Recent comments (Page 1 of 15)

A recent list of comments posted on the site.


orionmonk avatar
orionmonk  •  23 hours ago  •  Split Chimera
Hey guys/gals.

This ship is my favourite by far, so let me tell you why. The first thing that a pilot will notice with this M3+ is the massive weapon energy bank(8750) and generation rate(218). This baby can fire forever compared to any other M3/M3+. My optimal loadout is 4 HEPT + 4 PAC(I fire them all simultaneously, no problems with energy or hitting targets despite velocity difference) and PACs for the turrets. The reason why I believe that PACs are the best M3 turret weapon is that the size of the PAC bullet is massive compared to the PRG bullet and the range is twice that of PBE not to mention the massive energy savings. Initially I went with this loadout because I really dislike having to worry about restocking ammo. I soon realized that this loadout was beast mode incarnate.

Some might think that the 75MJ shield capacity is a weakness but given the fact that it regenerates at 100% (111 seconds to regen 75MJ), you do not have to worry unless you take on way too many enemies at the same time or get within 1km of enemies with PBGs. The things that can kill you fast are powerful missiles and Plasma Burst Generators(PBG). I use the mosquito missile defence and always have 22 mosquitos ready on my Chimera. I set my turrets to PROTECT SHIP and it works well because they won't fire on red targets that haven't attacked me yet which minimizes unnecessary engagements.

If that wasn't enough, the cargo capacity for this amazing M3+ is 300. Load it out anyway you want but if you went with my suggestion, you have a ton of space for missiles and energy for jumping. My usual loadout is 22 mosquitos, 22 wasp, 22 silkworm and 6 thunderbolt, 100 energy cells. With this loadout I can deal with anything multiple times and if I'm nervous about my situation, I can always jump. The most useful skill to learn is when to jump.
Roguey avatar
Roguey  •  4 weeks ago  •  Imperial Cutter
The Hatch Breaker?
KikiPitts avatar
KikiPitts  •  4 weeks ago  •  Imperial Cutter
Where the heck is the cargo hatch control on the Cutter?

Draitha70 avatar
Draitha70  •  1 month ago  •  Construction Vessel
Never mind. Welder drones are what Construction Drones used to be called.
Draitha70 avatar
Draitha70  •  1 month ago  •  Construction Vessel
Where do I get welder drones? My station is asking for 5 of them so it can finish integrating the construction vessel...
Daveskie69 avatar
Daveskie69  •  1 month ago  •  Python
Why does my Python show 11 Optional Internal slots when I always see others with only 10?
DrPillman avatar
DrPillman  •  1 month ago  •  Type 7
Some trouble with the chart. Power Coupling is C4, not C3. installing a 3D shield with 0A booster in utility results in 78,2 shield strength on empty ship, not zero as reported. The "Hauling Gamble" build ingame (with 4D power coupling) has 15.47/24.6/26.03ly jump ramges at 500.6/ 796.1/945 t mass and 11,36MW power usage, resulting in 185/308ms top speeds
CaptKush avatar
CaptKush  •  1 month ago  •  Anaconda
you have to egineer alot but once u have everything done you be jumping far currently im jumping 63.7ly and theres more to get
CaptKush avatar
CaptKush  •  2 months ago  •  Imperial Cutter
that how i mine from now on Smile hell i dont even know if its good lol
Roguey avatar
Roguey  •  2 months ago  •  Merry Christmas and a happy new year!
thanks! yea X4 could have had a little more of a discount - especially over xmas. Maybe 50% would of helped?
Sinxar avatar
Sinxar  •  2 months ago  •  Merry Christmas and a happy new year!
And to you too!

I was hoping X4 would go on sale for more than 30% off. Too bad still too steep for me. Maybe in a few more years it will start getting -90% ROFL
Castor avatar
Castor  •  2 months ago  •  Krait Mk2
Hands-down my favourite ship. Tried a few larger vessels now for the likes of core mining, but no, this is it. Python felt far too sluggish. I'm going to engineer the crap out of this for jump range and more manoeuvrability. Still have space fora couple of weapons on the large slot so I can go to town on the smaller pirates that attempt to stop my mining trips. I don't mind sacrificing a bit of cargo space for a fighter hangar, either, so it's not just my guns any would-be hrassment would have to worry about. I don't know if you guys have ever actually had to fight against a small fighter as well as one or two small to medium opponents, but it sure as hell isn't fun. Those things can really move and they'll leave a sting even if you don't ignore them.

Don't get me wrong, it's combat-ready and I think it probably suits that role better than mining. Doesn't hurt to have some good bite for when you're carrying millions of credits-worth of minerals, though.

Some players complain about the cockpit view, but I don't mind it. It's not as bad as some make it out to be. There are a lot of comparisons drawn with the Python, and although people usually say that the Python is superior for fighting, I'll remind you again that the Python can't drop fighters on you, whereas the Krait can. Coupled with superior mobility, this is why the Krait has the potential to be considerably stronger and safer.

Do note, however, that the ship actually has one fewer Class 1 slot available, contrary to this site.

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