Current blog's (Page 11 of 15)


Bozo's blog #3 (I think)

Posted by bozo64r on Tuesday 30th August, 2011 | Comment 6 comments

Hmmm, not much to say but knowing me I can make it into a lot.... ;P

I have started looking for various things involving the X games that are worthy for the news feed. I will post them from time to time so please take a look. These will mainly involve updates and other major things such as the recent one of the X Wiki shutting down. So please feel free to look at them Smile
I have now become re-addicted to X3TC I am currently going around blowing people up in my Taladi Shrike, I had just completed a mission killing someone, it gave me 5million credits, I was happy as I could finally buy another M3 fighter for my docking bay... I know have enough wing-men to keep me happy. I was just about to jump out of Paranid Prime when a bloody Paranid M1 jumps through, now as I had just been in a fight... my shields where at about 30-40% that M1 hit me and .... BOOM :O and then 'Game Over' I was annoyed, so loaded up my latest save game. For this game I had said no cheating but this seemed a worthy cause, so I made a wares script and acquired 1000 hammerhead torpedo Big grin Big grin Big grin i went to Paranid prime, and totally obliterated both the M1s that where there and all there stations... took a while but cause I was using these nice torpedoes I could take out most ships with just 1. The big carriers took 10 but it's worth it. I was ... Read more





X3TC » Vanilla madness

Posted by Roguey on Monday 22nd August, 2011 | Comment 0 comments

Since discovering a flaw in X3TC, ive gone a little nuts making PPC's, then putting them on Orca's for sale. Money is no longer a problem:

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The worse bit is that my game is still unmodified - I guess because the flaw is in X3TC then technically its not cheating, nor modding the game: as basically the game has a flaw. If you want to see the flaw, check here.

Oh, btw im going to kill everyone in the X-Universe when my armada gets big enough. I already have 8 Borea's getting ready Evil ... Read more





X3TC » Capturing a Atmospheric Lifter made easy

Posted by Roguey on Sunday 14th August, 2011 | Comment 1 comments

I was floating around Terran space when I noticed the Terran TL - Atmospheric Lifter. It has no guns but 80,000 cargo size, 20k more than the next biggest the Argon Mammoth! This would be great for complex building.

At first I tried to chase after one in my Split Cobra, however the Terran TL has a slightly higher top speed - I couldnt keep up. I noticed the ship travels to the planet (around 450km from the first location), disappears, then a few moments later reappears at around 110km - heading towards the USC Orbital Supply Base.

So the Terran TL starts from 100km'ish away from the USC Orbital Supply Base, then travels to the base, stops, sends out drones, then flies to the planet (450km) then re-starts.

So once the ship has reached the base and sends out its drones, this is the prefect time to board the ship - its a sitting duck, waiting to be claimed by you.

So the first bit it to bring down the shields then hold them down to 1-5%. Many of the Atmospheric Lifters have only around 125MJ worth of shield, which will regenerates very quickly. In boarding ships, you must keep the shields down to 1-5% for the marines until they reach deck 1. I tried a few things, in-which I found a nice little solution: A single phased repeater gun in a turret can hold the shields down long enough for ... Read more





X3TC » The joining of complexes

Posted by Roguey on Friday 12th August, 2011 | Comment 0 comments

When you start building your own complex, if like me you keep adding more and more stations until it becomes a messy or so busy its hard to find a place where to add another station.

There is a 20-25km limit of where you can place station away from a HUB, however there is a way to extend your complex even further by joining complexes together.

For example, you make complex 1 have all your mines, then make complex 2 with all your food/bio resources and so on. Then you can link all the complex together to form one giant complex. The only rule for joining complex hubs is that they need to be within 20-25km of each other.

Using this information I have extended my complex to reach nearly across a whole sector:

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This has also allowed me to move the doorway from the busy right hand side, to the left - where there arent as many stations. So I can add even more stations. ... Read more





X3TC » Getting your own Hyperion

Posted by Roguey on Wednesday 10th August, 2011 | Comment 0 comments

In X3TC the old Hyperion from X3 has been changed from an M7 to a M6. Most of the stats are the same, apart from the shields (1GJ) and few other things. This makes the Hyperion one of the best normal M6's to have (it can also dock at any station). However this ship can not be brought, so its boarding time!

In my game I used an M7M with some Flail missiles and 1 boarding pod. I used Flails missiles to bring down the shields to under 10% - You could use Hammer's but they do too much damage.

Once you got the shields down, send 1 boarding pod (with 5 marines). If you send any more marines, they wont attack and will eject into space. After sending the Boarding pod -it might be worth sending just a few more Flails to stop the shields going up. Once the marines are on Deck 1 you can forget about the shields.

The best way I found of getting my missiles to hit is to face away from the ship and try to out-run it but staying within 10km's (out of range of PPC's but enough for your missiles). If you try using missiles from another angle, the turrets will shot out the missiles. However this time the Hyperion is faster than my ship, but you could simply use Jumpgate's to get the ship to turn and face you.

I lost 1 Marine, but got this ship:

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Thanks Paranid. An M7 went hostile ... Read more





X3TC » My real boarding success

Posted by Roguey on Thursday 28th July, 2011 | Comment 0 comments

A while back I saved up the money for an M7M rather than a M7, because I wanted to try and board ships. I also wanted to know why M7M were so costly. Ive invested a lot of money into training my marines, with little return.

Today I got 20 marines ready after much training and thought ill have a go at a Boreas, seeing its a ship I really wanted. I didnt hold out much hope but figured ill have a go anyway.

So, I changed my race relationship to hostile to the Argons, then started to fire Hammer Heavy's at the ship - so to bring down the shield and make the ship go hostile. As soon as the ship went hostile, I used the jump-drive and moved the nearest gate. Seeing as I had a Split Cobra (which is faster than the Boreas), I turned the ship to face away and let it catch me up (to 8k/9m range) - so it couldnt fire but I could hit the ship from the front (where the main guns dont shoot out my missiles).

So after many missiles, the shields were down enough. Then the mad launch of my marines, followed by some extra missiles to hold the shields down. Soon after the marines got into the ship (all 20, most only having 3 stars).

Deck by deck, the marines cleared the ship. On one of the decks, one marine died - heck I was expecting a lot more. 19 of them reached the computer core. A few moments later, the ship was transferred ... Read more





X3TC » M6 rather than M7

Posted by Roguey on Sunday 17th July, 2011 | Comment 0 comments

After building my complex (it went crazy to 9 x 1MJ shields factories - still buying them like tomorrow) I started to build up my money for a new bigger ship than my Dragon.

The Dragon was a fantastic ship: killing other M6's with ease and even an old dreaded Pirate Carrack (those buggers do so much damage). The top/rear turret guarding against those nasty Tomahawk missiles.

So my credits where building up: 25milion mark and I start to think what do I get? M7's are great but have some drawbacks: big targets, sometimes limited choice of weapons, cant dock everywhere and often feel like a mini-version of a M2.

So looking through the ships I decided on the Boron Heavy Hydra - why? well its not too slow (138m/s), 800MJ (okay not the same as a M7), can dock everywhere, IonD's (plan on doing some boarding and IonD are great at crippling ships), smaller (so harder to hit) plus the good positioning of turrets (front and rear). I also wanted to try something different, as last time I picked the Split Tiger (that was a great ship too). Here's my new ship for anyone interested.

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I am planning to use the front guns for my main attack, the 2 front turret for anti-fighter (atm PBE) then the rear for missile defence (PBE again). Those Tomahawk are deadly.

I am also exporting ... Read more





X3TC » A station too far

Posted by Roguey on Thursday 14th July, 2011 | Comment 0 comments

During the past few days ive been building up my complex with my TL. In the end I wanted to create a complex which required no resources - ie. makes everything it needs itself.

The last bit of the puzzle was joining up two mines - an Silicon and Ore Mine L's (no point using M size mines, you wish you upgraded to L later). To do this I need a tractor beam, so I could pull the two mines closer to my complex - as they were too far to join with a complex construction kit:

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The only race that sells them are the Paranid who I was trying to keep an enemy (started with the Bankrupt assassin). However this meant I had to be nice to them, so I could buy a couple of tractor beams. This was done with a few fight missions. Soon as I could I got myself some tractor beams for my Dragon M6.

Then what was left to do was to drag both mines close enough to my complex, so I could join them on. I felt sorry for my Dragon dragging a great big station behind it:

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After both stations where dragged close enough, they were joined onto the main complex with two more complex construction kits, to make a compete complex. Oh, btw wheat isnt selling very well now - getting loads of it stockpiling.

The last stage was to kick start the complex with some Energy cells (700'ish). To do ... Read more






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