Ship build section back

Sunday 28th April, 2019 · Posted by Roguey · Comment 3 comments

For the past few days ive been working on the Elite dangerous ship section. I wanted to improve the design, as I felt it could be better. I will keep improving the design, as I feel it could be tweaked more.

The other thing ive been working on is the ship build section. In the past ship-builds used a single code to equip a ship (weapons, utility, sub-systems and internal compartments). Later on I added a second code for power priory (ie. 1, 2, 3, 4). This worked fine for awhile until the April update were every ship received a extra one or two internal compartments. This meant every build on the site wouldnt align; the extra compartments made the code longer at the start (as didnt expect extra internal compartments on ships). So what ive done now is to split the equipment code into four, and each section has the power priory within. This means in the future if extra spaces are added to ships, it wont effect the other sections. If extra compartments are added in the future (like the April update), I could add the new compartments to the relevant code (at the end), then re-order item on the ship page (so if say a class 4 slot was added, it would go at the end, but re-order the class 4 slot on the ship pages). This would allow me to add extra compartments (if required), unlike my previous method ( extra compartments affected the whole code).

Anyway, hopefully that explains the recent changes and why I had to delete the existing ship builds. Please let me know if you have any feedback or suggestions. many thanks,

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