About this mod
The aim of this mod is to change the universe to how I want it to be, so less instant kills and more balance.
However that isnt the only goal of the mod; a new universe to explore. For so many years,
the X-Universe has seen very little change; sure - we seen a few new sectors here and there,
but nothing major. This meant experienced players had little to explore (because they knew where everything was).
Summary of mod
- 49 new/returning ships from my X3 Mod (including M0 variants),
- New universe to explore (using new planets, suns and backgrounds), based on a clustered idea (317 sectors large),
- A complete rebalance of all lasers, missiles and shields (linked to the ship class (see excel file)),
- Complexes use my X3 HUB that allows capital ships to dock on them,
- Many ships now use animated turret rather than a fixed model,
- Greatly expanded shield types (featuring standard, XL and military variants),
- New stations and factories (such as ones for the new shields),
- Terran's also have their own shield factories,
- Changed model of Lasertowers, SQUASH mines and fighter-drones,
- Added Resource transporters (M3's with TS stats - for loading up TL ships without drones),
- Khaak return (including a start position, so the player can be a Khaak),
- TerraCorp, Goners and Yaki use their own custom ships rather than 'borrowing' other races,
- Rebuilt job file in the hopes to add more life,
- Changed / add engine effects on a few ships,
- Terran's now use Fuel-Cells instead of Energy-Cells to make them more independent,
- Weapon muzzle flashes (which make it easier to see what a ship is firing),
- The return of the Auto-hull repair system, random events and random attack AL scripts,
- Included my smaller mod for better rewards (such as free-ships) when visiting UFJD areas,