Missile guide (page 3 of 8)
Created by the Yaki, the Disruptor missile is a great for hunting down small ships such as M5's. This missile can not be brought, however it can be dropped when a NPC ship is killed.
|Speed||515 m/s||Lifetime||78 secs|
The Dragonfly missile is a great M4 destroyer, because of speed and damage. I would not recommend for M5's because they could easily out run the missile. This is fairly standard type of missile, fire and forget.
|Speed||250 m/s||Lifetime||75 secs|
The Firefly missile is a very fast dumbfire missile that deals a small amount of damage. It is near impossible to land a hit on small targets, and on larger ships its damage is minimum. The only use I can think of is to arggo capital ships.
|Speed||576 m/s||Lifetime||43 secs|
Yet another dumb-fire missile: as always this limits its usefulness massively, because the missile will not track a target. This missile has a high top-speed and a fairly good damage, although without tracking I'm not sure what you use it for.
|Speed||500 m/s||Lifetime||100 secs|
This Torpedo is a slow moving/turning Torpedo that delivers massive damage. Whilst its initial damage is very good agaisnt M7/M2/M1 it also does radius damage. This means if you launch one at a M7, it could take out all the supporting M6's as well. However being a Torpedo, often means you need to hit a position without missile defence (like the front).
|Speed||165 m/s||Lifetime||600 secs|