Missile guide (page 2 of 8)
The Aurora is dumbfire missile (ie. it does not track a target), so getting a hit can be hard work on especially small ships. To use the Aurora, you will need to launch this missile then trigger it with a second launch command. However you'll probably find something better for a little more. Its a cheap missile comparing its damage.
|Speed||598 m/s||Lifetime||32 secs|
Banshee missiles are slowish moving missiles that deliver good amount of damage, especially to the M3 and higher classes. However turrets will be able to shoot them out quickly, so try and hit the front of the ship if possible.
|Speed||153 m/s||Lifetime||97 secs|
Often used by Terran's, the Beluga is a average speed, high damage missile capable of doing lots of damage to fighters and larger ships. The Beluga has a long lifetime, making it possible to launch from long distances.
|Speed||212 m/s||Lifetime||425 secs|
Another missile for the M7 class. A Boarding pod is not like a normal missile, because it houses 5 marines, for boarding a ship. You must bring the shields down however. Boarding-pods make it easier to send a group of marines (at 480m/s rather than in their space suits). Launch 4 for 20 marines.
|Speed||480 m/s||Lifetime||160 secs|
The Cyclone is a bit of mixed bag when it comes to missiles. Its damage seems to be within M3/4 areas, however its top speed lacks so its not great at chasing targets. The missile's long lifetime makes it more ideal for taking out M3/4 at long range especially if it can hit on the front of the ship.
|Speed||149 m/s||Lifetime||403 secs|