Posts by edqe (Page 1 of 13)



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Elite Dangerous Elite Dangerous » Elite: Dangerous tabletop RPG game
Posted on Saturday 3rd December 2016 at 01:32:31, posted.

There's a team working on Elite: Dangerous tabletop RPG game and they will launch a Kickstarter campaign in 16.01.2017

http://www.edrpg.co.uk/

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Star Citizen Star Citizen » Star Citizen shows, news and information
Posted on Tuesday 29th November 2016 at 13:56:28, posted.

Tuesday, November 29th [1000 PST / 1800 UTC]
November Subscriber's Town Hall w/ Tony Zurovec - http://www.twitch.tv/cigcommunity

Tony is the Director of the Persistent Universe
- edqe





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Star Citizen Star Citizen » Star Citizen shows, news and information
Posted on Tuesday 29th November 2016 at 09:18:38, posted.

Tuesday, November 29th [1000 PST / 1800 UTC]
November Subscriber's Town Hall w/ Tony Zurovec - http://www.twitch.tv/cigcommunity

Tony is the Director of the Persistent Universe

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Star Citizen Star Citizen » Star Citizen shows, news and information
Posted on Sunday 27th November 2016 at 10:51:18, posted.






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Star Citizen Star Citizen » Star Citizen shows, news and information
Posted on Sunday 27th November 2016 at 10:47:18, posted.

Yes it is and very expensive to have more than one of them on the screen/area at the same time Smile

It is not just a hull of the ship that has to be rendered but those ships has a crew size of tens/hundreds (NPCs and human players) working on their daily schedules and specific tasks. The ships has complex damage modelling, physics modelling and functionality; computers, room pressure/atmosphere, artificial gravity, etc. and all that with very high fidelity level. Internal size of those ships are also enormous.

To get all these to work on multiplayer game is yet another complex technical goal to achieve. I'm not sure if they are able to do it but at least they try.

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Star Citizen Star Citizen » Star Citizen shows, news and information
Posted on Saturday 19th November 2016 at 03:16:20, posted.

4th Anniversary Livestream




The rest of the videos can be found here:
https://www.youtube.com/playlist?list=PLVct2QDhDrB3tBTlEKPmJx4OBfojoIpWk

Letter from the Chairman

Production Schedule Report

"This is the first iteration of the official Star Marine and alot of things will be addressed/tweaked to make this module a more "tactical" experience for our player base. The map we played on was designed for more than 5v5 players, so in order to cap all 4 points we had to sprint pretty much the entire time AND all the players were SUPER excited to just go balls to the wall (I'm not gonna lie, I was just running and spraying bullets at everyone I saw because I was SUPER pumped and hyper). We are aware of the too much sprinting being an issue and has been talked over, We are also working towards encouraging players to go into cover, vault over objects, and stick together. So we will make adjustments to make Star Marine thrilling, exciting, and tactical as pitched Smile We'll get it!" - Jlee-CIG

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Elite Dangerous Elite Dangerous » Patch 2.2
Posted on Sunday 30th October 2016 at 09:36:17, posted.

I have stayed quite long time away from this game and waiting for more "personal experience". Has 2.2 improved the game a lot in gameplay wise and is it known yet when Elite:Dangerous is going to let players walk around ships, stations and planets?

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Star Citizen Star Citizen » Star Citizen shows, news and information
Posted on Friday 14th October 2016 at 00:30:03, posted.



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Star Citizen Star Citizen » Star Citizen shows, news and information
Posted on Thursday 13th October 2016 at 05:51:17, posted.

Some streamers plays Alpha 2.5 with 4K and it runs pretty fine. At the moment FPS is not limited by hardware but network stack. In the other hand it is way too early to make any assumptions how the final version will run since the polishing and optimizing has not started yet.

I personally hope PC games would push forward and doesn't let 4K performance to be limiting factor. Games will eventually run 4K@60 and better, so it is not an issue.

Games that are developed openly and by developers who keeps contact with community are quite safe not to become "next No Man's Sky". Hopefully NMS will get patches in the future and bring features many expected to be included at launch.

CitizenCon planetary tech demo was nice but I really liked their new Spectrum-system as well. It will be a huge thing for the community and players.

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Star Citizen Star Citizen » Star Citizen shows, news and information
Posted on Wednesday 12th October 2016 at 13:33:15, posted.

Star Citizen: Procedural Planets v2




- No skyboxes; all the planets, suns, space stations, etc. are real object in the sky
- WIP (v3); improved LOD system to prevent popups, clouds, dynamic weather, shadows, fauna, etc.

Gamescom 2016 demo used PG planets v1



Planet Editor demo





Squadron 42


Picture

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Star Citizen Star Citizen » Star Citizen shows, news and information
Posted on Thursday 22nd September 2016 at 09:06:15, posted.

Both are very much work in progress but looks pretty good already ...




https://www.youtube.com/watch?v=I2SBYtj9pis&t=1113s

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Star Citizen Star Citizen » Star Citizen shows, news and information
Posted on Thursday 1st September 2016 at 14:42:00, posted.



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Star Citizen Star Citizen » Star Citizen shows, news and information
Posted on Thursday 1st September 2016 at 10:25:22, posted.

Yes, those two updates are for Star Citizen PU and the goal for Alpha 3.0 is December 2016. I don't know when the first release version will be released but I guess in 2017. Alpha 3.0 will not have all game mechanisms included either but only first or second versions from many features; AI, planetary tech (no weather or animals), no mining, etc.

Squadron 42 is a different project. Last time I heard about SQ42 it was still scheduled for 2016, but lets see. They have no publisher pushing them so they there is no hurry.

Alpha 2.6 will be a big release but 3.0 will be a game changer. Thanks to added professions Stanton alone will have lots to do and discover:
https://robertsspaceindustries.com/starmap?location=STANTON&camera=10,0,0.4,0,0
https://robertsspaceindustries.com/comm-link/spectrum-dispatch/13141-Stanton-System

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Star Citizen Star Citizen » Star Citizen shows, news and information
Posted on Thursday 1st September 2016 at 08:14:09, posted.

As far as I know they have not set any strict release dates for upcoming releases but only goals. The goal for Star Citizen PU Alpha 3.0 release is before Christmas. Star Citizen PU Alpha 2.6 could be somewhere month or two before that. Hopefully they would release 2.6 in PTU this month already.

Alpha 2.6 is going to be interesting release; big improvements to FPS and racing. FPS will have sliding, jumping over the objects, etc. at some point. Those both features are huge part of gameplay and lore.

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Star Citizen Star Citizen » Star Citizen shows, news and information
Posted on Saturday 20th August 2016 at 15:41:33, posted.

The nice thing is that this is just a beginning. As Chris said what they are going to show in Citizencon is going to be even more impressive. Item system + pipes, damage modelling, AI, etc. is going to take the take to totally different level.

To me personally alpha 2.6 is very interesting patch because of Star Marine / FPS. I'm planning to play SC a lot of as a soldier and pretty much just plain FPS.

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