Recent comments (Page 12 of 15)
A recent list of comments posted on the site.
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Castor
• 1 year ago
• Argon Auster Hauler
This would be the one to go for. Ships can't catch you if they're dead. More cargo space...more missiles. |
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Castor
• 1 year ago
• Teladi Tern
Teladi don't know their combat craft, but they certainly know how to make a good TS. Highly recommend. |
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Castor
• 1 year ago
• Xenon Q
Totally underwhelming to fight. When you get close enough the AI *will* set up for a head-on collision unless you strafe or turn out of the way, and that's practically its only play style when it comes to fighting with Qs. It'll open up its forward turrets as a distraction and go for the ram for the real damage-dealing blow. Once you get over the ramming situation, Qs are extremely easy to fight against - even M3s can dart around them relatively unscathed. They have numerous blindspots located to the aft section so once they've failed their close-quarters assault, you can exploit their tendency to try to yaw to face you for another run - good news if you're in a far more agile craft. Keep behind it. For these reasons I've seen no point in attempting to capture one, if its even possible. There are so many options for fending them off that they just don't pull their weight as an M7. It's a shame, really. Xenon are hyped up to be formidable fighters but the best I've seen so far is absent-minded, unco-ordinated fighters cruising lonely and capitals like Qs whose aggression is short-lived and easily manageable. |
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Castor
• 1 year ago
• ATF Mjollnir
Assuming the naming pattern of the ATF, Mjölnir is spelt wrong in-game and the ship can't pronounce it. It's a bit cringey to hear your targeting announce "ATF...muh-jollniiuuuh." Can't find a standalone mod to fully replace the ship's voice lines... |
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Castor
• 1 year ago
• ATF Valhalla
A Xenon I might be able to do some considerable damage to this, but I think any other M2 is going to get wiped pretty easily, head to head. Valhalla flies like your standard two-story family home, true, but it can mount a ridiculous set of weapons to cover almost all blindspots. Let's not forget it's huge fighter compliment, either. Don't kid yourself - this is an M1 carrier with heavier firepower than almost every other M2. On the note of moving it, beware of shifting sectors - always use a jump beacon. It will collide with vanilla gates. AI friendlies seem to ignore its far larger collision boxes as well, so you'll more often see them divebombing the hull as if you're not really there. This ship is poorly implemented into the game, even though it was revised for AP, so fair warning. |
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Castor
• 1 year ago
• Argon Griffon Hauler
Couple of things about this ship that may not be readily apparent. The shield capacity is atrociously low. There are M6 units with superior shields, so as far as a drone frigate goes, this is generally unacceptable. The mounting for the cockpit view on this ship seems ot have been rushed, and as another user pointed out, this vessel doesn't seem to appear in the vanilla game until you script it in, and it honestly isn't worth it. It has substandard armaments, mediocre performance as a carrier, and can't take nearly as much beating as the alternatives - I highly recommend you give one of those a try and just give this one a miss. |
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murderduck5000
• 1 year ago
• viper mk4 (Ship build)
I like it. But it seems like more of a multi-role build than a combat build. |
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Awoof07
• 1 year ago
• Mel Brandon (Engineer)
Which engineering for thrusters will make them more maneuverable |
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gertjanvdz
• 1 year ago
• Xenon Sector 534 (X3)
also a gate at -127 0 0 (or so) |
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gertjanvdz
• 1 year ago
• Xenon Sector 534 (X3TC)
Gate on -127 0 0 (or close to it) |
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ArmorUnit
• 1 year ago
• Anaconda
Power of Supercruise asist and Advanced Docking computer is wrong. That things should be not plus but minus. |
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solrac42
• 1 year ago
• Advanced Docking Computer
I cannot find Advanced Docking Computers or even Standard Docking Computers at Li Qing Jao or Mars High as mentioned in where to buy in the Sol system |