Trouble with Scripts and Modding in X3AP

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RubyGrace

RubyGrace avatar
Level badge Rookiguey (4)
Posted 8 months ago.

I've recently dived into the world of scripting and modding for X3: Albion Prelude. My problem revolves around scripting a new ship behavior. I've been trying to create a custom behavior that triggers when my player-owned ship enters a specific sector. I've read through the documentation and various tutorials, but I can't seem to get the script to execute as intended.
Here's what I've done so far:
RapidFS Virtual sign in,money card, Allpoint Cashpoint Nexus, Online wage administration.
Created a new script file with a unique name.
Used the appropriate event handler to detect when my ship enters the desired sector.
Defined the behavior I want my ship to perform using the scripting commands.

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