Recent comments (Page 15 of 15)

A recent list of comments posted on the site.


BillyBob avatar
BillyBob  •  1 year ago  •  Patch 2.4 out now
Spelling mistake:

Patch Nodes
BillyBob avatar
BillyBob  •  1 year ago  •  Asp Explorer
If money is a problem, I have a 5.5M cr Diamondback Explorer. It has 30 ly jump range, so if you think you could do exploration, I earnt most of the money back in one session. If you want, I can get the specs for you.
Draven4135 avatar
Draven4135  •  1 year ago  •  Python
couldnt boost with anything less than a 6D coupling. Gives 26.94 LYR jump when fuel is full.
Draven4135 avatar
Draven4135  •  1 year ago  •  Type 10 Defender
power mod is incorrect... its now a size 8
Master_Zoen avatar
Master_Zoen  •  1 year ago  •  Diamondback Explorer
The Ship/Cargo stat is wrong. It should be 260 tons. In the long range quick build the ship should have a mass of 328 tons with a full tank and a jump-range of 37.55 (262.84), not 366 tons and a range of 33.65 (215.36).

This means that the stat's for my Carbonized Wanderlust build are wrong here as well.
work22 avatar
work22  •  1 year ago  •  The X4 presentation
Hoping Egosoft goes back to their roots with X-3 style for the new X4 foundations. But we'll see. Hopefully they are not going to be stubborn but focus and listen to the community. Crossing my fingers! thanks for the site too Roguey, been a great oen over the years!

Matthewnhecht avatar
Matthewnhecht  •  1 year ago  •  Anaconda
I'm pretty sure the jump range is wrong.

Master_Zoen avatar
Master_Zoen  •  1 year ago  •  Viper Mk3
The hardpoint positions are incorrect. The class 2 slots are on the underside, the class 1 slots are on the top side. Also, the 2E Beam Laser (Turret) only uses 0.93MW of power.
Master_Zoen avatar
Master_Zoen  •  1 year ago  •  Eagle Mk. II
The Eagle's Internal Compartments are incorrect. There are another two C1 slots, one of which is devoted to a Planetary Approach Suite. I'll have to check and see if the others are missing slots in my build ideas.
CMDR_JeeDrake avatar
CMDR_JeeDrake  •  1 year ago  •  Type 10 Defender
Hello, new comer here, been using your site for a while now, and I wanted to add/help develop it. Now for this beautiful ship: Reactor can go up to Class 8 (rated 6 on your site), and also, I don't know why but the shield value are way below the in-game value for a given class and grade, for example a 6c Bi-Weave would give 162.8 MJ (rated at 40 MJ on this site). Is there something I can do to help modofy these value? Also, the Stock Hull value is 1,044.0 (Rated 1879.2on this site).
CMDR_JeeDrake avatar
CMDR_JeeDrake  •  1 year ago  •  Type 10 Defender
Hello, new comer here, been using your site for a while now, and I wanted to add/help develop it. Now for this beautiful ship: Reactor can go up to Class 8 (rated 6 on your site), and also, I don't know why but the shield value are way below the in-game value for a given class and grade, for example a 6c Bi-Weave would give 162.8 MJ (rated at 40 MJ on this site). Is there something I can do to help modofy these value?
Hylax avatar
Hylax  •  2 years ago  •  The X4 presentation
if they allow the community to develop add-ons as they had in X3 this could develop into the best space sim ever. There are many of us who want to trade to develop their empire rather then just play another "shoot `em up".

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