v9.0 stats back on site now

Saturday 20th June, 2026 · Posted by Roguey · Comment 16 comments
When v9.0 released, it caused a lot of problems for me behind the scenes - as you may of seen. Many of the formulas I was using were wrong, and code had to be updated to support the new patch. Today I had bit of a break-through - I managed to solve most.. if not all of the problems myself. I am glad to say (finally) all the pages should be up and running. You will notice a few bits of extra information here and there too. The engine page has lot more information - including forward and reverse numbers! I still plan on adding more, let me know if you see any problems.

The next job will be improving the weapon pages. I think some of the numbers are a little off here and there - like DPS.. However, something for another day.

As for Egosoft, I have been having a lot of problems contacting them recently. Most of my emails appear never to get there (looking like they were ignoring me). I did get one reply from them (which had some useful tips). On the whole, it looks like I cant contact them at all; with 4 possible emails going missing. Hopefully this is sorted quickly.

[Update: 21st] Ship page now has selectable columns.. and more of them!



X4: Foundations, v9.00 Out Now

Wednesday 10th June, 2026 · Posted by Roguey · Comment 4 comments
Egosoft have been busy once again, updating X4 to v9.0. This update contains lots of changes such as combat improvements, Kha'ak recycling, ship visual / modularity changes, ship priority orders, showroom module and much-more (a complete list of changes can be seen here). This update rebalances a lot of ships, weapons, shields etc.

So, I have started to update the site with the new data. However, I am having a few problems with some of the pages (mostly around ships and engines). Egosoft changed the thruster and engine formulas, so now many of my numbers dont tie up with theirs (I did even notice a parameter called jerk.. yes, jerk is a real thing in the game-files). For now those pages will remain at v8.0 until I know what the new formulas are. I cant really guess them, as this what the formulas look like for older versions of the game;

// forward thurst - or top speed                
max_forward_speed            = (engine_data[engine_id].fwd_thrust * ship_engine_count) / ship_fwd_hull_drag;
                        
// max forward acceleration
max_forward_acceleration    = (engine_data[engine_id].fwd_thrust * ship_engine_count) / ship_mass;
                
// travel speed        
max_travel_speed            = (((engine_data[engine_id].fwd_thrust * engine_data[engine_id].travel) * ship_engine_count) / ship_fwd_hull_drag;


Anyway, I hope you enjoy the new update. Here's a video showing some of the new features;






Diplomacy Update and Envoy Pack

Wednesday 10th September, 2025 · Posted by Roguey · Comment 3 comments
Today marks another milestone in the development of X4, the Diplomacy update (v8.0) and the release of the Envoy Pack (mini DLC).

The free update looks to include many new features and updates to the game, like the new Diplomacy system. One major update is that the map has been tweaked. Its much easier to read now, it was getting rather busy. A full change-log can be seen here.

Egosoft arent finished yet, also the mini DLC: Envoy Pack is released too. The adds some more content to the game: two new frigates, plot and a new sector to explore.




The site has been updated to include the new content. I must say thanks to Egosoft for their continued support, and good luck with the new content!



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