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Recent comments (Page 1 of 15)

A recent list of comments posted on the site.


bladesteel2000 avatar
bladesteel2000  •  20 hours ago  •  Asp Explorer
Working on now FSD booster
CMD_DesertNinja avatar
CMD_DesertNinja  •  2 weeks ago  •  Ship build section back
When are you going to have xbox and ps4 links?
Castor avatar
Castor  •  3 weeks ago  •  Split Elephant
There are only a couple of reasons you would want a TL ship, so this is the worst of them. You need storage space, not redundant guns. As bad as it is, even the Yaki have a better TL.
Castor avatar
Castor  •  3 weeks ago  •  Terran Katana
While it's not the best M6, it's certainly not the worst, contrary to opinion below.

- Price: low; this ship is one of the more affordable you can have, and that doesn't necessarily mean lower-quality building.
- Hull strength: low; there's a reason it's lower, and it's not just because of its price.
- Shield strength: high; it sports the second-highest shield rating of all M6s. Bad pilots stress that too much and end up eating into the hull. That's on you, not the ship. Pitting it against M7+ is cocky at best - same applies to all M6 units.
- Speed: average; it does the job.
- Turn rate: average; it does the job.
- Cargo space: average/below average. You mount fewer M/AMLs, but there's no good reason to have them on moving turrets, anyway. Keep them on the cockpit.

Now on top of that, it also happens to have a few more armament placements than most other M6 units. Again, it's not the best in that regard either, but it doesn't qualify as one of the worst - even if it does have limited choice when it comes to weapons.

Yes, you could very well grab yourself a Springblossom, the Terran M6 counterpart (frankly, using anything but the Hyperion Vanguard is a sin), and while Springblossom has two more weapon placements, it also has innately weaker weapon variants. The prototype M/AML and EMPC are both weaker than the revised ones used on most Terran ships. They're less specialised compared to commonwealth weapons, and they're better at all-rounder jobs. So, no, if you're after the armoured transport, the Springblossom is what you're after. Again, though - Hyperion Vanguard excels in almost every respect, so get that instead of either of these.

It's also not the worst-looking ship of its type, that much is true. Looks better than the flying sex toys that the Argon deploy everywhere.
Castor avatar
Castor  •  3 weeks ago  •  Terran Kyoto
Xenon I would like to have a word.
Castor avatar
Castor  •  3 weeks ago  •  Point Singularity Projector
Great damage potential, but that's the key thing—you have to make the shots count, and this is especially important while the weapon's fire rate is six per minute. That's hellishly slow.

This weapon is far outclassed by the equivalent Photon Pulse Cannon, and it's a real shame that Terran ships are limited to the use of PSP. I suggest modifying it's statistics if you're absolute on using Terran tech':

· Half the outgoing damage;
· double the rounds per minute or;
· Quarter the outgoing damage;
· Quadruple the outgoing rounds per minute.

This weapon would absolutely be fine if it wasn't so punishing for missed shots, although since the damage potential is nearly double that of the Photon Pulse Cannons, this is why it has such ridiculously low fire rate.
Castor avatar
Castor  •  3 weeks ago  •  Boron Angel
It doesn't look like much but as TPs go, this is the best. Defenses are 'meh', but we're talking about TPs - they're not fending anything off.
Castor avatar
Castor  •  3 weeks ago  •  Teladi Enhanced Kea
For those of you not interested in using the Guppy or Ariadne M7 carriers, but still in want of a trading craft to accompany your M7M, this is your best option. This Kea has the largest cargo bay of all M3s. While it's far from ideal as an actual freighter replacement, it does support heavier armaments...so the plus is that it can certainly defend itself.
Castor avatar
Castor  •  3 weeks ago  •  Argon Auster Hauler
This would be the one to go for. Ships can't catch you if they're dead. More cargo space...more missiles.
Castor avatar
Castor  •  3 weeks ago  •  Teladi Tern
Teladi don't know their combat craft, but they certainly know how to make a good TS. Highly recommend.
Castor avatar
Castor  •  3 weeks ago  •  Xenon Q
Totally underwhelming to fight. When you get close enough the AI *will* set up for a head-on collision unless you strafe or turn out of the way, and that's practically its only play style when it comes to fighting with Qs. It'll open up its forward turrets as a distraction and go for the ram for the real damage-dealing blow.

Once you get over the ramming situation, Qs are extremely easy to fight against - even M3s can dart around them relatively unscathed. They have numerous blindspots located to the aft section so once they've failed their close-quarters assault, you can exploit their tendency to try to yaw to face you for another run - good news if you're in a far more agile craft. Keep behind it.

For these reasons I've seen no point in attempting to capture one, if its even possible. There are so many options for fending them off that they just don't pull their weight as an M7. It's a shame, really. Xenon are hyped up to be formidable fighters but the best I've seen so far is absent-minded, unco-ordinated fighters cruising lonely and capitals like Qs whose aggression is short-lived and easily manageable.
Castor avatar
Castor  •  3 weeks ago  •  ATF Mjollnir
Assuming the naming pattern of the ATF, Mjölnir is spelt wrong in-game and the ship can't pronounce it. It's a bit cringey to hear your targeting announce "ATF...muh-jollniiuuuh." Can't find a standalone mod to fully replace the ship's voice lines...

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