Another development video
Saturday 18th May, 2013 | Posted by Roguey |
0 comments
It looks like another development video has been released today. The new video is in German unfortunately but there is some interesting information about some of the new ships you may want to check-out:
Rebirth vs. Star Citizen
Friday 3rd May, 2013 | Posted by Roguey |
0 comments
We all love space-games (the reason many of us are here), and so its unfair not the mention Star Citizen (a game by Chris Roberts and Cloud Imperium Games). Chris Roberts has some great plans for his new game, and has been very clear about posting them on the net. Star Citizen is Rebirth's biggest rival. For once, we have two games to look forward too.
However, since we have this rivalry between Chris Roberts and egosoft; I am wondering you guys think about it all. jaml (from my forum) has opened up a poll, on what you think:
I am very interested in seeing what you think. Do I think about opening a Roguey's Star Citizen site as well? cast your vote, and/or leave a comment. You can also post on the forum thread here.
However, since we have this rivalry between Chris Roberts and egosoft; I am wondering you guys think about it all. jaml (from my forum) has opened up a poll, on what you think:
I am very interested in seeing what you think. Do I think about opening a Roguey's Star Citizen site as well? cast your vote, and/or leave a comment. You can also post on the forum thread here.
New development video - Pathing
Wednesday 24th April, 2013 | Posted by Roguey |
0 comments
It seams there is no stopping egosoft now - they are now going crazy, releasing yet another development video - this time on pathing. In this video Matthias talks about a new path system that ships use in Rebirth. This should prove the AI greatly - especially for capital ships that had a hard time in old x-games.
I have took a couple of pictures from the video for anyone interested: here.
I have also opened a new vote, this time about the cockpit. How do you feel about it?
I have also created a thread in the forum about the cockpit here.
I have took a couple of pictures from the video for anyone interested: here.
I have also opened a new vote, this time about the cockpit. How do you feel about it?
I have also created a thread in the forum about the cockpit here.
DirectX 9 only, no 64 bit either?
Wednesday 17th April, 2013 | Posted by Roguey |
5 comments
With the recent development video about the LOD system from egosoft; it has resparked conversation in the community about DirectX. DirectX 9 is rather old now (launched Dec 2002) with modern drivers/software slowly dropping support for it. DirectX9 can only be found on XP systems because Windows Vista and higher support DirectX 10/11. The newer operating systems can backwards support DirectX 9, however its not very cutting-edge to use API's which are out-dated.
What does this mean? well in DirectX 10, there was a big rewrite of a large part of the code. This resulted in a performance gain up-to 30% over DirectX 9 based gpu's. However DirectX10+ gpu's dont just have performance increases but better rules around the gpu's /software leading to better compatibility. It is said that DirectX 11 is easier to write for too, which would of meant a faster release (which at the current rate would help a lot).
This could also mean Rebirth is only 32-bit, limiting the maximum app memory size to 2gb (unless the /3gb flag is used). However many modern pc's have well over 2 or 4gb, more like 8gb which cant be used by Rebirth if its using 32-bit code. Do you feel that Rebirth needs to support 64 bit too?
At the moment, X-Rebirth will only support DirectX9 and 32 bit (tech of WinXP era). Egosoft used to always release games that pushed the hardware, giving us very detailed games. However in its current state it looks like its stuck in the old-era - albeit with multi-core support.
The poll is open to anyone, so get voting. If you wish to talk about it more, see the forum post here.
What does this mean? well in DirectX 10, there was a big rewrite of a large part of the code. This resulted in a performance gain up-to 30% over DirectX 9 based gpu's. However DirectX10+ gpu's dont just have performance increases but better rules around the gpu's /software leading to better compatibility. It is said that DirectX 11 is easier to write for too, which would of meant a faster release (which at the current rate would help a lot).
This could also mean Rebirth is only 32-bit, limiting the maximum app memory size to 2gb (unless the /3gb flag is used). However many modern pc's have well over 2 or 4gb, more like 8gb which cant be used by Rebirth if its using 32-bit code. Do you feel that Rebirth needs to support 64 bit too?
At the moment, X-Rebirth will only support DirectX9 and 32 bit (tech of WinXP era). Egosoft used to always release games that pushed the hardware, giving us very detailed games. However in its current state it looks like its stuck in the old-era - albeit with multi-core support.
The poll is open to anyone, so get voting. If you wish to talk about it more, see the forum post here.
Older news
