Hi, first of all: Thank you for your wonderful Website that has helped me countless Times by now.
I am especially glad to see the ship database being back an rolling.
Just one question: Could you also include a column for "Missile Launcher Slots" so that Ships with launchers are easy to find and compare?
Once more, thank You for Your time and effort and max the holy threedimensionality be with you!
TheSylance
Request: Launcher slots in ship database
TheSylance

Tropguey (5)

Tropguey (5)
Posted 1 month ago.
Roguey

Rebelguey (24)
Rebelguey (24)
Posted 1 month ago.
hi there,
Ive done some work on the section.. hopefully including launcher count. It needs checking more - im not sure its 100% correct. I just ran out of time for the moment, if you could let me know - always helps another person checking stuff
btw: you may need to clear out your browser cache to see the changes.
Ive done some work on the section.. hopefully including launcher count. It needs checking more - im not sure its 100% correct. I just ran out of time for the moment, if you could let me know - always helps another person checking stuff

btw: you may need to clear out your browser cache to see the changes.
TheSylance

Tropguey (5)

Tropguey (5)
Posted 1 month ago.
Wow, that response was way faster than i expected it to be, thank you!
As far as I can see the only mistake is concerning the Yasur and its iterations as far as I can check (I only own a Mk1.) as it only has [Bran / Advanced] slots, that can not use any Launchers.
On that note: Maybe you should also add something to clarify that the "Wep"-integer includes Main-Guns AND Launcher slots. So a Ship like the Thresher for example has 3 Weapon slots, but two of those are for a 2-Pack of launchers and only one is a gun.
But the List makes it seem as if there are 3 main guns + 8 Turrets + a 2-Pack of Launchers.
Or maybe it would be better to have the slots devided into "Main Guns","Turrets" and "Launchers" ?
As far as I can see the only mistake is concerning the Yasur and its iterations as far as I can check (I only own a Mk1.) as it only has [Bran / Advanced] slots, that can not use any Launchers.
On that note: Maybe you should also add something to clarify that the "Wep"-integer includes Main-Guns AND Launcher slots. So a Ship like the Thresher for example has 3 Weapon slots, but two of those are for a 2-Pack of launchers and only one is a gun.
But the List makes it seem as if there are 3 main guns + 8 Turrets + a 2-Pack of Launchers.
Or maybe it would be better to have the slots devided into "Main Guns","Turrets" and "Launchers" ?
Roguey

Rebelguey (24)
Rebelguey (24)
Posted 4 weeks ago.
As far as I can see the only mistake is concerning the Yasur and its iterations as far as I can check (I only own a Mk1.) as it only has [Bran / Advanced] slots, that can not use any Launchers.
- TheSylance
- TheSylance
Thats very strange, when checking the xml for the ship it has the tag missile on all 4 guns. Did this change in v9?
<connection name="con_weapon_02" tags="weapon small platformcollision standard combat venture missile symmetry symmetry_left symmetry_1 "/>
<connection name="con_weapon_04" tags="weapon small platformcollision standard combat venture missile symmetry symmetry_left symmetry_2 "/>
<connection name="con_weapon_01" tags="weapon small platformcollision standard combat venture missile symmetry symmetry_right symmetry_1 "/>
<connection name="con_weapon_03" tags="weapon small platformcollision standard combat venture missile symmetry symmetry_right symmetry_2 "/>
<connection name="con_weapon_04" tags="weapon small platformcollision standard combat venture missile symmetry symmetry_left symmetry_2 "/>
<connection name="con_weapon_01" tags="weapon small platformcollision standard combat venture missile symmetry symmetry_right symmetry_1 "/>
<connection name="con_weapon_03" tags="weapon small platformcollision standard combat venture missile symmetry symmetry_right symmetry_2 "/>
On that note: Maybe you should also add something to clarify that the "Wep"-integer includes Main-Guns AND Launcher slots. So a Ship like the Thresher for example has 3 Weapon slots, but two of those are for a 2-Pack of launchers and only one is a gun.
But the List makes it seem as if there are 3 main guns + 8 Turrets + a 2-Pack of Launchers.
Or maybe it would be better to have the slots devided into "Main Guns","Turrets" and "Launchers" ?
- TheSylance
Indeed.. hmm, thinking the best way to do it. The trouble is some points can fit missiles or guns .. so how I count that? a weapon or launcher?
TheSylance

Tropguey (5)

Tropguey (5)
Posted 4 weeks ago.
Thats very strange, when checking the xml for the ship it has the tag missile on all 4 guns. Did this change in v9?
- Roguey
- Roguey
Hi, the First Screenshot below shiws the weapon selection a Yasur MK1 is offered at the argon wharf in Argon Prime at +28 Reputation.
No Missiles. Maybe "venture missile" is just their way of stating "Bran" in the .xml
Indeed.. hmm, thinking the best way to do it. The trouble is some points can fit missiles or guns .. so how I count that? a weapon or launcher?
- Roguey
- Roguey
I have found 0 ships that can select missile OR guns for a given slot, except of turrets of course.
But main guns/missiles is always a unique slot by now.
I have created sreenshots of at least the M-Class ships AND the Yasur so you can see yourself. So just substract the "Launch Slots" from the "Wep Slots" and it should be correct.
Screenshots
TheSylance

Tropguey (5)

Tropguey (5)
Posted 1 week ago.
are you still alive? *poke*
Roguey

Rebelguey (24)
Rebelguey (24)
Posted 1 week ago.
are you still alive? *poke*
- TheSylance
- TheSylance
hi there, sorry - i am still around. Ive just been quite busy and its so hot in the UK, so not been ideal to sit-down to code. I do appreciate the pictures, as I will go through and check things.
TheSylance

Tropguey (5)

Tropguey (5)
Posted 1 week ago.
hi there, sorry - i am still around. Ive just been quite busy and its so hot in the UK, so not been ideal to sit-down to code. I do appreciate the pictures, as I will go through and check things.
- Roguey
- Roguey
No reason to apologize! I'm glad to hear you're fine.
Roguey

Rebelguey (24)
Rebelguey (24)
Posted 1 week ago.
hi there, sorry - i am still around. Ive just been quite busy and its so hot in the UK, so not been ideal to sit-down to code. I do appreciate the pictures, as I will go through and check things.- Roguey
No reason to apologize! I'm glad to hear you're fine.
- TheSylance
No reason to apologize! I'm glad to hear you're fine.
- TheSylance
Yeah, im fine - thank-you for asking (hopefully you are okay too). As for us in the UK - we arent used to the heat (27-30c all the time), with 36-37c (not sure if we got another heatwave coming soon). Its something ill will get to
TheSylance

Tropguey (5)

Tropguey (5)
Posted 1 week ago.
hi there, sorry - i am still around. Ive just been quite busy and its so hot in the UK, so not been ideal to sit-down to code. I do appreciate the pictures, as I will go through and check things.- Roguey
No reason to apologize! I'm glad to hear you're fine.- TheSylance
Yeah, im fine - thank-you for asking (hopefully you are okay too). As for us in the UK - we arent used to the heat (27-30c all the time), with 36-37c (not sure if we got another heatwave coming soon). Its something ill will get to
- Roguey
No reason to apologize! I'm glad to hear you're fine.- TheSylance
Yeah, im fine - thank-you for asking (hopefully you are okay too). As for us in the UK - we arent used to the heat (27-30c all the time), with 36-37c (not sure if we got another heatwave coming soon). Its something ill will get to
- Roguey
Lol never mind, I'm from Germany and your heatwave is traveling towards us.
As did the last two. So I know what you're talking about.
1
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