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Ship build section back

Sunday 28th April, 2019 · Posted by Roguey · Comment 3 comments ·
For the past few days ive been working on the Elite dangerous ship section. I wanted to improve the design, as I felt it could be better. I will keep improving the design, as I feel it could be tweaked more.

The other thing ive been working on is the ship build section. In the past ship-builds used a single code to equip a ship (weapons, utility, sub-systems and internal compartments). Later on I added a second code for power priory (ie. 1, 2, 3, 4). This worked fine for awhile until the April update were every ship received a extra one or two internal compartments. This meant every build on the site wouldnt align; the extra compartments made the code longer at the start (as didnt expect extra internal compartments on ships). So what ive done now is to split the equipment code into four, and each section has the power priory within. This means in the future if extra spaces are added to ships, it wont effect the other sections. If extra compartments are added in the future (like the April update), I could add the new compartments to the relevant code (at the end), then re-order item on the ship page (so if say a class 4 slot was added, it would go at the end, but re-order the class 4 slot on the ship pages). This would allow me to add extra compartments (if required), unlike my previous method ( extra compartments affected the whole code).

Anyway, hopefully that explains the recent changes and why I had to delete the existing ship builds. Please let me know if you have any feedback or suggestions. many thanks,



The April update

Thursday 25th April, 2019 · Posted by Roguey · Comment 1 comments ·
A few days ago an update for Elite & Dangerous was released; entitled as the April update. This update is aimed at making the game easier for new players, as Elite can be daunting for new players. So what Frontier have done is to update the GUI, add two new modules (Super-cruise assist and the Advanced Docking computer) and create a new beginner area. The new beginner area should be friendlier, allowing new players to get some footing in the game before heading out into the more hostile universe.

For existing commanders you may find an some extra internal slots on your ships. This is to give you more space to fit the new modules - if you choose to do so. Other that this update doesnt add much for existing commanders, as its primarily geared for new players.

I did think this would of been a good time to add multiple commander saves. This would of allowed many of us to start again but keep our existing progress. Starting again is inconceivable for many of us - simply too much time and effort has been spent with our current save, to delete it. There is no way that I will be starting again. This is a shame because I did think about creating a new beginner guide either on here or youtube.

Anyway, I will be adding the new modules to the site shortly, but the additional internal slots as presented me with a problem. The extra internal slots has effected my share-code, meaning all existing builds will not align when the new ship stats are uploaded. Being the case, I am thinking of changing the share-code works so this wont be such an issue in the future, but this will mean every build in the ship build section will have to be deleted. This isnt something I want to do, but dont see no other option.

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Chapter 4 – v3.3 now out

Tuesday 11th December, 2018 · Posted by Roguey · Comment 0 comments ·
Today marks the day when v3.3 of Elite Dangerous has launched. The new update includes changes to the exploration and mining systems, improved UI, two new ships (Krait Phantom and the Mamba), squadrons, an upgraded Lighting system and lots of other things too. A complete list of changes can be found here.

Which part of the patch are you looking forward to most? Are you rushing to create your own squadron? test out the new ships? or something else? let us know.

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