Recent comments (Page 8 of 15)

A recent list of comments posted on the site.


V_PixelMan_V avatar
V_PixelMan_V  •  5 months ago  •  Xenon Unknown Object
You can use mass driver to prevent energy loss
V_PixelMan_V avatar
V_PixelMan_V  •  5 months ago  •  Xenon Unknown Object
You can use mass driver to prevent energy energy loss
mfds avatar
mfds  •  5 months ago  •  Argon Venti
A good choice for Suicidal Squid mode in AP.
mfds avatar
mfds  •  5 months ago  •  Split Drake
For my need , the best , not ment to be the best overall , but i'm simply intrested in a good cargo plus speed/steering (many times they jump at the same time as other npc-traders is good to get the gain in first place ), since i find the jump the best way life assurance , so i not even put weapons on traders , all they need are countermeasures like moschitos and drones , beside time lost in fight is gain lost too.
VerboseCommenter avatar
VerboseCommenter  •  5 months ago  •  Xenon Q
These Q's appear to have a horrible habit of ramming an opponent if they are of similar calibre, regardless of how the fight is going, how long the fight has been going and what weapons are being used and how effectively. Very poor AI control for the Qs in an even match.
VerboseCommenter avatar
VerboseCommenter  •  5 months ago  •  Terran Lasertower
What the hell?!
VerboseCommenter avatar
VerboseCommenter  •  5 months ago  •  Paranid Zeus
Great, simple carrier. Caution the daft thick doorstop pylon on its underside.
VerboseCommenter avatar
VerboseCommenter  •  5 months ago  •  Terran #deca
I think the in-game description confirms that even Egosoft hadn't a clue why they made a giant space-vibrator.

It is extremely large, and thus difficult to pilot in any case. Combat is fine, if sluggish, but I can't get over the fact that this beast dwarfs even some stations. As expected, though, its titan volume is definitely a compensatory trade-off elsewhere; it can't use the bloody jump-gates.

The main mass of the ship *does* fit, but the daft pylon on its topside will get caught in every gate you try to fly it through. So, the important thing to remember with it, is if you script one in for regular play, load it up with energy cells and a jump-drive. Scout unknown sectors with another ship - as a carrier, the #Deca was designed to be accompanied by a fleet, anyway.

Movement aside, in player hands, it is potentially far more destructive than the likes of the Kha'ak Destroyer M2. It possesses more energy and replenishment, and can load the same weapons in greater volume. Gamma Kyons all-round! Forget missiles, though.
VerboseCommenter avatar
VerboseCommenter  •  5 months ago  •  Terran Kyoto
Even for an M2, this is a freaking nightmare to pilot. Be warned. It might look 'alright', but the viewpoint in the only useful position around the ship is ridiculous. Use third-person perspective in allied sectors or have Mantas ploughing into your hull left, right and centre.
VerboseCommenter avatar
VerboseCommenter  •  5 months ago  •  ATF Tyr
Was Valhalla not enough?
VerboseCommenter avatar
VerboseCommenter  •  5 months ago  •  ATF Skirnir
Another over-powered missile frigate whose abilities remain uncontested when you realise that a ship simply doesn't have enough turrets, energy or bullets for missile defense purposes. This one is likely the better (if not, best) of all missile frigates - at least, that's what my experience so far has been with it.

I cannot reiterate how ridiculously powerful this ship in particular, and those like it, really are, without viable opponents.

Using this Skirnir, and ONLY this, I was able to float casually through *fleets* of the best Split and Paranid vessels around in *core* sectors, taking every station in sight with me, hurtling Shadows and wiping every single one out without so much as a dent on me. This is what I mean;

1) The AI-controlled missile boats (M8s included) attack uncharacteristically frugally, which is more noticeable on frigates, whose turrets and cargo wield the capacity to fire seemingly-unending volleys of rockets. They do not; they simply fire one small volley, then float (slowly) about, waiting for me to destroy them.

2) Player-controlled M8s and M7Ms are incontestable. They possess great speed - both types - and withhold immense firepower. There are simply no viable counters that the AI can pull out of its arse, which I think is where Egosoft overestimated them in X3(##). This is why vanilla stealth craft really ought to have been a thing, among other ideas.

Oh - and the Terran heavy missile variants are better than the Commonwealth ones. Just another reason why this ship is the best in its class.
VerboseCommenter avatar
VerboseCommenter  •  5 months ago  •  ATF Aegir
Epic ship held down only by an odd design. Why the wing platforms? O,,o

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