Big 1.5 update!
Sunday 30th March, 2003 · 0 commentsPosted by Mats0174, .
The problem slowing down the patch its release is solved according to Harvard, 1.5 should be out soon!
Dear C&C Generals players,
We have fixed the remaining issue (was a logging in problem exclusive to 1.5 but not present in previous patches) and are wrapping up testing.
We've put it through the ringer and should be ready to release very early next week. It looks to be Monday but we're doing further testing and it is possible it'll be delayed if something unforeseen pops up. We don't expect any problems though.
Thanks for your patience. We're working hard for you and will continue to watch the boards, etc. We'll keep you posted with any plan changes.
1. STAT RECORDING INACCURACY: Made sure the online stats are tracked correctly. Initial disconnecting players will be tracked and wins/losses will be correctly tabulated. One note to remember: At the Disconnect Voting screen players MUST wait for the count down to finish. A player that exits this screen before the count down is done will receive a disconnect. Also, the voting button has been removed from any 2 player game Disconnect Screen.
2. US BARRACKS EXPLOIT: Lowered the number of Rangers that appear after a US Barracks is destroyed.
3. BUGGY MISSILE TRACKING AFTER UPGRADE: Made sure the missiles continue tracking targets after the player upgrades the Rocket Buggy.
4. RELOADING COMANCHES, ROCKET BUGGIES: Made sure the Rocket Buggy and the Comanches can reload reliably.
5. GLA FAST BUILD BUG: Fixed exploit that allowed multiple Workers to speed structure build times.
6. DOUBLE PLANE WEAPONS CAUSE INCORRECT DAMAGE (All planes): Made sure that targets take damage correctly when multiple ordinances hit a target simultaneously.
7. SOME USERS ARE SEEN IN THE WRONG GAME LOBBIES: Fixed this so that ?phantom? users wouldn?t be seen in misc. lobbies.
8. COMP STOMPS ADD TO RANKINGS/STATS FIX: We no longer allow stats additions if there is a computer opponent involved in an online game. A comp stomp is considered a null game (but fun!)
9. GENERAL BALANCING ISSUES:
? Bug fixed in MiG damage code where upgraded napalm did too much damage to targets.
? GLA Bomb truck health up from 220 to 250.
? Worker health up from 100 to 140.
? Tunnel Network gun damage increased from 10 per shot to 15 per shot.
? Overlord build time increased from 20 to 25 seconds.
? Scorpion Tank now builds in 10 seconds instead of 14.
? GLA Arms Dealer build up time decreased from 50 to 40 seconds (ini seconds, not game seconds.)
? Tunnel Network Build Time improved from 20 seconds to 15 seconds (ini seconds, not game seconds.)