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Zero Hour Patch 1.01.

Tuesday 16th December, 2003 · Comments 0 comments
Posted by mats0174, .

It's finally here!

Death Valley
Forgotten Forest
Hostile Dawn
Iron Dragon
Mountain Fox
North America
Red Rock
Seaside Mutiny
Dogs of War
Manic Aggression
The Frontline
TUNNEL NETWORK SPEED - Reduced the build time of GLA Tunnel Networks to match that of Generals.
IMPROVED ONLINE STATS - Made improvements to the code that tracks statistics for multiplayer ranks and battle honors in Generals Online.
NEW COMMAND LINE PARAMETERS - Added "-quickstart" and "-mod" command line parameters to the Zero Hour executable.
BALANCE FIXES - Addressed balance issues for Jarmen Kell, the Pathfinder, and the Alpha Aurora Bomber.
DISAPPEARING SUPPLY DOCKS - Fixed an issue that caused supply docks to disappear during certain skirmish and LAN games.
CHINA HACKER FIX - Addressed an issue that caused Hackers located inside an Internet Center to stop hacking indefinitely after the structure is attacked by a Microwave Tank. Hackers now resume hacking after the Microwave Tank has stopped.
ADJUSTED CHAT SOUND EFFECT - Tweaked the audio cue for the communicator to only alert users to an incoming chat message. The audio cue will no longer sound for any non-chat related messages.
TEXT FIXES - Fixed text errors for the US Intelligence tooltip. It now correctly displays a five-minute recharge time, instead of two minutes. Also fixed text errors in the tooltips for the USA Drone Armor upgrade and China Nuclear Tank upgrades.
CRASH BUGS - Addressed bugs that caused the game to crash if you drop a bunker buster on garrisoned Tunnel Networks; and if you attempt to garrison the castle in mission GLA05 with any more than 14 units.
BLACK LOTUS EXPLOIT - Fixed an issue that caused Black Lotus to capture buildings as she is moving.
GLA BUILDING DESTRUCTION - Units now no longer have to be given three separate orders to completely destroy a single GLA structure.
GATTLING WEAPONS FIX - All Gattling weapons can no longer be made to fire through structures by force-firing.
STEALTH UNITS - Fixed an issue that caused certain stealth units to appear on an enemy's radar occasionally.
GENERALS CHALLENGE DIFFICULTY - The Generals Challenge campaign will no longer reset its difficulty when restarting a new campaign with one already in progress.
NUKE GENERAL MAP FIX - Addressed an issue that caused the Nuke General AI to build multiple Nuke Silos on top of each other.

You can get it by auto-update or through the Official Generals Site.


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