Major Features

Slipstream Drive 2
- Faster sub-luminal way to get around the 'verse.
- Only works when no enemies nearby.
- Very fast travel in-sector.
- Requires special drive.
Better Gate Travel
- No-Ring gates = fewer collisions.
- Gate Safety: Temporarily disable collisions for a few seconds after sector change.
Jumpdrive Mk2
- Set a hotkey to Shift-J to replace the vanilla jump drive.
- No energy cells. Ecells are only for factories in Deadly Space.
- Jump range limited by class (and maybe other factors). (not yet implemented)
- Cooldown timer (2 minutes?) between jumps. (not yet implemented)
- Several different jumpdrives with slightly different features, including point-to-point jumpdrive and shorter jump timer. (not yet implemented)
- Player has to think a little about jump distance. Simulates "plotting" a jump. Making a mistake increases chance of malfunction. (not yet implemented)
- Long-range jumps increase chance of jumpdrive malfunction. (not yet implemented)
- Jumping when damaged increases chance of jumpdrive malfunction. (not yet implemented)
- Malfunctions may be gentle (places you in sector near your target) or severe (could put you anywhere on the map; even unexplored territory). Rarely extremely severe. (not yet implemented)
Autoslide Thruster Override Control
- Turn your ship while flying in a straight line.
- Allows high-speed attack runs against stationary or slow-moving targets.
Cartel, Inc.
- An umbrella corporation that participates in multiple businesses.
- Create piracy-oriented products, such as the Cartel Shield Hackerâ„¢, to enhance your game.
- Rival Corporation to make the economic game (Trade, Build) more challenging.
- Enemy with AI features different than vanilla game.
(more about Cartel, Inc...)
Ships
- Added Deadly Ships and Stations.
- Added Cadius Ship and Station Pack. (Over 200 new ships in total)
- Some new ships have better specs than vanilla.
- All ships: 20% speed increase.
- M4's: Additional 20% speed increase.
- All ships: 2x cargo space.
- Cargo Bay Life Support on all marine-capable ships. No more losing *all* of your 5-star marines due to a single lucky shot.
- Most Capital ships have external mooring points for TS/TP. Some have mooring points for M6 and M8.
- TS Class: Now have flak cannons in turret. Stronger shield generators, much stronger laser generators. No more stealing TS's with an M5!
- TS Dolphins still have no turret, but get a strong missile to compensate. Could be *more* dangerous than other TS's.
- TS Miners all get mining laser compatibility (duh).
- TP+ Class: M3-size laser gen (10x weapon recharge rate).
- M7C Class: Stronger shields and shield generators. All have at least 1GJ shields.
- Small improvements to several individual ships, including Deimos, Chokaros, Falcons.
- Two unique, one-of-a-kind ships with excellent features. Quest rewards only.
Single Hotkey file
- Most hotkeys will not need to be reassigned if you start a new game.
Main Menu
- Many features controllable from single menu.
- Fewer hotkeys; more menus.
- Configurable Combat Difficulty.
- Export-Import to improve importing empire from vanilla-based game.
(Main Menu)
Better Globals
- 500k Comm Range
- 200k Complex Hub Range
- 20k Docking Computer Range
- 20k Transporter Range
- Larger storage at Equipment Docks
Web Site
- Custom Web Site for information about the mod.
- Wiki for easy updates by contributors.
- Ship and Weapon Stats charts updated from game files.
Bonus Pack Built In
- Turbo Booster and Missile Defense Mosquito are built in (and improved).
- Turret On/Off Hotkey is built in.
- OK Traders (built in) replaces CAG.
- Mk3 Blacklist Manager is built in to Mk3 Improvement (built in).
- Commodity Logistics Support (CLS2)
- Hephaisto Building Company, and Dockware Manager. (not yet implemented)
- CLS1 is intentionally ignored. You can do everything with CLS2.
- SEWN will be built in after we fix its bugs relating to the automatic response squads. (not yet implemented)
Built-in Features
- All TC and AP plots, Plot Manager (simplifies some plots), and ATF Outpost.
- Advanced Complex Hub Mk2 (can dock capital ships at complexes)
- Advanced Racial Interactions (more reasons for people to hate you -- or just harass you)
- Autoslide (allows you to turn -- and shoot -- while traveling in a straight line)
- Black Market (stocks rare wares at some Pirate stations. Locations change).
- Board Station (using marines)
- Bounce
- Cartel, Inc (competitive corporation/enemy). Increases challenge of trading game.
- Cartel Shield Hacker (early game way to steal gear from other ships. Risk increases with target size.)
- CLS2
- Color-Code Freight Menu
- Combat Tricks OBS (harder enemies) (now with smoother challenge increase with Fight Rank).
- Community Configuration Menu and Ware Manager (enhanced) (Plugin Manager not required)
- Complex Cleaner
- Custom Start (allows player-defined game start).
- Custom Wing Manager (not yet implemented)
- Dedicated Assistance Drones (special-purpose drones for specific tasks)
- Detector
- Docking Lockup Fix: Ships with Docking Computers will use them.
- Dockware Manager
- Dynamic stock at Equipment Docks (more items, more variation in stock)
- Ejector Seat with Space Suit Survival Kit (second chance when your ship is toast)
- Emergency Jump (fixes vanilla - for capital ships only)
- Equipment Docks: Available equipment increases with Trade and Combat Rank. Most Shipyards get an Equipment Dock for easier outfitting.
- Export your universe and import into a new game (useful when new game start required)
- Follow Me + Spaceloot (enhanced). When you leave your capital ship to fly your personal yacht, your capital ship will follow, at a safe distance (20km), avoids enemies, and will collect loot in the sector while you do whatever you need to do.
- Freight Drone Transfer (buy/sell from capital ships using fast drones) (not yet implemented)
- Galaxy Explorers
- Holy Asteroids
- Immersive HUD+ (enhanced)
- Improved Boarding (enhanced)
- Jumpdrive Mk2 (more complex jumping rules; small chance of failure)
- Marine Repairs and Training (enhancements planned)
- Manual Trade Extension (automates buying and selling; easier than CLS2) (not yet implemented)
- Missile Defense Hotkey (target nearest incoming missile)
- Missile Defense Mosquito (enhanced)
- Mission Briefing Fix (enhanced mission briefings give enemy and/or target info)
- Mobile Mining Mk2 (fixes many issues with vanilla mining) (not yet implemented)
- Mission Briefing Fix (highlight race and ship type for mission briefings)
- Mk3 Improvement (fixes all bugs in Universe Traders; enhances their operation)
- No-Ring Gates
- NPC Bailing
- Numeric Ranks (enhanced)
- OK Traders (better than CAG)
- Organic Hulls (Boron and Kha'ak hulls slowly auto-repair)
- Pandora Crates, Better (limit number of tunings that can be added to any one ship). (not yet implemented)
- Pandora Crates, More (so you can tune a couple of ships)
- Pandora Tuning Transfer (allows you to move Pandora tunings to a different ship)
- Passenger to Marine (conscript astronauts into your marine squad)
- Plots Reset (allows resetting hung plots)
- Repair Ships Command (for ships equipped with Repair Lasers) (not yet implemented)
- Replicator (rare and expensive ware allows on-board generation of wares)
- Resized Aldrin Rock (makes AI travel easier when player is In Sector).
- Salvage Commands and NPCs
- Salvage Insurance Contract
- Satellites and better Scanners fit onto M5's (for exploring). (not yet implemented)
- Scorp Map support on Main Menu
- Signal Targeted with Emergency Jump (for traders that need it)
- Slipsteam Drive Mk2 (In-Sector travel at 5,000 m/s)
- Spaceloot Transporter (Use Transporter Device to collect wares in sector)
- Station Camper
- Stop, Thief! (Makes Return Stolen Ship missions fun) (not yet implemented)
- System Override Software Mk2 (better abandoned ship claiming)
- Taxi Missions fixed so that they work with ships with built-in Cargo Bay Life Support.
- Teladi Information Service (find rare ships and wares)
- Teleporter (beam astronauts and spacewalking marines to ship)
- Tubeless Complexes
- Tugs/Tow Trucks: TM's can tow any size ship, including jumping them. (not yet implemented)
- Turbo Booster
- Turret On/Off Hotkey (switch turrets to Missiles Only mode -- good for boarding ops)
- Undefined Space: More enemies, more Pandora tunings, more reason for going there. (not yet implemented)
- Universal Best Buys Locator (Find best trade deals in known 'verse)
- Weapon Select Extension (swaps main guns)
- Where is My Stuff? (helps you find which wares you own and which ship has them)
- X Missions Reloaded (more new generic missions)