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Generals » News » Patch 1.4 is alive!

Patch 1.4 is alive!

Wednesday 12th March, 2003 · Comments 0 comments
Posted by Mats0174, .

It's finally up, the patch against disconnectors. But not only that of course!

Version 1.4 - 3/10/03

Issues addressed:

- Changed the rules for disconnections. Now, only the players who disconnect from the game or physically lose their connection to the Internet are charged with a disconnect.

- Added a new three-minute rule on Generals online. Now, online matches need to be played for over three minutes in order to record a win, loss, or disconnect. This is to discourage players from artificially bolstering their rank and stats through a dummy account.

- Fixed occurrences of the same game appearing multiple times in the lobby. Generals now actively removes duplicate games in order to make finding and joining matches easier.

- All the chat rooms in the custom match lobby now have their own dedicated list of active games.

- Fixed improper disconnections from the game lobby. You should no longer see the "Lost connection to Generals online" error when your connection is still active.

- Fixed language filter stability.

- Added a new command line for mod developers that lets Generals run user-created content. Simply add the "-mod" command line after the generals.exe target path, followed by the name of any user-created .big file or user-created directory. The correct path would like this: "C:\Program Files\EA Games\Command and Conquer Generals\generals.exe" -mod MyGeneralsMod.big. All user-created content must be placed in the "Command and Conquer Generals Data" folder within your "c:\Documents and Settings" directory.

- Fixed the missing artwork for the "random private" rank in Generals online.

- Fixed the rank hack where some players appear to have a higher rank than they should.

- Increased the allowed time for game to negotiate matching between players.

- Fixed some instances of the "serious error" crash.

- Added a new 4 player Multiplayer Map: Rogue Agent

- Implemented the following balance changes:

? Tunnel Network build speed increased from 5 seconds to 20 seconds.

? Marauder hit points increased from 430 to 490.

? Stealth Fighter hit points increased from 120 to 140.

? Explosion damage done by Chinese Nuke Tanks when they are destroyed is reduced from 25 to 10.

? Nuke Cannon changed so it moves the same speed when damaged, not faster.

? Aurora speed increased from 90 to 120 after it drops its bomb. Damaged speed increased from 60 to 120.

BobaDeath told me Aurora's are nearly invincible now!