Albion Prelude Blogs (Page 1)

In this section you can see all the various blog posts by everyone for Albion Prelude.


X3AP » Creating an random universe

For a bit of fun ill thought ill write some code in VB6, to see if I can make a random universe for X3AP. I quickly learnt its not as simple as because you need to add things like gates and link them all together. A little time later, and my code is generating random universes. Whether this is the start of something, I dont know but I have a few ideas...

Blog picture
... Read more


Posted by Roguey on Tuesday 21st January, 2014   ·   Comment 0 comments   ·  


X3AP » A bit of a Balancing Act

I was throwing ideas against the wall the other day about X3TC and AP, and one that's been bugging me for a while now is how useless most of the M4 class is compared to the M3's, the M3's are simply better, and only a tad slower! So here'e my idea for a bit of an overhaul....

It should be changed so M4 = Workhorse civilian ship/defense fighter; M4+ = Interceptor; M3 = Fighter-Bomber; M3+ = Tank. I’ll explain how I would like this done, firstly with weapons:

The PAC, PRG and PBE should be dedicated Interceptor weapons, as they are all generally low damage per shot, high ROF and high bullet speed. The PAC should be the hard hitter of the 3; doing the highest hull damage (400 instead of 140), highest shield ... Read more


Posted by RandomTank on Thursday 11th July, 2013   ·   Comment 0 comments   ·  


X3AP » Advanced Capture Guide part 2 Fundamentals

Its been a while since I last blogged a capture guide

The first thing about these ships is that they dont give up ever. This means you have to take them by force. In order to do this several conditions need to be satisfied. First, you need at least one equipped ship that can board, second you need to work on the weapons, finally you need the marines.

Part 1 Essential equipment:
Your ship is the core of your capture efforts. The ship you are using should have several essential systems. First it should be well shielded or maneuverable enough to dodge enemy fire. You will take damage so they need to have shielding. It should have lethal and less lethal weapons on board. I also suggest you buy several "sacrificial ... Read more


Posted by JoelNussbaum on Friday 10th August, 2012   ·   Comment 0 comments   ·  


X3AP » Advanced Capture Guide Part 1 Fighters

For people like me capturing ships is my primary source of income in the x universe. Now every guide I've run across is the same thing: missile boat torpedo flail flail flail. This works of course, but it has no details further than what I mentioned. In this guide I will not only discuss the capture of capitol ships but strategies on the capture of capitol ships and fighters. This guide will cover capturing fighters. Methods Strategies and dangers.

Fighter capture is much cheaper than capitol capture and some fighters when repaired can sell for as high as 1.6 million credits a pop. There are 2 strategies in the "liberation" of enemy fighters. There are things you want to avoid when capturing enemy fighters.

1 ... Read more


Posted by JoelNussbaum on Saturday 4th August, 2012   ·   Comment 2 comments   ·  


X3AP » X3 AP, Rebirth and some other thoughts

Heyo everyone!

So, yeah long time no see. Had a lot of work going on for school and some personal BS to top it off.
Well, now Im hopefully back. A couple things changed, and a couple didnt. I still code, and I still prefer my operating systems to be Linux, but I got a copy of Windows 7 now, and a copy of X3 AP too.

X3 AP:
As some might know, Ive played only X2 and X3R, because they were available on linux. For X3AP, I actually installed a copy of windows, started a new game, and was pleasantly surprised.

GUI: The GUI redesign was a smart move, its much easier to play on 26inch screens now. I also seem to have less trouble navigating the menus (but thats probably just imagined. About the siderbar, well...I dont like it. it ... Read more


Posted by NetHawk on Tuesday 21st February, 2012   ·   Comment 1 comments   ·  



« Previous | Pages 12 | Next »

Login/register