Yaki Psi (m3)
After the good grow of the Yaki land, the ships that were available became slowly… loosing effect on the people as they were used to encounter them, and with time, learned how to better deal with this pirate ships.
One of the worse failures on the Yaki side was the lone M3 that, wile reliable and fairly cheap heavy ship, was being wiped out by the most experienced pilots in M3+ crafts wile the other M4 and M5 tried to help them and failed miserably.
This lead to the new construct of a heavier and better equipped ship, the Yaki Psi, a heavy M3+ that is fast, has a great shield, a good eight weapon slots, strong hull and fast speed, asides of now having a cargo hold that enabled a reliable jump drive thanks to the available space as well as a great stock of missiles for the ship's usage.
The only bad point of this ship, that lead to few, but heavy, loses, was the total lack of turrets in the model, leading to be an easy target of medium and heavy missiles for most the experienced enemy pilots.
One of the worse failures on the Yaki side was the lone M3 that, wile reliable and fairly cheap heavy ship, was being wiped out by the most experienced pilots in M3+ crafts wile the other M4 and M5 tried to help them and failed miserably.
This lead to the new construct of a heavier and better equipped ship, the Yaki Psi, a heavy M3+ that is fast, has a great shield, a good eight weapon slots, strong hull and fast speed, asides of now having a cargo hold that enabled a reliable jump drive thanks to the available space as well as a great stock of missiles for the ship's usage.
The only bad point of this ship, that lead to few, but heavy, loses, was the total lack of turrets in the model, leading to be an easy target of medium and heavy missiles for most the experienced enemy pilots.
Summary
| id | SS_YAKI_M3_PLUS |
| Hull strength | 22,500 points |
| Shields | 4 x 25 MJ Shield (1 mins, 51 secs, 100% efficiency) |
| Acceleration | 21.5 to 55.9m/s |
| Engine speed | 61 to 158.6m/s (x16 engine tunings) |
| Turn speed | 14.7 to 24.9rpm (x7 rudder tunings) |
| Weapon energy | 5,500 (+ 302.5J/sec) |
| Cargo-bay | 84 - 204 (L) |
| Price | 2,492,350 credits (0 notoriety points) |
| Where to buy | |
| Production at HQ 2 hours, 9 mins, 39 secs. |
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Weapons
8 x Cockpit |
Missiles
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