Recent comments (Page 7 of 15)

A recent list of comments posted on the site.

 •  2 weeks ago  •  Paranid Medusa Prototype
Think 'normal Medusa', but with more 'holy crap, it gets better'.
 •  2 weeks ago  •  Paranid Deimos
The Yaki Kariudo M7(C) is a copy/paste model of the Paranid Deimos M7(C). If you want a safer, slightly stronger ship, pick the Deimos. If you want better hangar capabilities, pick the Kariudo. Both are equally great small carriers in their own right - the biggest difference is that I am led to believe that the Kariudo doesn't actually appear in the vanilla game, although I've yet to see either without spawning them with the scriptor. Both vessels are literally identical, down to the way fighters dock and where, with a few statistical variations here and there. Neither craft is capable of docking a TS/P ship, which is a feature that the Paranid Ariadne M7(C) and Boron Guppy M7(C) both sport as the only two.

So, if you're looking for a true all-round carrier, take the Ariadne: it has mediocre armaments (frankly, you ought to expect that with fast carriers) but it can hold one freighter (TS/P) and has a total hangar space of 24 fighters.

I have to say that piloting the Deimos in from the cockpit manually is a bit of a pain, because of the viewer placement. The spire that protrudes as the ship's nose is above the viewer. The ship will turn and pitch on its centre axis, leading you having to compensate for what seems like impaired movement. This is annoying in closer quarters, instances wherein and in when you might rather not be ramming the nearest large object. This might happen, too, if you are unlucky enough to be jumped exiting a gate - the shielding just can't handle ramming, intentionally or otherwise. The best place for the viewer I think would have at least been on top, so you don't lose sight of things above that annoying pylon, but hey, shoulda, woulda, coulda.
 •  2 weeks ago  •  Xenon Unknown Object
This might be something of a late comment to add to this site considering the ageing of the game (especially seen as Rebirth was released), but I do have something useful to point out about this craft that I've yet to find elsewhere.

Look at the hull. That's not a typo, as in-game it *is* three-million. That's around the sort of hull level you'd be talking about an M2 - a heavy destroyer, for example. This thing is a navigable space-worthy igneous brick.

So, despite the major drawback of limited energy supply on the craft (it doesn't replenish, so when it's gone, it's gone), I would like to say that this ship's main arsenal really is ramming the crap out of opponents - and that goes for pretty much every single ship around its size and smaller, as well as many larger ships. The only crafts capable of taking a ram from it would be the M2s and larger with even greater hull strength.

Note to self: use this combined with the questionable AI patrols to clear out a sector of recurring and pesky asteroid fields in AP. #NoProblems
 •  1 month ago  •  aspex (Ship build)
kept A class thrusters for high G moons

 •  1 month ago  •  Goner Aran
Man this thing is SLOOOOOOOOOOOW.
It costed me 150M just to repair her, and another 50m to upgrade her cargo, not to mention the other upgrades i still need to buy :/

ooh and the ships to with a M2 and other ships ^^
 •  1 month ago  •  Adder
Fairly Basic trading ship with some ability to visit planetary surfaces.
16 Tons of cargo and an SRV.
 •  1 month ago  •  Dolphin
Planetary surface exploration Dolphin.
 •  1 month ago  •  Keelback
No ship is useless for exploration. Many are worthy to be taken to the unknown wonders out there.
 •  1 month ago  •  Imperial Hammer (Fixed)
thanks for letting me know, it has now been fixed.
 •  1 month ago  •  ussb-vulture (Ship build)
Please watch the following to help you with build: and
 •  1 month ago  •  Vulture
I used the following to help me build this: and
 •  1 month ago  •  Lakon Type 6
Long range explorer, still needs engineer mods FSD, etc.

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