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Site update, phase 2

Thursday 27th March, 2014 | Posted by Roguey | Comment 0 comments

Just to let you know that the second roll-out of code is taking over. What does this mean? well now the universe map, dock infomation and ware pages are now using in-game data much like the laser, missile, shield and ship pages. The code will be rolling out to both X3AP and X3TC sites, including my X3AP mod.

The advantage of using in-game data is that the site isnt bound to what I exported at the time. Now the pages can be much more detailed, take the sector maps which now show you each ware sold at every dock/factory. The eagle-eyed ones will notice the maps now use an x/y location, rather than a id.

Also, the locations where to buy ships are being added to the ship-pages, but atm my code doesnt factor in WareTemplate; which means these searches may show some ships not for sale. This will be fixed soon. The process of combining two large XML files isnt something which is quick to do.

Phase 3 will probably be a re-write of factory/docks.

I hope you like the new changes, please let me know what you think or if you have any suggestions.

ps. If you are a mod-team and interested having your own section (either X3TC or X3AP), please let me know. I could add complete stats of your mod, including ships, wares, maps etc.

[update #1] Roguey's X3AP Mod, map is now clickable - for detailed sector maps.
[update #2] Ships added for Roguey's X3AP Mod,
[update #3] The X3TC site should now be using the same universe/ware pages now,

News picture 54

Second release; X3AP-Mod - Version 1.1

Wednesday 19th March, 2014 | Posted by Roguey | Comment 1 comments

Since its first release on the 8th March, it has came to light there were a few mistakes/bugs in the first release of Roguey X3AP Mod. Most of these faults were todo with the universe; either stations with no wares or incorrectly placed. So I have corrected the problems. However v1.1 doesnt just come with fixes, but 12 more start positions ranging from easy, to very hard. All of which have no starting requirements;

  • Start as a Prototype Stealer, were you just stolen a new prototype ship
  • or, as doomed captain who is about to be wiped out,
  • or maybe, start as a Teladi business man who just placed hes first station,
  • maybe try from being completely poor?
  • or even a Unlovable Rogue, hated by all.

I hope these new starts offer some new directions for you to try out. Please let me know what you think.

News picture 53

The new updated version can be found on the downloads page.

The first release; Rogueys X3AP Mod v1.0

Saturday 8th March, 2014 | Posted by Roguey | Comment 5 comments

Its been a long time in development, but the time has finally came to officially release the new mod for X3AP; Roguey's X3AP mod. If you been following the news, you might know some of the features of the mod - however if not here's a quick run-through;

  • A new universe to explore (317 sectors, with new planets, suns, backgrounds),
  • 49 more ships added from the X3-Mod (including the top-end M0 style ships),
  • A complete rebalance of all the lasers and missiles in the game,
  • More shield types added, such as XL and military ones,
  • The return of my old Hub, that allows capital ships to dock,
  • Return of the Auto-hull repair system, random events and random attacks,
  • New stations to find,

Whilst this is only a few of the points, it should give you some idea about the mod. Unfortunately this release does not contain a plot (and has a few things todo later). I am hoping that this release may encourage a MD writer or two to help (so a new plot can added in a future update). I would like to add a plot, but atm its more important to get a stable universe.

Anyway, I hope you enjoy the mod. I will be very keen to see what you think (hopefully see activity around the mod). So why are you waiting? there's a new universe to be explored, built-in or conquered! So without waiting longer, why not click the banner below and get some more information:


I also want to thank the following people for their help and suggestions; XeNoN, Maverick, jjhawk.

UPDATE #1 Stats for shields, lasers and missiles added now.

UPDATE #2 Picture page now contains 16+ pictures for you to check-out.

X3TC/AP stats rebuild v2.0

Thursday 6th March, 2014 | Posted by Roguey | Comment 9 comments

Over the past few days you may of seen a few of the ship pages generate have a few problems; ie. missing ship-names etc. Well there was a reason to it; I was rebuilding the code.

Since developing the X3AP mod, I wanted my site to offer stats and maps on the new universe/ships etc. So I started on a small project that would read the game-files from X3AP/TC (exactly how X3Editor works). However after a few hours everything seemed to be going well, so wondered if it could replace my old code altogether. There has been times I would have liked to add more information but couldnt.

In the old-way I took the game-files and converted them into a table, then imported those into a database. This was a complex task / time-consuming process that made updating the pages hard work. This also limited the site because when I first imported I forgot to import some fields (like notoriety).

For the eagled-eyed ones, you may of noticed a laser, shield and missile sections pop-up on the X3TC and X3AP sites. These also use the game files directly, giving you much greater information on the weapons, missiles etc.

The new sections use my new design (which should be tidier) and should be much more detailed. The new format uses standard components, and means the use of flash has been greatly reduced (this should come as welcomed news on mobile-platforms). It would be possible also to support community mods too (ie. showing information on every ship in the mod) since this new code loads in game-files directly.

News picture 52

Please dont worry about your comments (they not been deleted)! The comments will return once I have resync the comments to the new locations. Once that is done then all the comments will reappear. I hope you like the new sections.

ps. All the data in them use the latest versions of X3TC/AP. So it should be all correct. I know the price column is a bit ball-park but it should be fairly close.

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