Posts by edqe (Page 1 of 16)



clock 6 days ago.
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edqe
It seems there are going to be some improvements to performance in Alpha 3.0.

Evocatis has been testing 50-60 player server:

Picture




Network bind culling could be included as well but that's not certain yet.
clock 1 week ago.
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edqe
Pretty interesting interview with Tony Z

Wccftech Investigates: The Star Citizen Economy (with special guest Tony Zurovec)
clock 2 weeks ago.
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edqe
I was playing the current version a bit today and after getting swarmed by people who apparently never seen my ship before, i did some of the missions available. Just those basic ones aren't bad and a huge leap above what is offered in Elite currently.
- Sinxar

Other gamers are most of the time the reason I don't like multiplayer games / MMOs Smile

Alpha 2.6.3 is very bare bone and doesn't include any interesting technologies; item system 2.0, subsumption, mission system, etc. It feels a bit bad to do testing with 2.6.3 once you have seen all the stuff coming in Alpha 3.0 and beyond. I have not even started training FPS or flying yet because the upcoming changes.

However making travel take forever is disheartening. We already have one waiting room simulator and hopefully they don't go that direction with it.
- Sinxar

In the other hand the jumps has to be long enough so different kind of events can happen - but not like in many games these days that something happens all the time. It would be great if you would have time to go play card with crew members, do maintaining, etc. tasks during the jumps and not be clued in cockpit all the time.
Since Alpha 3.0 will finally bring technologies together these are things they are going to start add next.
clock 2 weeks ago.
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edqe
One other thing showed in the demo was the distances inside a star system. It takes about 8 minutes to jump from Arccorp to Hurston. It will be very nice to see how they are going to make these kind of trips feel interesting. In bigger ships there are lots of things to do unlike smaller ship like Aurora. As Chris said in practice the trip will take much more time than just 8 minutes.

I find the upcoming patches Alpha 3.0 and beyond interesting because all of them are going to be a huge change in gameplay perspective. New professions makes a big difference but improvements to old mechanisms can change the game a lot too. For example Alpha 3.0 adds many "smaller" features which changes the current FPS game totally; much more tactical and slower.

Personally I hope there would eventually be so many mechanisms that I would be able to stay in one star system for hundreds of hours to do meaningful missions and tasks which actually has a affect to game world - not grinding and farming. With subsumption and dynamic and chained mission a simple "deliver a package"-mission should turn to be something new and interesting. Also since the game has economy similar to X-series, chasing pirates and protecting supply deliveries should be much more interesting than just killing pirates without actually having any effect in game world.

All of this is still just an ambitious goal so we have to wait and see what happens. Fortunately it is a great fun to follow the project and test new versions to see how things evolves ...
clock 2 weeks ago.
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edqe
I hate to be 'that guy' but the gameplay video doesn't really show any gameplay. What is there to actually do? Is it like elite where you just look at stuff and haul cargo mindlessly for hours on end?
- Sinxar

Well, that's an important question to ask Smile

The demo last year showed gameplay features included in Alpha 3.0 and this year's demo was about how they are going to create the first playable star system - Stanton.

The gameplay features like professions/careers will be added gradually in upcoming patches. Alpha 3.0 includes first iteration of cargo then comes mining, salvaging, etc. Every version are improving features which are already in current version. For example here's some changes Alpha 3.0 will bring over Alpha 2.6.3.

As the demo shows there are potentially huge amount of gameplay coming even in a single star system. The star system is already pretty big and with a dynamic mission system, professions, subsumption, planets/moon, cities, etc. there are plenty things to do.

Tony Zurovec explain how professions and mission system will work in future:



clock 3 weeks ago.
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edqe
A lot of interesting information and discussion this week - Ship Matrix (WIP), AtV and of course the main event CitizenCon.

CitizenCon 2947





clock 1 month ago.
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edqe
Careers and Roles - A Guide to the New Ship Matrix
clock 1 month ago.
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edqe
It is great to see Egosoft started to do some videos about progress of development.




Fixed video - Sinxar
clock 5 months ago.
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edqe
For me thats a bit of a disappointment, I dont like the idea of some other player taking all my stuff. Is PvP toggleable?
- Roguey

At least from the player side you can't do anything but I don't know if you can do it on a server settings.

The game is pretty time consuming and slow paced so losing everything is pretty brutal. I have been lucky to meet another player only once and everything went peacefully. Maybe I can't recommend give the game a try because there is a risk to lose everything.
clock 5 months ago.
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edqe
Your worst enemy is deadly and harsh conditions of space. You have to maintain your ship and station to survive. Another threat is other player who may come and kill you for loot and take over your space station.
clock 1 month ago.
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edqe
Quite a few new videos has been published since last post but there has been pretty interesting updates after Gamecom 2017 concentrating to new features in Alpha 3.0

Star Citizen: Around the Verse - Stamina and the Actor Status System
Star Citizen: Around the Verse - Choice & Consequences, the Mission System
Star Citizen: Around the Verse - Flight Plan: Air Traffic Control
Star Citizen: Around the Verse - Usables: The Universe at Your Command
Star Citizen: Around the Verse - Manned Turret


clock 1 month ago.
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edqe
I pretty much agree everything what Sinxar wrote.

edqe prolly knows a lot more.
- Sinxar

:) well, no one knows for sure and of course the project may still totally fail. It has been sad to see that there are people who makes everything they can to make the project fail.

Everyone has to make their own decision if they are willing to support the project now or wait and see if the project will be ever released. But to me personally the game offers something others doesn't and that already good reason enough me to support the project. Also I really like CIG's ambitious goals which kind of I would like to see much more in gaming industry.

Alpha 3.0 is an important milestone because it is kind of base to whole project. That's the phase where everything else will be build on. If Alpha 3.0 will be anything they have shown so far I have more faith than ever that CIG is actually able to implement the whole project.
clock 5 months ago.
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edqe

clock 5 months ago.
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edqe
thanks for sharing, that does look pretty interesting. I wonder how deep the settlement building will go. Will you be able to build whole structures? fill it with NPC's? I guess space will be fair empty in this game? ie. no space-stations etc.?
- Roguey

As far as I know there will be plenty of stations in space and on the planet atmosphere and surface. Some of them seems to be pretty huge. Players are able to build their own ships, stations, etc.

Q: Will there be NPCs?
A: There will be animal NPCs to hunt, breed or fight, and probably also space creatures or ships attacking players in later versions of the game. These will not be in the Alpha. There will also be trading NPCs acting on the in-game markets to help bootstrap the economy, but not to give quests like in “themepark” MMORPGs. We want to favor social interactions between players.
clock 5 months ago.
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edqe
DUAL Universe is pretty interesting looking sandbox space game. At least Kickstarter page promises lore and politics so the game could have a bit more story kind of depth than sandbox games normally does.




DUAL Universe dev diary
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