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Updated to v2.5

Monday 13th October, 2014 | Posted by Roguey | Comment 5 comments

A few days ago, I was asked by santi if I could update my XR site with v2.5 content. Whilst it does take an hour or so, its an relatively easy task for me.

The site uses in-game files, but was my first tempt. It also uses a database for in some look-ups (ie. what is zone 2, sector 3). After the XR site, I started on my second tempt to use in-game files (for my X3/TC/AP sites). These sites work directly on the types files (without the need of a database at all - which make them even easier to update). Before I started to use in-game files, I used to run them through a large process; converting them into tables. However this was a long process, which made it hard to update and meant a lot of errors would happen. The reason why started to move away from a database driven site.

Since deciding to leaving the x-community, I dont really want to do a re-code of the XR site (even know I should be able do it better). However I dont mind refreshing the files now and then - as I dont think there are many X-Rebirth sites out-there (although I havnt really been looking). If you use this site for XR, Im sure you probably want up-to-date information. However I dont want people thinking im coming back just because I do an refresh of some files.

I feel it was a shame what happened with me and Egosoft, but I never felt there was a proper community relation manager. So either the developers didnt want to listen, or didnt know. Unlike the previous x-games, XR should of been based on community reactions rather than just the internal staff at EgoHQ. Heck, X3AP v3.0 was a community effort (new plots, split M6 ship etc). Only after a lot of people complained about XR did Egosoft do something/or at-least acknowledge it (like add features/fixes that should of been at release). Egosoft did acknowledge there was poor communications between the L5's but failed to react (during a year). If anything, Egosoft was forced to talk directly to the public as a lot of core-members left (around 90-95%). This again caused more problems, as it felt L5 members were being ignored once again. All this left a bitter and fractured community, and hence my reason on leaving.

A end of a era

Friday 16th May, 2014 | Posted by Roguey | Comment 32 comments

Checking out v2.0 - The May patch

Tuesday 13th May, 2014 | Posted by Roguey | Comment 7 comments

You may of heard of the May patch? Its something Egosoft have been making a big deal of. Well today I had at look at it. At first there there is a number of new things;

  • Three new gamestarts, each with a new cockpit configuration.
  • Rebalanced combat with three difficulty settings.
  • Additional commands for your ships.
  • Autopilot can fly your ship while you are busy.
  • All new highway flight model.
  • Most tasks can now be performed without landing on stations.
  • Full screen HUD detail monitor option.
  • Clicks on event monitor now open relevant menus.
  • Map/radar on event monitor.
  • New ships in Omicron Lyrae.
  • Huge new Xenon ship.
  • Four new missile types.
  • Improved graphics for an even more beautiful universe.
  • New graphics options and presets.
  • New start menu scene.
  • New Steam achievements.

Whilst this seems like a big list of new things, some arent that major. For example the new steam achievements; at first you may excited to hear about some new things to do - like a new plot to play (coupled with the fact of v2.0)... well there isnt, most are for doing things in Easy, Medium or Hard mode (what a downer). Although some of the new features are actually quite good; highways feel much better, radar instead of no information, not required to look at ugly NPC's, auto-pillock auto-pilot (even know hes still suicidal) etc. If you joy playing X-Rebirth, then these features will be very welcomed.

The May patch feels more like an v1.5 than a v2.0 (a step forward not a leap). Maybe I expect too much from such a small development team? I might do one last update to the site (update the stats pages to v2.0), then leave it there. For me, version 2.0 has kind-of cemented in X-Rebirth's footing, whilst it seems to be a shaky one its here to stay. I feel its doubtful we will we see major re-works (like station building / trading etc.), as these have changed very little since release. Egosoft are very slowly improving X-Rebirth.

ps. this is based on a Beta patch. Its possible things could change between now and finial public release.

The future of my X

Tuesday 6th May, 2014 | Posted by Roguey | Comment 19 comments

Hi guys; I know its been awhile since I last posted anything but been thinking through a few things with the x-community. The x-games have been a big part of my life.

I noticed the x-games when I brought their first game; X: Beyond the frontier. At the time I was looking for another Elite game but there wasnt any. The two big-names (David Braben and Ian Bell) had a large disagreement which carried on for many years - putting a halt to the all rumoured Elite 4. Many other companies out there thought space-sim games were a lost cause.

This strange space-sim was a bit wacky, with its large graphics (but easy to read menu) and very cool computer-voice (I still think its one of the best);

News picture 55

So after completing the plot (if I remmeber correctly) there were some special wares dropped in space. Whilst the game was a bit limited (one ship) and broken economy (Solar-power plants produced endless wares for very little), it had potential. I knew it wasnt created by the biggest development crew out there, so I was willing to forgive.

So I was delighted to hear when X-Tension was released. One of the most limiting things; the one-player-ship was removed (capitals weren't flyable) but a lot of things made much more sense. In X-BTF the capital ships flew faster than the fighters. Later on during X-Tension life-cycle, support was added to fly TL's ships (wicked).

News picture 56

At this point, the x-games were gaining a lot of respect from me and egosoft were building the next big project X2: The Threat. For me this is when the x-games became serious. X2 offered a lot more than its predecessor; from graphics, ships, new enemy - the khaak, and more things to-do etc. Still to this day X3AP/TC still borrows bits from X2 (suns, objects etc.).

At this point, I started feeling like I wanted to support them. So I started to build an X2 site. My web-knowledge was rather limited at the time, but I thought it would help. During this time, egosoft announced an add-on pack to X2. This was later cancelled, for full-game: X3.


When X3 came-out, things were far from perfect. At one stage the HUD would take 50% of your frame-rate, plus there were a lot of buggy plots. It was kind-of expected that Egosoft struggled to make non-buggy plots. In time everything was fixed, and X3 turned into a fantastic game. This is when I really started to support them with an X3 site, and later with Roguey X3 Mod. I had some incredible help on the way - a big thanks to them.

X3 held the fort for along time until X3: Terran Conflict came out. At this point I was little sadden by the release. This time egosoft borrowed content from X3 mod-teams. So for awhile I held-back developing the site/mod - since my mod was gaining support but yet never asked for anything. I was later asked to have my mod included in the super-box but egosoft decided later to drop mods from the super-box (probably due to size).

I waited on X3TC, and finally after some-time created a X3TC site. This time I added other peoples guides rather than create my own. I felt there was some already great guides out there, just that a few had broken images etc. So rather than write my own, I could offer them a better home... I still think a forum isnt the best place for a guide, as they can get quickly lost in the pile of threads.

Time past, and things started to go quiet. However on the 20th April, 2011, Egosoft announce X Rebirth. This was strange in some-ways has few days before I created a Fair well video (on the 17th, with a speech version on the 18th). Maybe it was just me, but seem very close.

It was exciting to hear about a new x-game - something that would brake the mould that egosoft had fell into. Since X2, egosoft had kept bolting onto its engine but didnt really push the series forward technically. Sure we had more ships to fly, more sectors etc. but there were no more gameplay features as such. Some of us wanted to see advancement in the series.

Time went by and egosoft fell silent. After all the hype of a new-game - nothing. This is when we got to XMas, when out the blue X3: Albion Prelude was released. No warning at all.

News picture 57

At this time egosoft gave away free-copies to super-box users which meant us fans who had brought each instalment didnt get a free copy. So after all the support I gave them, I went onto their Facebook page and said my peace (I wasnt happy they were giving free copies to people but not me, after all the years of supporting them) - I wouldnt of minded if I had to buy a copy, if everyone had did.... A few days later I was given a copy - when I started to work on my X3AP site. This time I would do all the guides myself.

After playing X3AP for awhile, I felt it was rushed. Fortunately the community behind egosoft, it was later patched - including more plots, fixes, ships etc. For me, it could probably be one of the best x-games yet.

As time flies (as it does), I kept an eye on the news of X3AP. One random day I saw someone sending in some food, were all the staff would join into the chat-room (normally empty). This is when CBJ invited me to be apart of DevNet, as I was interested helping with Egosoft next instalment - X-Rebirth.

A few weeks past and I was in, now part of DevNet and a tester of X-Rebirth. I thought I could help test the game and offer my advice about things. However my first initial impression was... it looks big? and very, very different? is this even a x-game? However being very confused about it, I started working on a site to make some sense out of the game. Quite a few of the testers had access to the site, as I felt it helped them to get around - egosoft's documentation was rather lacking at this time.

During this time my enthusiasm wavered; I found it hard to like X-Rebirth but stuck in there in the hopes that things would improve. When it was getting near release I started rebuilding the site, so to help other people, seeing as I didnt get-it. Maybe suddenly egosoft would bolt on another big module or something - I didnt know, but I didnt think it would get released like that.

As we all know X-Rebirth release was probably one of the worse. I couldnt believe the amount of hate messages I was seeing. It didnt help their site died at the time (sending the wrong message to gamers). At this time I felt it was important to write my own review, as I didnt want to give players the wrong message about the game (I pride myself on being open, honest and fair). However all this activity was short lived, a few months later everything went back to normal. At the most busiest time had to increase my hosting plan to cope with the extra traffic, but now we back to half the existing plan.


I was shocked to learn about all the x-box tags found in the shader files (here). I never thought to search through the game-files - I was confused enough! I was told later those tags dont mean much, but still... there is a lot of them! Maybe I over-reacted? but its still hard ignore. Around the same time Diablo 3 suddenly was being launched on the PS3/4 (the 4 skills made sense then; since they can be mapped to an d-pad).

So now 6 months later, and I havnt seen a big change. I know we are due another big patch soon, so I will wait until then to decide.. however I feel X-Rebirth needs a major rebuild. During the development I did moan at quite a few people, although after while I stopped (as it felt it was falling on deaf-ears to be honest). I reckon I must of posted between 6-10 pages of stuff - saying what I didnt like with the game (sorry to CBJ for the ear-bashing).

This is one of the reasons I started a X3AP Mod - to make the game how I feel. I was expecting a lot more feedback and help with the mod, much like my older X3 mod but it didnt happen on the same scale. This mod took along time to make, because of a new universe. Once again thanks to those who did help.

This is why I am now deciding whether to ditch future support of the x-games. If I do then wont be supporting egosoft, but will be on the look-out for the next big thing. I would love to be able to work with the developers. My x-sites will remain open regardless btw (just not updated etc.).

I feel its a shame what things have turned into. It was nice working along side a developer (finally), to build a resource for people at launch. I learnt to hang-in a bit; cause sometimes you can right-off a game too early; take Guild Wars 2 - which I have re-picked up. However unless anything big is planned, I feel the future looks bleak.

Please let me know what you think, as its now more than ever important to post your comments. thank-you for reading - sorry for the long post but atleast you know how I feel, and why I havnt been responding.

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