Posts by edqe (Page 1 of 15)



clock 1 week ago.
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edqe
For me thats a bit of a disappointment, I dont like the idea of some other player taking all my stuff. Is PvP toggleable?
- Roguey

At least from the player side you can't do anything but I don't know if you can do it on a server settings.

The game is pretty time consuming and slow paced so losing everything is pretty brutal. I have been lucky to meet another player only once and everything went peacefully. Maybe I can't recommend give the game a try because there is a risk to lose everything.
clock 1 week ago.
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edqe
Your worst enemy is deadly and harsh conditions of space. You have to maintain your ship and station to survive. Another threat is other player who may come and kill you for loot and take over your space station.
clock 1 week ago.
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edqe

clock 1 week ago.
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edqe
thanks for sharing, that does look pretty interesting. I wonder how deep the settlement building will go. Will you be able to build whole structures? fill it with NPC's? I guess space will be fair empty in this game? ie. no space-stations etc.?
- Roguey

As far as I know there will be plenty of stations in space and on the planet atmosphere and surface. Some of them seems to be pretty huge. Players are able to build their own ships, stations, etc.

Q: Will there be NPCs?
A: There will be animal NPCs to hunt, breed or fight, and probably also space creatures or ships attacking players in later versions of the game. These will not be in the Alpha. There will also be trading NPCs acting on the in-game markets to help bootstrap the economy, but not to give quests like in “themepark” MMORPGs. We want to favor social interactions between players.
clock 1 week ago.
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edqe
DUAL Universe is pretty interesting looking sandbox space game. At least Kickstarter page promises lore and politics so the game could have a bit more story kind of depth than sandbox games normally does.




DUAL Universe dev diary
clock 1 week ago.
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edqe
And that's gonna bring on some depressive anx. on the developers to try to keep up. Let's face it, SC is gonna inthral some Elite players.
- arnack

I really hope there will be zero amount of ED vs SC fighting between players but they would keep enjoying both of the games and many others (X-series, DUAL Universe, HELLION, etc.). Well, this is Internet and that's not going to happen.
ED and SC are different kind of games and hopefully it stays like that in the future as well. It is good to be able to jump between games if one gets "bored" and continue later when motivation returns.

Space sim genre has made a great comeback.
clock 2 weeks ago.
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edqe
I'm disappointed but I guess their announcement was pretty expected and has been rumored for a long time. I would have hoped to hear what we can expect from season 3.

I wonder how well 2.4 works for solo players ...

edit: I'm not a huge fan of ED (yet) but to me it looks like community has been a bit too harsh against FD. Game development is slow and hard so making big changes takes lots of time and effort. Gaming sites should talk way more about developing games so people would get better picture what is going on.
clock 2 weeks ago.
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edqe
Following any interesting game is pretty nice. Unfortunately gaming companies works behind closed doors and it is very hard to follow how games are done and how they progress. I have a strong Open Source background which makes things probably a bit more complex for me.

$150M is not that much considered that it includes creating four game studios and working on two big games at the same time. GTA V is much more simpler game and has smaller scope which gives more perspective as well. Of course Take-Two makes huge amount of money compared to CIG and as far as I know FD makes more money these days too.

I do hope the bind system is a bit easier, when I checked out I found it very confusing - way too many binds.

Bind system?

Item System 2.0 makes ships more like planes in DCS World which I like. Hopefully key bindings and ability to write macros will be restricted because they would give clear benefits for those players who uses them.
Flying a ship, manual maintaining, etc. makes ships feel worth of time and money.
clock 2 weeks ago.
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edqe
ObsidianAnt's latest video is pretty promising and it is interesting to hear what new stuff will be coming to Elite. Sounds like some big changes will be included - I'm personally pretty happy to hear that. Braben talked years ago his vision of Elite and first person gameplay was big part of that so I'm expecting they tell about "space legs". There was some rumors(?) that player per instance will be increased to about 120.


clock 2 weeks ago.
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edqe
In latest Happy Hour show they talked about what multi-crew ships means in Star Citizen. I like how ships requires a crew and players (NPCs) to work together. It is going to be enormous change compared what we have at the moment in Alpha 2.6.3.
They talks many other interesting topics as well.

Happy Hour: June 2nd, 2017 - Summary


clock 3 weeks ago.
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edqe
Good questions. It will be also interesting hear what benefits Nav Beacons have over locations on computers. It is pretty hard to get features implemented and same time be good solution in gameplay perspective, be "realistic" and makes sense in lore.

At least you can scan and try to find beacons or buy information about their locations. It is probably going to be pretty common to get hired to maintain those beacons or protect them for being hacked or getting destroyed.
clock 3 weeks ago.
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edqe
Nav Beacon could definitely add a lot of interesting new gameplay possibilities. I hope it works and will be added to final game. I wonder how they are going to explain need for Nav Beacons in lore.
clock 3 weeks ago.
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edqe
"Learn how the implementation of Item 2.0 will affect your ship. Sandi Gardiner and Eric Kieron Davis host this week’s episode, which also features studio updates from Austin and Turbulent."




Lots of interesting information again. I'm happy that they are working on gameplay features to make even a single star system include lots of content. For example that NavSat / Nav Beacon includes yet another set of different gameplay possibilities for different types of players.
clock 2 weeks ago.
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edqe
I like the videos because they give insight what is going on with the project. They are not interesting only because of Star Citizen but about game development overall. It is still very rare to be able to follow game development this close.

In normal cases the game media has to do the work for us: The Story Behind Mass Effect: Andromeda's Troubled Five-Year Development
(it is from Kotaku so read it with tons of salt).

I have supported several crowdfunded projects (Kickstarter and Fig) and I'm a bit disappointed that some developers are very silent about the progress. It would be nice to get a small update at least twice a month or so ...
Well, anyway ... crowdfunding is risky business so one has to be prepared to everything Smile

Item System 2.0 is a long waited feature in Star Citizen is will take the whole game to next level. Alpha 3.0 will be a huge update in all possible ways. It is a release which binds many core technologies finally together but as they emphasizes it is just a beginning.
clock 1 month ago.
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edqe
OMG this game has so much potential. But damn its taking forever to develop it lol.
- redheart

One good thing about Star Citizen is that even if it is only 10% done it already big game at that point Smile

Hopefully Alpha 3.x will pass the threshold and there will be plenty of game to play (tens/hundreds of hours) even in a single star system. Alpha 3.0 looks very promising already so the release will be very interesting.
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