Elite Dangerous Blogs (Page 4)

ELITED » Cmd Roguey, Chapter 2

Posted by Roguey on Saturday 17th January, 2015 | Comment 2 comments

Its been awhile since my last blog, and a lot has changed since. In my last blog I had only just got a Cobra, which had only basic equipment. Ideally I wanted to reach an Asp but it was a long way off.

Building up money took a long time. I originally wanted to make my money through bounty hunting than trading (I just wanted to do it a different way). I havnt really looked at trading too much (to be honest) as I find it a bit of a mixed bag - sometimes you take goods to a place (which the in-game map says it wants) and yet they dont.

A little time later Gomorragh told me of rare-trading, so I started to look into it. At first it seemed a little confusing;

  • Where are they sold? can I work-out some kind-of route?
  • If I buy them, can you only sell it at certain places?
  • Is it really worthwhile? would fuel cost more?

So the first thing, where can you buy them? So it was time to do a search in google. This is where I came across Elite Rare Trader;

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This useful map tells you where you can find these rares, and how far the station with them is from the nav-point (some are very far away). The first thing I noticed is that around Lave there are quite a few places that sell them; Orrere, Uszaa, Leesti, Diso, Zaonce, So maybe my first stop. So now I needed a second location (ideally you want sell rares around 140ly or more, although I think the ideal is 200ly). So looking at the map, maybe Altair, Zeessze, George Pantazis and finally Fujin, like so;

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Im sure others have better routes and that.. however for now this works fairly well for me. So with some places worked-out, I wanted to know where can you sell rares? The short answer is any-where.

So the next question; was it going to be worthwhile? The short answer, very much yes. Per run (40-50 units) I can make around 800k. Fuel isnt much of a problem, as a Fuel-scoop can refuel the ship for free. The gathering stage can take 30mins, then the long jump 10-15mins.

So I started the runs, building up the money. The first upgrade was the jump-drive, the less I see that wrap effect, the quicker I can do it. After many runs, I was finally able to get a Asp;

At first the Asp seemed like a back-step, as it seemed slow (forever turning to keep up with ships like the Viper).

It took me awhile to work out what guns for the Asp. It has two class 2 weapons (main weapons) and four class 1 weapons. I did try beam weapons once again (as I thought the Asp would supply enough power) but like the Cobra they ran-out too quickly. So this is when I thought about using two groups, with the main being either pulse or burst (doesnt really seem much difference) and the secondary for hull-damage (so four multi-cannons). You can see this combo at the start of this video;

The Asp did a great job, loads of jump-range and well armed - it made travelling long distances easy. After many runs I was able to upgrade the Asp fairly well. This is when I started looking at bigger ship; the Imperial Clipper.

However before I could get it, I needed to get some reputation with the Empire military. So after searching around for awhile, I found a little spot to do this (Canta athis / Macuayan). After doing a few general missions, I was given a few jobs by the military. In the end I got a high enough rank, and brought the Imperial Clipper;

This ship definitely looks the part, with its splendour white looks. It had an extra type 7 slot, which I was going to use for a shield. However this ship cost a lot of money, and so wasnt easy to upgrade. After using for a little I noticed it had some major draw-backs;

  • Its was so large, it could only land on large docking pads (so no more landing on outposts - useful for clearing wanted tags),
  • A very poor jump-range - from the Asp's 27ly, 15ly was terrible!
  • A maximum 16 unit fuel-tank.. what the hell? sooner or later I was going to stranded by running out of fuel, with a star which I couldnt refuel from,
  • Everything was more expensive (repairs, upgrades etc.), but money hadnt increased - If anything it lowered because trading rares was harder with the lower jump-range and small fuel tank.

Combat wise, the Clipper was miles ahead of the Asp, but money was the problem. So I decided to get a Type 6 so I could get some upgrades for the Imperial Clipper, restarting the rare-trading. This worked fine until someone attacked me Altair and stole some of my cargo. Seeing my Imperial Clipper was parked there, I landed with the Type 6 and chased after them in the Clipper. I was interdicted a few ships, and ended up losing a fair amount of hull, costing me 200k (I never caught the thief, as they ran when they saw my Imp chasing them).

So after landing back in Solo Orbiter (in Altair), I think about ditching the Clipper. So it was either have two ships (one with a poor jump-range and ate money, the other was defenceless - so pirates could attack steal/kill) or go back to my Asp, where I felt safe and able to make money. So after some thinking I sold both ships and re-brought my Asp (it was nice seeing the 27ly in an armed ship once again). This also meant I could clear my bounties at outposts too. I upgraded my Asp so much, that its rebuy price was just has high as the Clipper (something I kind-of wanted to lower - oh well).

It seems more commanders are now pirating from others - making the runs much harder (especially in Altair last night). So be careful out there.

ELITED » Cmd Roguey, Chapter 1

Posted by Roguey on Sunday 14th December, 2014 | Comment 1 comments

During the past few days ive been playing Elite: Dangerous. The main reason for getting back into it, was that Frontier decided not to wipe our progress at launch. The past our progress has be wiped at very major version.

So instead of opting for the trade route (easiest and safest way), I went down the combat path - praying on wanted ships. I started with a Sidewinder, installing one pulse laser and one multi-cannon when I could. This did okay but I was looking for something better. At this point I was scouting around looking for wanted ships everywhere.

Being a alpha/beta backer I noticed we get a free eagle - dubed as a freeagle by some. At first I was a little apprehensive of the Eagle because on paper it didnt look much better - although the extra gun (1 top, 2 lower) might of been useful.


So, after moving the weapons onto the Eagle, I had to save up some more money for the extra multi-cannon - power was limited. So finally with all 3 guns the Eagle seem pretty good. I used the pulse laser to bring down the shields, then the multi-cannons for the hull. I had use the multi-cannon sparely because they cost a fair about to rearm (as they are ammo based weapons).

After while I noticed that I good place to look for wanted ships was around the jump-beacon in LHS 64. After building my money up I started to upgrade some of the modules including the power-plant, power coupling etc. These made a good improvement, and even allowed me to get a 40,000cr bounty (10 + 30k);

I did try and take on Dropships, but they were way too powerful for my Eagle. Of-course the Eagle wasnt bullet-proof and a death resulted in a lost of all the current bounties and a 6k cost to re-buy the ship back (with all the upgrades).

My goal was to save up enough money for a Cobra Mk3 - skipping many of the other ships below it (many of the ships have their own purposes). Like most of the Elite players, the Cobra seems more special than the others. However being a combat route I needed enough money to actually arm the ship after buying it, no point having to fall back on trading/package delivery.

Now I got the Cobra (with fairly basic armament), I am starting to look for more wanted ships - to get more upgrades. I did notice that the Cobra had much better basic sub-systems installed than the Eagle, although I guess thats understandable. I have only used the Cobra a few times but already it feels much stronger and safer. So far I havnt lost the ship yet, however this might be to do with me being cautious because of the Eagle. The last thing I did last night was to upgrade the power-coupling on my Cobra - so it could handle the firing of all 4 guns for longer (power doesnt seem a problem at the moment).

I do find a bit odd that ive killed quite a lot of ships but only have the combat rating of novice - I guess its better than being mostly harmless Smile

I do want to head over to Lave sometime, but before I do I want a longer jump-range and a bit more money. I am hoping there are more bounties there.

ELITED » A bit further in

Posted by Roguey on Thursday 28th August, 2014 | Comment 3 comments

As you may of seen, ive spending a bit of time playing Elite: Dangerous Beta 1.03. At-first it was a bit confusing (like most games), although Beta's games are often even more confusing as there can be a lack of documentation, things missing etc. I think now I have gotten the grips of things.

When you start in your Sidewinder you wonder what to do; so I started to explore, fight and test things - it doesnt matter if you destroy it, as you get another free one. Although being in the weakest ship does mean you have hard start (top-heavy).


For awhile, I wrestled with the controls - changing between keyboard, mouse and gamepad until I found something which works for me. I thought my controls were bad when I struggled to hit anything with my C2 pulse lasers. I later learned that fixed weapons are by default hard to use, but offer more damage than automatic-aim guns. So now ive settled for the gamepad with the keyboard for short-cuts.

At the moment the primary goal is to make money, or credits. These credits can be used to buy better weaponry, trade with more expensive wares or to upgrade ships. Whilst the current line-up of ship isnt that big at the moment, each ship feels like it has a purpose.


I recently upgrade to a Hauler, thinking it wasnt going to be a big upgrade, but I was wrong. The extra cargo-bay makes a huge difference to my trading. The 4 units in the Sidewinder seems very small now.

One thing I like with fighting is that if you start to attack friendly ships, you end up with a bounty. The higher the bounty, the higher chance of getting shot down, either from NPC's or other players. So it doesnt really pay to attack other players, unless they been hostile to others.

For the past few days ive more or less stayed away from combat. The reason is that I feel my C2- weapons arent all that good. I find that I miss most of the time with non-gimbal weapons, and C1 gimbal pulse laser is a bit weak. I feel I will return to fighting once ive upgraded my ship a few times, probably when I get a Cobra MKIII.

The online mode is good, but I do feel at the moment its not used to its full protential. Sure its good to see other people around and that but I feel the communications panel needs a major overhaul (hard to see text and unable to talk to someone when they go out of your area). I would also like to see group events (like GW2 style where people can just wonder into them) and guilds. Maybe these feature are already planned?

I must admit its nice seeing a bulletin board again, when it was removed from the x-series I felt it removed some of the immersion from the game. Sure, its quicker to get your mission from 7km's away but why bother to land?

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This brings me onto my next point; landing. At the moment 90-99% of the landing is manual. Whilst it may not sound too bad, landing at the start of the game is a relatively complex task until you get used to it. I did buy a docking computer later on, but after it drove straight into another player's Anaconda, I removed it and continued to do it manually (I had 9% hull left after the ram).

Which brings me onto my worse point so far; grinding. It would be unfair to think any open-ended space space-sim wouldnt have any grinding. However at times it does feel at times you are simply flying backwards and forth just to transport wares. I know there are other things to do than trading, but I dont feel they offer as much credits. Without the credits you will be stuck inside the Sidewinder for a very long time - working up 100,000cr will take you a very long time otherwise.

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