News


New galaxy map

Sunday 28th March, 2021 · Posted by Roguey · Comment 0 comments
During the past few days ive been working on updating the X4 map. I felt the old map was too small (hard to read) and was lacking information, such as shipyards locations, faction ownership etc. Its not been easily - as map is solely built from the gamefiles, and I had a hard time finding some of the data.

I was planning on updating the whole section before uploading the the main site, but I felt the new galaxy map was too useful to hold back. It may be days or even weeks to update the whole section, depending how complex things get. The next thing I want to improve is the cluster maps; instead of showing a dot where each sector is, I want to make it more like the in-game map.

Anyway, I hope you find the new galaxy map is useful.

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The recent shut-down of the X4 site

Friday 19th March, 2021 · Posted by Roguey · Comment 7 comments
As you many of seen, the X4 site has been off-line for a couple of days. This wasnt something I wanted to do; the whole reason to create content is to help people whether its a map, stats or just advice or tips. As you can imagine creating content takes many hours, from design, coding, testing and updating. To the end-user everything should just work, regardless of the amount of parts behind the scene.

When the X4 site was created it was designed to use the same files as the game; remember that X4 has been created by a team of developers and my X4 site is only by me. When Split Vendetta was released, support for DLC patching was added. I know most of this doesnt really matter to you, but hopefully gives you an idea of how much time is spent coding.

So recently big update was released (v4.0) and the second DLC - Cradle of Humanity. I had been following the progress of both of these - making time to revisit X4 and start adding/updating content. Days went past and nothing happen. So it looked like we been forgotten about again. We were forgotten about during the Split Vendetta release (only getting a copy after someone contacting them on our behalf). This put a bit of a downer on the first DLC for me.

Every so often I check around to see whats happening - some guys were saying that the shield stats were wrong in the ship pages. So I started looking into why; found out that I was counting shields part of a group, so fixed it. At this point I was thinking it was sad that I cant add the Cradle of Humanity content. They really forgotten about me again?

At this point I wondered if anyone really cared about the site, so I shut-down the X4 site. Its not something I wanted to do, the whole reason to create content is to help others out. I dont want to spend time writting code to block content, nor spend countless more hours developing/updating content if no one is that bothered about it.

After a few days and have recieved many supporting messages including one from Egosoft (Cradle of Humanity content should be added soon now). Hopefully we can put all this behind us now and get on with enjoying the game, creating content and having fun. You guys are the best and one of the reasons I do this. I am sorry for the recent down-time. I hope you all stay safe and well!



X4 v4.0 and Cradle of Humanity release today

Tuesday 16th March, 2021 · Posted by Roguey · Comment 1 comments
Today marks the release of v4.0 update for X4. The update includes lots of new featrues such as Terraforming planets, improved fleet control, a new emergency eject feature and many more features. A full change log of v4.0 can be found here. The only negative is that the updated ventures wont be ready at launch, but hopefully should be online within a few weeks.

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However v4.0 isnt the only thing being released by Egosft today; the longly awaited Cradle of Humanity DLC is too. The new DLC adds two Terran factions, ships, equipment and new locations to explore.

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And finally, Egosoft are also doing a Midweek-madness event on Steam. In this event you can pickup some of the older titles (and base-game X4) at an reduced rate. You can see the event here.



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