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Yaki Hoshi (M1)

Ship picture
Hoshi, meaning star, is the Yaki's response to increasing incursions into its space by Argon and Paranid patrols. Able to jump in, deploy fighters and retire to a safe distance, Hoshi now makes Argon and Paranid mission planners think twice.


Summary
Price 49,281,000 credits (33,333 notoriety points)
Engine speed 70 to 112.0m/s (x6 engine tunings)
Turn speed 0.3 to 0.5rpm (x6 rudder tunings)
Shields 2 x 2 GJ Shield (19 mins, 36 secs, 100% efficiency)
Hull strength 280,000 points
Weapon energy 51,000 (+ 800.0J/sec)
Cargo-bay 8,000 - 8,800 (XL sized)
Hanger 40 ships
Weapons
4 x Front turret
Particle Accelerator Cannon 362,827 shield/min 44,921 hull/min 703 m/s 1.9 km
Mass Driver 0 shield/min 11,111 hull/min 739 m/s 1.0 km
Phased Repeater Gun 434,043 shield/min 45,957 hull/min 1,560 m/s 2.3 km
High Energy Plasma Thrower 564,623 shield/min 93,962 hull/min 431 m/s 2.3 km
Ion Disruptor 199,789 shield/min 634 hull/min 2,027 m/s 0.9 km
Concussion Impulse Generator 588,375 shield/min 196,125 hull/min 420 m/s 3.5 km
Ion Pulse Generator 785,188 shield/min 32,688 hull/min 347 m/s 3.9 km
Mobile Drilling System 7,086 shield/min 19,500 hull/min 84 m/s 4.8 km
Tractor Beam 0 shield/min 0 hull/min 4,000 m/s 2.0 km
Repair Laser 0 shield/min 6,000 hull/min 4,400 m/s 2.2 km
6 x Right turret
High Energy Plasma Thrower 564,623 shield/min 93,962 hull/min 431 m/s 2.3 km
Ion Disruptor 199,789 shield/min 634 hull/min 2,027 m/s 0.9 km
Concussion Impulse Generator 588,375 shield/min 196,125 hull/min 420 m/s 3.5 km
Flak Artillery Array 770,000 shield/min 116,278 hull/min 7,051 m/s 2.1 km
Cluster Flak Array 724,985 shield/min 108,185 hull/min 2,200 m/s 2.0 km
Photon Pulse Cannon 2,793,197 shield/min 496,642 hull/min 333 m/s 6.6 km
Incendiary Bomb Launcher 2,774,182 shield/min 490,909 hull/min 312 m/s 5.1 km
4 x Rear turret
Particle Accelerator Cannon 362,827 shield/min 44,921 hull/min 703 m/s 1.9 km
Mass Driver 0 shield/min 11,111 hull/min 739 m/s 1.0 km
Phased Repeater Gun 434,043 shield/min 45,957 hull/min 1,560 m/s 2.3 km
High Energy Plasma Thrower 564,623 shield/min 93,962 hull/min 431 m/s 2.3 km
Ion Disruptor 199,789 shield/min 634 hull/min 2,027 m/s 0.9 km
Concussion Impulse Generator 588,375 shield/min 196,125 hull/min 420 m/s 3.5 km
Incendiary Bomb Launcher 2,774,182 shield/min 490,909 hull/min 312 m/s 5.1 km
Mobile Drilling System 7,086 shield/min 19,500 hull/min 84 m/s 4.8 km
Tractor Beam 0 shield/min 0 hull/min 4,000 m/s 2.0 km
Repair Laser 0 shield/min 6,000 hull/min 4,400 m/s 2.2 km
6 x Left turret
High Energy Plasma Thrower 564,623 shield/min 93,962 hull/min 431 m/s 2.3 km
Ion Disruptor 199,789 shield/min 634 hull/min 2,027 m/s 0.9 km
Concussion Impulse Generator 588,375 shield/min 196,125 hull/min 420 m/s 3.5 km
Flak Artillery Array 770,000 shield/min 116,278 hull/min 7,051 m/s 2.1 km
Cluster Flak Array 724,985 shield/min 108,185 hull/min 2,200 m/s 2.0 km
Photon Pulse Cannon 2,793,197 shield/min 496,642 hull/min 333 m/s 6.6 km
Incendiary Bomb Launcher 2,774,182 shield/min 490,909 hull/min 312 m/s 5.1 km
4 x Top turret
Particle Accelerator Cannon 362,827 shield/min 44,921 hull/min 703 m/s 1.9 km
Mass Driver 0 shield/min 11,111 hull/min 739 m/s 1.0 km
Phased Repeater Gun 434,043 shield/min 45,957 hull/min 1,560 m/s 2.3 km
Energy Bolt Chaingun 535,658 shield/min 85,658 hull/min 604 m/s 2.8 km
High Energy Plasma Thrower 564,623 shield/min 93,962 hull/min 431 m/s 2.3 km
Ion Disruptor 199,789 shield/min 634 hull/min 2,027 m/s 0.9 km
Concussion Impulse Generator 588,375 shield/min 196,125 hull/min 420 m/s 3.5 km
Ion Pulse Generator 785,188 shield/min 32,688 hull/min 347 m/s 3.9 km
Flak Artillery Array 770,000 shield/min 116,278 hull/min 7,051 m/s 2.1 km
Cluster Flak Array 724,985 shield/min 108,185 hull/min 2,200 m/s 2.0 km
4 x Bottom turret
Particle Accelerator Cannon 362,827 shield/min 44,921 hull/min 703 m/s 1.9 km
Mass Driver 0 shield/min 11,111 hull/min 739 m/s 1.0 km
Phased Repeater Gun 434,043 shield/min 45,957 hull/min 1,560 m/s 2.3 km
Energy Bolt Chaingun 535,658 shield/min 85,658 hull/min 604 m/s 2.8 km
High Energy Plasma Thrower 564,623 shield/min 93,962 hull/min 431 m/s 2.3 km
Ion Disruptor 199,789 shield/min 634 hull/min 2,027 m/s 0.9 km
Concussion Impulse Generator 588,375 shield/min 196,125 hull/min 420 m/s 3.5 km
Ion Pulse Generator 785,188 shield/min 32,688 hull/min 347 m/s 3.9 km
Flak Artillery Array 770,000 shield/min 116,278 hull/min 7,051 m/s 2.1 km
Cluster Flak Array 724,985 shield/min 108,185 hull/min 2,200 m/s 2.0 km
Missiles
light group icon Wasp Missile 1,000x8 dmg 32.4 secs 560.0 m/s 18.1 km
light group icon Silkworm Missile 19,000 dmg 149.6 secs 190.0 m/s 28.4 km
light group icon Disruptor Missile 6,000 dmg 77.7 secs 514.8 m/s 40.0 km
light group icon Hurricane Missile 6,000 dmg 63.7 secs 471.3 m/s 30.0 km
light group icon Remote Guided Warhead 100,000 dmg 560.4 secs 142.7 m/s 80.0 km
light group icon Wildfire Missile 15,000 dmg 135.2 secs 246.6 m/s 33.3 km
medium group icon Thunderbolt Missile 75,000 dmg 400.0 secs 195.0 m/s 78.0 km
medium group icon Tempest Missile 60,000 dmg 320.0 secs 195.0 m/s 62.4 km
medium group icon Cyclone Missile 23,000 dmg 403.0 secs 148.9 m/s 60.0 km
medium group icon Tornado Missile 50,000x8 dmg 80.0 secs 312.5 m/s 25.0 km
medium group icon Beluga Missile 100,000 dmg 425.3 secs 211.6 m/s 90.0 km
medium group icon Hammerhead Missile 1,250,000 dmg 500.0 secs 172.0 m/s 86.0 km
medium group icon Windstalker Missile 30,000 dmg 124.1 secs 179.1 m/s 22.2 km
medium group icon Banshee Missile 74,000 dmg 96.7 secs 153.1 m/s 14.8 km
heavy group icon Hornet Missile 200,000 dmg 167.9 secs 186.0 m/s 31.2 km
heavy group icon Typhoon Missile 30,000x8 dmg 384.0 secs 195.0 m/s 74.9 km
heavy group icon Firestorm Torpedo 1,000,000 dmg 600.0 secs 165.0 m/s 99.0 km
dmbf group icon Mosquito Missile 200 dmg 24.9 secs 590.0 m/s 14.7 km
dmbf group icon Dragonfly Missile 5,000 dmg 75.0 secs 250.0 m/s 18.8 km
dmbf group icon Firefly Missile 1,500 dmg 43.4 secs 576.0 m/s 25.0 km
dmbf group icon Aurora Missile 8,000 dmg 31.8 secs 589.0 m/s 18.7 km
dmbf group icon Rapier Missile 1,000 dmg 152.1 secs 657.5 m/s 100.0 km
dmbf group icon Firelance Missile 4,500 dmg 100.0 secs 500.1 m/s 50.0 km


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zortan avatar
zortan  •  2 years ago
The Hoshi , now here is a interesting ship , it has some interesting things to look at , so lets have a look .

To start this is the fastest carrier around at 112 it can drop in pop 40 fighters and keep at a safe distance without getting into any danger itself , with the 2.8 mil hull keeping a safe distance would be best .

on the weapon side it also has loads of turrets spread all over the ship great for keeping it safe as well the right and left turrets can take the big guns total of 12 , not to be over looked though is that the power core is on the small side for the fire power

It does how ever carry 40 fighter ships , great for keeping her around to defend stations as well as a great raiding ship .

on the down side undocking the ships lead to some fire works at times 5 to 13 of mine have blown up just by undocking and docking , so keep in mind do not tell them all to undock or dock at the same time as the Hoshi does not handle that .

to some up its a aggressive type of carrier with lots of turrets and at the 80 mil price tag might be considered a ship to get all your pirate needs in order , do be careful while fling her as the navigation does seem to get it killed more then bombers do .

Tips for using her would be to load her up for anti fighter with some IBL's right and left , will make her a beast against M6 and most M7's as well , keep your distance from anything bigger though , as well dock ships in groups or face her blowing up from the inside out .
TryckSh0t avatar
TryckSh0t  •  4 years ago

Super-Anti-Missile !
Equip with Cluster Flak Array you don't need to be afraid of any missile that launch from M8 or any battle ship, thanks to its wide area damage, even the most hard to hit Hammer heavy torpedo can't get close to this ship. you just need to face your flak array to those missile.

Fighter coming? shoot them with missile!!
because this ship don't have any long range laser cannon, you can't draw the attention of a long distance target, but you did can fill your big cargo space with most kind of missile, like typhoon it's a good swarm-type missile with great damage, fast enough to kill most M3.and try not to engage with big ship and fighter at the same time, because your shield & energy are very limited. use your missile to take down some M3,M8 fighter, then your can just ignore other fighters by close all Turret to save energy. if you want to deal with M4 an M5, send a Mosquito Missile to draw their attention then shoot them with your Artillery Array, its the only way.