The Engineers (Index · Locations · Special Abilities)In v2.1 you will be able to modify weapons and subsystems to change their stats, or give them unique abilities. To do this you will need to find a engineer and earn his/her trust by completing a series of quests. Once you have earned their trust, you can use their workshop by landing on their settlement and using the Engineer's workshop option when landed;
There are a number of different Engineers, each offering their own specialisations. Some engineers prefer weapon modification, others sub-systems, with various grades. Grade 1 modifiers are typically fairly weak - offering usually minor changes, however grade 5 modifiers offer a big changes and a higher chance of gaining a special ability. When viewing the Engineers workshop you can either view relevant recipes or browse all (for future use);
Once you have selected a piece of equipment to modify, you will be given a list of possible modifications. Each modification has a primary effect - to increase range, capacity, damage, etc, with a grade (strength of modification - 1 being low, 5 highest). Modifications also have random secondary effects that can further change the equipment - sometimes for worse, sometimes better. Below shows a grade 2, long range modification for a 2D Burst laser (click for a larger image);
In the above recipe, you can see that this modification can increase the maximum range anywhere from 2% to 39%, but other primary effects will be effected in a negative way. Each modification requires a set amount of resources to do, and can be rolled multi-able times to get the desired effects.
After the primary effects have been rolled, the secondary effects are rolled. These can further change the equipment. Next the special effect is rolled. This ablity can give the item an unique ability. Its decided by a kind-of wheel-of-fortune, where your needle must hit one of blue markers;
The Engineers gives endless possibilities of customizing your gear, something which has been missing for a long time.