Farnhams Legacy Plot (Page 1 of 11)

Farnhams Legacy Plot guide

When you start your game, pick Farnhams Legacy game-type, you will be able to pick from a few different game-starts. The only difference the game-starts is the ship you start with, race relationships and credits you start with. So feel free to pick which which ever you want.

After you pick your game-start, you will see your camera rotate around a gate. Next your onboard computer will run through a list of systems that are either broken or working. By the way - you cant skip this.

Exploring the Void

Shortly afterwards, you will hailed by a Boron captain Bolo Wa asking for assistance. He doesnt have a clue whats going on either - he was heading towards his favourite Plankton place (in Menelaus' Oasis) but instead ended up here. After arriving he found many of his ship systems broken, and needs to dock his ship for repairs.

You are told now to talk to Hola Ni (in The Void delta), so head there straight away. You will need to travel west, and through three jump-gates to get there.

Tip from General Nibbler:
Before leaving, it might be wise to pickup some goodies floating around the ship debris. These include a triplex scanner, energy cells and missiles. The Triplex scanner itself is very useful in later missions; increasing your scanner range by three times.

Ship debris Ship debris


Once get there you should see a Royal Boron Research station;

Royal Boron Research station

Now get within 25km range and contact Hola Ni onboard the station. At first he will think you are someone else, but shortly afterwards wonders if you have something to-do with the disappearance of Lalundas (the person he was expecting). Tell him you have no idea, and you are simply looking for a way home.

Hola Ni tells you that he asked Lalundas to get some wares to repair his tank (i'm guessing fuel-tank) so he could search for the hidden jumpgate and finish his research.

Apparently everyone is searching for this gate, and no one wants to help this guy out. He doesnt want you to look for the wares, should Lalundas return (he doesnt want two lots). So instead wants you to check-out the old in-active headquarters for information on finding the gate. He tells you that he has written some software to reboot the station. To do this you will need to scan several maintenance access points to find the correct one. This sounds more complex than it is!

Now travel East to The Void epsilon and to Spacelab Headquarters.

Once near the station, you should see a yellow quest marker - showing the location you must get to to start scanning;

Spacelab Headquarters maintenance access point

You will need to get witin 70 meters of each point and scan 3 of them within 3 minutes (so a minute per point, each scan takes 25 seconds). Be careful not to smash into the station whilst moving between scanning locations. If you take longer than 3 minutes a few fighter drones will be set and you're have to repeat the scan again. They can be rather annoying to kill - they move pretty fast and do a fair amount of damage. So I would say its best avoid the drones, so save before attempting so you can reload.

Once done you will be given a wall of text (which I found hard to read), so ive copy 'n pasted it below for easier reading;

Do you know what? It will probably bother me later, if I don't tell you everything I know about this system.

You will no doubt recall the intense speculation that circulated when the first gates shut down. Some claimed it would be the end of the universe as we know it, others suspected their enemies to be involved, and still others hoped it would be no more than a minor realignment as had occurred a few times before. There was also a fourth group who saw the warning signs, and realised that we had become too dependent on the Jump Gates. Although there were rumours of the existence of an Unfocused Jump Drive, not reliant on gates, these were often tempered by tales of ships using the device and becoming stranded in unknown systems. It became clear that we needed to research alternative technologies to travel between planets and star systems.

With governments rarely willing to cooperate with one another, it fell to a corporation to make the huge investment required to develop a new Interplanetary Drive System technology. A recently discovered, and little known, uninhabited system was chosen as the test site. Filled with asteroids and containing at least one habitable planet, the plan for the system was clear. The new drive system would be used to explore and map the system, and all of its resources, to prepare for possible colonisation. As somewhat of a bonus, early scans showed possible indications of the existence of a second Jump Gate. The project's test pilots were, naturally, eager to find this second gate, keeping motivation levels high. To cut a long story short, the test runs were a great success. As a member of the team analysing data received from the drive system, I was sent to oversee the next phase of the tests.

To my great surprise, when I arrived here, all my corporate colleagues were gone. I spent a day searching the entire system but found no trace of them, or record of their departure. At that point it dawned on me what had probably happened. The Jump Gate in The Void Eta, must have shown warning signs of collapse, forcing my colleagues to flee the system in a hurry. By the time I realised this, it was already too late. I must have been the last to enter the system before the Gate shut down, leaving me stranded.

Over the course of the first few days, I made every effort to make contact with my employers, and to find a way home, but in vain. After a week or so, other travellers began to arrived. My initial hope was that this was an indication of the Gate reactivating, but it soon became clear that there must be some other explanation. Every pilot I met told me pretty much the same story. They were heading towards a known system and, as they activated their jump drive, or flew through a Jump Gate, their ship's computer informed them of a malfunction. Instead of their expected destination, they ended up here. As you are aware, pairs of Jump Gates generate artificial wormholes between them. Presumably, the gates that these pilots were trying to reach, were in the process of shutting down. When the gates they entered, or their jump drives, could not target the destination gate, they automatically tried to target another. Due to interference, or some miscalculation of coordinates, the jump failed and they landed here instead. This leads me to believe that there is, indeed, a second Jump Gate here, somewhere, that served as an alternative target for those failing jumps.

If only we knew its location, we could use that to leave the system.

Once you have scanned all three locations, you be told to head back to Hola Ni in The Void delta. So return to Hola Ni and tell him that you have managed to take control of the headquarters. He tells you he already knows and he is searching for data on a second gate. He tells you that the only way to find the gate is the search for it manually. At this point you will notice your GUI will change;

Low Frequency Locator (LFL)

In the center it will give you the direction of something a nearby (in the above image its in-front of you), and just under that will give you the distance (shown in 3 bars). You can use the scanner to find your first journal page.

You will also get the following message;

I suspect that the last of my colleagues left this system, through the second gate, just hours before I arrived. Since I have not found any record of them discovering a gate, I can only assume that they explored the system further using the Interplanetary Drive System (IPDS), and located the gate a long way from my search area.

One of the limitations of the IPDS is that the coordinates of the so-called Hyperspeed Access Point (HSAP) must be manually identified using a device we call a Low Frequency Locator (LFL). I have no record of where my colleagues went, so you will have to search the sectors of this system yourself, using these tools. You will need to locate and activate an HSAP, and then use it to try to find a functioning Jump Gate. At some point, a Trans-Orbital Accelerator will need to be constructed so that others can reach the gate's location too, but we will deal with that when you have found the gate. Good luck, for all our sakes.

Locating the gate
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