Missile guide (page 6 of 8)
This is one of the fastest moving missiles, capable of out running all ships. This is a great missile against M5 ships due its top speed. A couple of these should make quick work of most M5's.
|Speed||657 m/s||Lifetime||152 secs|
Remote Guided Warhead
Despite its name, the Remote Guided Warhead is not actually controlled by a person. Its actual meaning behind the name, is that the missile automatically finds targets without a lock. However the missile is very slow (142m/s) and its not counted by a high damage warhead. This missile has limited usage but maybe useful for Kha'ak cluster busting (nice rhyming eh?). You can not buy this missile however but must salvage it from destroyed NPC ships.
|Speed||142 m/s||Lifetime||560 secs|
I think someone at Ego clicked the wrong button with this missile, has it does 755MJ of damage (which is a lot) however (this is where I think they clicked the wrong button) - its a swarm missile! So it breaks into 8 smaller missiles each doing 755MJ worth of damage, so that's 6GJ worth of damage. Seeing this is supposed to be the The Terran equivalent of the Hammer Heavy Torpedo (300MJ damage), I think it should'nt be a swarm missile.
|Speed||245 m/s||Lifetime||330 secs|
This missile is a slow moving missile that deals a good amount of damage once its reached it's target. This missile usually needs to hit first time, as it will be shot out with missile defence due its lack of speed.
|Speed||190 m/s||Lifetime||150 secs|
This is the Terran's version of the Paranid's Hornet missile, with a few twists. Firstly the Spectre has a higher damage output and a slight speed increase. When the missile first came into production, there was a bug in the rocket motor which made it burn out too quickly. Terran engineers have now fixed the problem, meaning the Spectre's offers similar range of the Hornet.
|Speed||190 m/s||Lifetime||130 secs|