Guild Wars 2.. anyone playing?

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Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 11 years ago.

Well just started with it and oh, they changed a lot since Guild Wars 1. Kind-of feels atm that its not really connected, as its so much different. Atm struggling with the combat system. In guild wars, id just target a monster (click or tab (for nearest)) then press space to attack, then followed by some casting. However it seems like you press tab, then a number?

It definitely feels like a big game although, and very overwhelming.

Sinxar

Sinxar avatar
Level badge Cruguey (18)
Posted 11 years ago.

I was looking at it but I think I'll give it a pass for now. I lost interest in GW1 a long time ago, when they introduced heros. Kinda made the multiplayer aspect pointless, even as a good healer monk finding a group was impossible.

I can only assume that it will be the same thing all over again. So whats actually different in GW2? It looks identical from what I have seen of it, just a different story.

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 11 years ago.

Oh, your in for a shock then: a lot has changed since GW1! To be honest: so much has changed it doesnt bare much from GW1. So far im liking:

- Unlike in GW1 where you had common areas to meet people, now the whole game you can join people by wondering into events or their quests,

- Massive open areas to explore with very detailed graphics,

- Loads of tweaks: like preview stuff before you buy,

- Level cap raised to 80!

- Crafting and material finding - a bit like Diablo 3 but you have to find the materials,

Although im not liking:

- Combat system: its changed a lot since GW1. Skill one auto casts (your basic attack), whilst the other 4 you have to press to active: just seems very weird. Maybe it will just take time to get used too?

- No attribute points to assign and move around, kindof like Diablo 3 where things are done for your automatically,

- So far I cant buy any armour that looks different than my starting armour, byt can only find it on drops.


Is it a bad or good game? Its so hard to answer that question. The problem is that the game is so massive, so it will take time to play it thorough.

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Take the below picture, an event came up saying a troll was attacking the farmers so I went over to help, however everyone else got the message too, and a lot of people turned up to beat up the troll. This is what I mean about just wondering into quests (light bluey-green are real other people):

Picture

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[update]

Well they must of done something right - ive spent days play just GW2. I think at first its a bit of shock whats changed, however once you get used too it - it seems not too bad. It dif. dwarfs GW1 in size - in area and mb's! Well.. back to GW2 again...

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 11 years ago.

Well.. It seems Guild Wars 2 must be a good game: I have spent nearly a week in it non-stop. At first its all a bit confusing, as its a big game with lots of changes - so I have only scratched the surface.

The world
Much like Guild Wars 1, the map is massive. Very large areas with lots of detail too. You really need a high spec. system to see Guild Wars 2 in its full beauty. This is the map area (im sure this is not all of it too):

Picture

I pretty sure there are dungeons too, as I think ive found one so far.

Combat system
This was probably the biggest shock to get used too, as its changed quite a bit. Mana as such has been removed from the game all together, now you just have a cooldown time on each skill. Probably the only bad thing is that the amount of skills has been greatly reduced over Guild Wars 1. In GW2 your weapon gives you skills you can use rather than just equipping them from a large list. There are only like 20-40 weapon skills in the game, and 10-15 slot skills (skills your character has). However when getting to level 20+, the smaller list doesnt seem too bad although I do often pick fire staff skills mostly. It just takes some time to get used too.

Collecting / crafting
Crafting is hard to start with as you need to gather enough resources. However after while you can easily spend 30-60 mins every so often trying out new ideas. In GW2 you can work-out new recipes for your crafts by combing items. Take the chef, you find some ingredients then combine them to make a new dish.

Stock-market
Buying and selling now has been kind-of replaced with the stock-market. You can easily sell or buy any item in-game, without leaving the game (like in Diablo 3). Say you found a really good weapon but its not for your class, just right click and pick sell on market. However the market is more cleaver, as it know what kind-of prices you should sell items at, so it makes it a lot easier to buy/sell stuff. This is very useful for ingredients, sometimes your like 1 or 2 short. Just click on it, buy more then run round to the stock-market blokey and collect them. Atm the market has been off-line a few times - just due to the amount of people using it. When it works, its been a real useful feature.

Wondering about
Quite easily you can be doing something, like exploring or getting somewhere to be interrupted by a event.. Hey, look here!?.. something here is happening. So half/most of the time you think, sure why not. Some of these events go crazy. You maybe the only one there, whilst shortly afterwards there could be 20-30 people there fighting along side you:

Picture

Picture

Experience
You seem to get it for doing lots of things, even daily events (like gathering resources). Even in low level areas you can complete missed quests for good rewards. The level cap has been raised to 80.. much better than the previous 20!

So anyway... you know where I am Smile

Sinxar

Sinxar avatar
Level badge Cruguey (18)
Posted 11 years ago.

interesting. I'll eventually pick it up. GW1 really needed some type of auction house. I can't tell you how many 10/10 sundering bowstrings and other perfect upgrades I had to toss to make room in the bank.

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 11 years ago.

Yea, the in-game auction makes it a lot easier. Its more like ebay as it removes the need to actual find a seller personally. All you do is place it on the market for someone to buy, equally you can search for good to buy from there.

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 11 years ago.

Well... ive been playing GW2 quite a lot since I got it a few weeks back. So much so that I havnt really been playing or doing much else on the PC. At first its really great: exploring large new areas, looking at the beautiful landscapes. This includes going under water too - the range of environments is impressive (desert, snow, forest, tech, etc.).

I am now level 77 (out of 80), so im quite a bit into the game to say the least. Yerserday I joined someone (randomly running around) and started killing a few Dredge (intelligent mole-like people). After 30-40mins, everyone shouted: The dragon is here. I ran over there with everyone, to see this:

Picture

Must of been 50+ people there, my pc slowed down to 20fps during the battle.. I had no idea what I was doing - it was a bit overwhelming to be honest.

The bad
Is GW2 perfect? No, its got some faults in it:

Armour - Maybe its my class (Elementalist) however it doesnt really seem to do that much apart from appearance.. and cost a lot of money repair each time im knocked-down. Im a bit peed to see one armour type sold at more or less every armor vendor in the game (apart from the Exotic). In GW1 when reaching new large towns you would get to see some new armour. Does GW2 have that few of armours that only one is sold at the armour vendors? if so, then thats a really big fault.

To be honest, a lot of Exotic armours seem rather unexciting too. Since playing the game, my character has the same looking armour - for me there only been a choice of like 3 or 4 armours, and of them some of them are rather similar.

And dont get me started on armour repairs - in GW1 you never had to worry about it. In World versus World (no idea what I was doing, but its a bit like PvP area) each time I died my amour got broke - stupid eh? It got so costly that it was cheaper for me to remove my armour (didnt seem to do all that much anyway, maybe at most add like 10-20% health/damage) and run naked killing people.

Armour doesnt really seem to do all that much...

Away points - every time you die, you need to teleport to one. However even if your not killed they cost way too much money. Travelling around the map is very costly now for me, which can range up-to like 3 or 4 silver each time. Even warping in the same area can cost me 1 or 2 silver. It shouldn't cost so damn much to teleport around - GW1 never charged you to jump around!!! Its not like money is tha easy to come by, so I shouldnt have to be shelling out 10-20% just on teleporting fees!

Daily events - GW1 did this much better, having 3 or 4 missions you could pick from. This encouraged people to join together and complete missions on hard. In GW2 the daily task (and even monthly task) is there, but its not the same. In the daily task all you need to do is kill 60 odd monsters, of 15 types, gather 20 resources and complete 5 events. However so far the reward has been rather poor, some mystic coins (which dont seem to have much purpose, although ive been keeping them encase), some money and some experience.

Levelling - unlike GW1, the level system has moved up-to level 80; which is much better than level 20 in GW1 (which could be reached in mere hours). In GW2 you seem to get experience for everything in the game, and in the later sections some massive amounts. The later levels move a lot quickly, and by level 60'ish your flying through them like no business.

Skill system - this must be one of the worse points in GW2. In GW1 I could spend hours deciding which skills to mix together to form a new build; from signets, bonds, forms, stances etc. Emitty it did get a bit confusing all the skill classes - it did need shortening.

I always remember testing a build to kill hard monsters solo - which worked! After that it was great to be able to farm things.

However in GW2 the amount of skills has been dropped to like 10-20 skills, and of them some of them are in fixed slots. Skill 6 is your healing skills (you cant move them, unlike GW1) and of them there is like only 4 skills to choose from. Most of them do what they do and arent too exciting.

The Elite skills dont seem all that elite, especially after the cost and massive long cool-downs of like 2-3 minutes! I can summon two dogs for just 30 seconds then I have to wait like 240 seconds for it to recharge. Sometimes they can be killed in mere seconds if they are facing much higher level monsters.

The trait system is a step backwards - in GW1 you can move your points freely in any town or outpost: which allowed you to experiment with skills. However in GW2 once you put a point in, you have to pay to reset any points - why cant you simply remove or add points?

Which brings me onto my last point with the skill system: there is no mixing of class skills any-more. It was great being able to combine say a monk skill set with a warrior. This for me gave Guild wars a unique edge.. However in GW2 this has simply been removed; even if you got a one handed weapon, all I can equip is a focus, not a shield (as its not allowed by a Elementalist).

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All in all, GW2 isnt a bad game. Its graphics and exploring are great. The ability to simply join other people in their quest is very good too. However (abit like Diablo 3) the mechanics of the game has seem to gone a step backwards. I feel GW2 mechanics has gone back worse than Diablo 3 because I can quite easily run around with no armour killing everything - which saves me money on repair bills. Armour only seem to add a small amount of health or damage unlike Diablo 3 were armour is a huge increase (like it should be). Take health, at level 1 all characters have a base 24 Vitality (240 life), and by 80 a base 916 Vitality (9,160). I find an item with +20, or even +50 to vitality and all I get is +200, +500 life (hardly a lot on 9k).

I think I need a break from it probably..

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 11 years ago.

Guild wars 2, when reaching 80
Ive since a long time in GW2 now, reaching the last level 80. Ive explored the world a lot, and reach 56% of world done.
So now I have access to most areas, via a jump... and some okish equipment now.

Daily task
So far, ive never got anything really good. I keep getting mystic coins - which I have no real idea what to do with them. I have looked up recipes for them, however all of them require a lot of resources to produce something. The daily task doesnt encourage people to complete missions together like GW1, as its done solo (gather some resources, kill 60 monsters (of 15 types) and complete 5 events).

Dungeons
Ive touched on just 2 of them; completed one and had ago at another last night. To be honest, I had no clue what was going on. It looked good, but what the heck was going on? Sometimes id be casting away, when for no reason I get hit and would be knocked-down and die (in the matter of half a second). Other times you would attack one monster, and a whole army would come and wipe everyone out (pulling doesnt seem to work very well). When you finally kill the boss (after like 10-20mins of attacking, which is kind-of boring) I usually find nothing very good... nothing I couldnt get by killing a few monsters in a level 80 area.

I found it very hard to even get into a group in the first place; people often stand around the entrance saying nothing or LFG.. simply as there is no looking for group window like in GW1. Which seems a step-backwards.

Level 80 areas
These area are the hardest in the game, however most of these area offer no missions to do, just group events: which often play over and over. I cant count how many times ive escorted some troops to a town. All I seem to be doing there is repeating events, and collecting omnomberry's.

What I end up doing now
Well.. when I get fed up of killing the same monster over and over, or completing the same event over and over (in the 80 areas), I started to travel back to the unfinished areas to finish off missions. Most of them can be done via killing something, who after let you buy something. However being 80, nothing they offer is any good now: im just doing it to finish off the area.

I am a bit disappointed in the choice of armour, none I really like so far. Town-clothes.. whats the point?

I did spend 30mins waiting for some dragon to turn-up, who never did... that was disappointing.

I did try the personal quest: The Source of Orr but just keep dying on that. After-which the boss regenerates all his health, and even all the monsters come back.. no fun. pretty much said.. screw that.

So at 80, im either repeating events, killing the same monster over and over, going back to missed unfinished areas, waiting for dragons who dont turn up (no idea when) or looking for people for dungeons then dying a lot..

Sinxar

Sinxar avatar
Level badge Cruguey (18)
Posted 10 years ago.

It is a bit late I guess, but I just got this. Have you played since posting this topic? Got it on sale on amazon for $35 (Heroic Edition, whatever that means) if anybody is looking for it.

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 10 years ago.

hey sinxar, no - I stopped playing it a while back. Since I hit level 80 and mapped the world to 100%, there isnt much to do. Maybe things have changed now, but at the time it got boring. Items where either easy to get (ie. the rare ones), or way too much (requiring months worth of grinding). I really hated how every armour, weapon, shop guy sells the exact same thing. In GW1 there was a point in reaching new towns/cities - to get new skills & armour. Plus it didnt help there was only like 4 or 5 places with level 80 monsters, most being recycled. I also usually only used 2 or 3 skills (fire, staff) on my sorceress which wasnt all that fun. The range of skills had been completely nerfed from GW1, meaning no more mixing of skills.

Just before I left, they added some faction thing, but meant you kept playing the same areas over and over. It would also only allow you to enter if everyone had the same faction level, which often meant the game was anti-social, as parties for the lower-tiers were near impossible to find. I think they were talking about changing that although.

ps. to be honest Tera is a lot, alot better. It is also free-to-play, without any real bad draw-backs. Sure you can buy things from the store, but you dont need to.

Sinxar

Sinxar avatar
Level badge Cruguey (18)
Posted 10 years ago.

4 days later and it is finally finished downloading. That was a nightmare. So my first impressions are pretty much the same as yours was. Combat is really weird to me. Tried a necromancer first... yea I didn't get it to say the least. I deleted that toon and moved to another server where my bro and his wife plays. Made a warrior to learn the game with and now it seems to be much less complicated lol. Keep getting gold medals in those world events that pop up. But considering i'm still in noob land I guess those gold medals don't mean much.

Sinxar

Sinxar avatar
Level badge Cruguey (18)
Posted 9 years ago.

The megaserver system is the best thing to happen to GW2 IMO. It is so unusual to see people in the world doing stuff. There are actually people in Orr doing events!

I cant get to the feature page for today's update. Have you tried it yet Roguey?

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 9 years ago.

The megaserver system is the best thing to happen to GW2 IMO. It is so unusual to see people in the world doing stuff. There are actually people in Orr doing events!
- Sinxar

It can be both good and bad; its good at making maps more populated (events are now much busier), but it doesnt help when you want the map emptier (rare but sometimes you want less people). However now the world-events are sync, its very good seeing people gather together to fight world-bosses. Although Its has caused havoc on the European servers - can you speak english?!?

I cant get to the feature page for today's update. Have you tried it yet Roguey?
- Sinxar

Its cos the Festival of the Four Winds is on. And yes, I spent today there getting enough the Festival achievements. I did a few of the Queen's ones, but my main focus was Festival (I wanted the 1,600 tickets).

This Festival has kind-of screwed up my normal farming run, didnt hardly collect much. The bigger things ive been posting on youtube (like reaching 200g, and 4,500 achievement points). I also need to get back into the fractals, I was on 49.

[update] I got Mini-Panda now;



j0lt

j0lt avatar
Level badge Boneguey (9)
Posted 7 years ago.

I got it when it first came out, it was good as far as MMORPGs go, but I'm not a big fan of skill-bar style gameplay. Haven't touched it since the big expansion came out. Kinda miss my Charr Engineer now though...

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