Current blog's (Page 5 of 15)


DIABLO 3 » v2.0 - A turn for the worse?

Posted by Roguey on Saturday 18th January, 2014 | Comment 0 comments

Today I have been reading up on the changes in the next patch, v2.0 which is going to change the game majorly. This is free patch will change the gameplay, skills, items and more. You may wonder why go to all the effort of changing the game now? Well, it's in preparation of the new add-on; Reaper of souls (due later) – if you havnt heard about it (but im sure you have).

So you might be wondering what has changed exactly? Well on the official site, you can find the patch changes here. In summary, most characters have had changes the most noticeable ones being that both the wizard critical mass build and the infinite fury whirlwind builds are no longer possible (due to changes). For some this will come as welcome news, whilst others will hate the new decisions. Myself I am not keen seeing things removed - I know the CM builds were very powerful / popular. Ive been using a CM build a lot myself recently. So I thought it was a go on the public testing realm (PTR) and try out it.

The first thing which hit me was all the changes to the user-interface. Some things have been moved around, whilst others like the difficultly settings have changed completely. There is no longer a normal, nightmare, hell and inferno modes but Normal, Hard, Expert, ... Read more





Site activity during the past 3 months

Posted by Roguey on Saturday 11th January, 2014 | Comment 0 comments

Well during the past few months we seen quite a change in the site activity - linked to the release of X-Rebirth no doubt. However after the release, I noticed a slow decrease until things more or less returned back to normal. I know the reason why, however I wanted to share with you how this site faired. So the first graph is the amount of people visiting the site (as you can see there is a large increase around Nov - x7 times);

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So since the site was under a lot more stress, the next question is how did it effect the site being under all that stress? At the launch of X-Rebirth you may of seen the official site die because of the traffic (admittedly they were dealing with more traffic).. however this site appeared to carry on without any problems (even dealing with 7 times more traffic). Below is the average page load time during the same period;

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I always tried to make my code fast and powerful, and to me these graphs improve I did it right. Basically these graphs say that the site didnt struggle with the extra traffic, as the load times were unaffected. ... Read more





XREBIRTH » X Rebirth - My view.

Posted by bozo64r on Monday 18th November, 2013 | Comment 7 comments

So I thought I would express my thoughts on XR... well, where to begin.

The first thing that becomes apparent is the lack 'X'. Granted it is based around Plutarch, and there are many references to the old X games but it just does not feel like an X game.
Secondly, I am so bored. I mean i'm playing this long anticipated game, my PC was built around the specs for X-R, and I'm bored. I've played 10 hours, not very far in, as I am writing this blog I am on part 17 of Roguey's plot guide. (Putting it like that to avoid spoilers). I have not got any excitement from the game. I remember getting a buzz when you flew through a swarm of Kha'ak or Xenon in the previous games, but I have not had that felling yet and I am slwoly losing interest.
However, I am only at the beginning (i hope) of the story line, so I will continue playing to see what happens.

(1 hour later)
I forgot to click post blog... I just exited Rebirth because it froze... it has done this many times. Annoying my A LOT! It only freezes when I am in the highways. ... Read more





Lack of Com-Save Blog Updates

Posted by RandomTank on Saturday 12th October, 2013 | Comment 12 comments

The reason I haven't done anything on the Com-Save in 2 weeks...

My Arm:
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My Car:
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And another:
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I didn't show this for the sympathy vote, I just wanted to show why I haven't played any X and hence why I haven't uploaded any further posts. I did want to do 2 more updates to the blog, and had the 1st done, but couldn't really find enough to do (without leaving anything else for others) to fill another blog, so I decided to add more to the 1st to make one big final one, but I haven't been able to get the playtime to write the update! I've only just regained the use of my hand, so I'll have the last part put up tomorrow or Mon!

Sorry peoples!! ... Read more





X3 AP. fun game

Posted by Scott on Wednesday 17th July, 2013 | Comment 2 comments

Hi, I been playing X3 TC for awhile but finally got AP when on sale at steam.I not real keen on needing the net to play games. Main diffences ,.stockmarkett makes earning money somewhat eaiser, but having a nidivium minning in,a sector is better I think.Have not been able to get one started and keep it going.I have a lot of sector traders and some I traders and quill be adding more, but the war often put a crimp when a trader want to help.
I have secured put how to adjust the stockmarket for my benfit but not as good but it can work, using a freighter full of .spaceweed.Did some return ship missions and found a cobra, which I forgot to return lol.Now looking forward to more of those missions.., got a better set up for it now.. I plan on adding more to this as time goes.pleas feel few to comment to let me know off you got ideas. Thanks and may Jesus go with you in you're walk. ... Read more





X3TC » A bit of a Balancing Act

Posted by RandomTank on Thursday 11th July, 2013 | Comment 0 comments

I was throwing ideas against the wall the other day about X3TC and AP, and one that's been bugging me for a while now is how useless most of the M4 class is compared to the M3's, the M3's are simply better, and only a tad slower! So here'e my idea for a bit of an overhaul....

It should be changed so M4 = Workhorse civilian ship/defense fighter; M4+ = Interceptor; M3 = Fighter-Bomber; M3+ = Tank. I’ll explain how I would like this done, firstly with weapons:

The PAC, PRG and PBE should be dedicated Interceptor weapons, as they are all generally low damage per shot, high ROF and high bullet speed. The PAC should be the hard hitter of the 3; doing the highest hull damage (400 instead of 140), highest shield damage (1200 is good), lowest ROF (310rpm is good), slowest speed (700m/s is good), much less energy usage (-66% of what is now). The PRG should be in the middle; decent hull damage (200 instead of 70) decent shield damage (800 instead of 680), decent ROF (400 is good), high speed (1560 is good), much less energy usage (-66% of what is now). The PBE should be the fast, super anti shield but burst weapon; low hull damage (35 is good), low shield damage (800 instead of 950), highest ROF (1150 is good), highest speed (2500-3000m/s instead of 7000), use more energy (+100% the usage), but any ship that ... Read more





X3AP » A bit of a Balancing Act

Posted by RandomTank on Thursday 11th July, 2013 | Comment 0 comments

I was throwing ideas against the wall the other day about X3TC and AP, and one that's been bugging me for a while now is how useless most of the M4 class is compared to the M3's, the M3's are simply better, and only a tad slower! So here'e my idea for a bit of an overhaul....

It should be changed so M4 = Workhorse civilian ship/defense fighter; M4+ = Interceptor; M3 = Fighter-Bomber; M3+ = Tank. I’ll explain how I would like this done, firstly with weapons:

The PAC, PRG and PBE should be dedicated Interceptor weapons, as they are all generally low damage per shot, high ROF and high bullet speed. The PAC should be the hard hitter of the 3; doing the highest hull damage (400 instead of 140), highest shield damage (1200 is good), lowest ROF (310rpm is good), slowest speed (700m/s is good), much less energy usage (-66% of what is now). The PRG should be in the middle; decent hull damage (200 instead of 70) decent shield damage (800 instead of 680), decent ROF (400 is good), high speed (1560 is good), much less energy usage (-66% of what is now). The PBE should be the fast, super anti shield but burst weapon; low hull damage (35 is good), low shield damage (800 instead of 950), highest ROF (1150 is good), highest speed (2500-3000m/s instead of 7000), use more energy (+100% the usage), but any ship that ... Read more





X3TC » My Burgeoning Fleet

Posted by RandomTank on Tuesday 2nd July, 2013 | Comment 1 comments

After a bit of sorting, selling and stealing, my ship list is looking a lot more manageable; there is still about 50 TS's that need repairing and selling, but now all the excess fighters have gone, been put into wings or stored away for the PHQ.

I now have my Shrike outfitted as an RRF Destroyer that packs quite a punch, but it also has Red Wing mounted in it, which comprises of 5 Nova Raiders toting 4 HEPT and 4 PRG each, allowing for quite flexible usage; but I also keep my X-Shuttle in its hanger for personal use. My main ship though is my Panther, equipped to be a Carrier/Cruiser with plenty of ISR, CIG and FAA, and it carries Gold and Silver Wing in its hangers; Gold Wing being 10 Solano's all equipped with 6 Mass Drivers and 50 crates of ammo each, which functions as a heavy interceptor wing; and Silver wing being 5 #deca.cefa's equipped with 4 PM/AM Launchers, 10 crates of ammo, and 2 EMPC's in the turret each, which functions as a light bomber wing. I also have 3 Blastclaw Prototypes as a Combat-Salvage squad, and a couple of personal use ships including my favourite fighter, a Venti named 'Total Annihilation' with 6 EBC and 4 PRG. I recently added an escort for my Panther in the shape of 2 Heavy Dragons, equipped with 8 ISR on the front and a choice of 4 ISR or 4 PBG on the turret (I ... Read more






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