Recent comments (Page 12 of 15)

A recent list of comments posted on the site.


Matthewnhecht avatar
Matthewnhecht  •  11 months ago  •  Anaconda
I'm pretty sure the jump range is wrong.

Master_Zoen avatar
Master_Zoen  •  11 months ago  •  Viper Mk3
The hardpoint positions are incorrect. The class 2 slots are on the underside, the class 1 slots are on the top side. Also, the 2E Beam Laser (Turret) only uses 0.93MW of power.
Master_Zoen avatar
Master_Zoen  •  11 months ago  •  Eagle Mk. II
The Eagle's Internal Compartments are incorrect. There are another two C1 slots, one of which is devoted to a Planetary Approach Suite. I'll have to check and see if the others are missing slots in my build ideas.
CMDRMartyn avatar
CMDRMartyn  •  11 months ago  •  assx (Ship build)
Working up a exploration build of the Assault Ship. Still not super-familiar with things, so this is just the first iteration. Very open to suggestions. Will definitely need to be engineered some.
CMDR_JeeDrake avatar
CMDR_JeeDrake  •  12 months ago  •  Type 10 Defender
Hello, new comer here, been using your site for a while now, and I wanted to add/help develop it. Now for this beautiful ship: Reactor can go up to Class 8 (rated 6 on your site), and also, I don't know why but the shield value are way below the in-game value for a given class and grade, for example a 6c Bi-Weave would give 162.8 MJ (rated at 40 MJ on this site). Is there something I can do to help modofy these value? Also, the Stock Hull value is 1,044.0 (Rated 1879.2on this site).
CMDR_JeeDrake avatar
CMDR_JeeDrake  •  12 months ago  •  Type 10 Defender
Hello, new comer here, been using your site for a while now, and I wanted to add/help develop it. Now for this beautiful ship: Reactor can go up to Class 8 (rated 6 on your site), and also, I don't know why but the shield value are way below the in-game value for a given class and grade, for example a 6c Bi-Weave would give 162.8 MJ (rated at 40 MJ on this site). Is there something I can do to help modofy these value?
ScubaBert avatar
ScubaBert  •  12 months ago  •  Fed (Ship build)
Fly's like a Bird, Stings like a Bee............
Lodel avatar
Lodel  •  1 year ago  •  Raven Combat Corvette (Ship build)
I would switch to a Bi-weave shield as they have faster regen rate (4.4m/s vs 1.1m/s) Next, Chaffs are basically useless on bigger ships as gimbals will still be able to hit large ships easily, and useless for PVP since most players used fixed weapons. Finally, never used turrents weapons on a vette, your losing too much damage for no gain since a vette and easily keep ships in its sights (should probably on run multis or cannons as well.

My two cents.
Hylax avatar
Hylax  •  1 year ago  •  The X4 presentation
if they allow the community to develop add-ons as they had in X3 this could develop into the best space sim ever. There are many of us who want to trade to develop their empire rather then just play another "shoot `em up".
LunatikBinge avatar
LunatikBinge  •  1 year ago  •  Triple elite
Congrats! I still have a very long way to go

Roguey avatar
Roguey  •  1 year ago  •  Federal Corvette
well spotted, thanks for reporting. Its now been updated Smile
EvelynX avatar
EvelynX  •  1 year ago  •  Federal Corvette
Sensors are incorrectly labelled as size 6. They are actually size 8.

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