September Update out now

Friday 20th September, 2019 · Posted by Roguey · Comment 0 comments ·
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A couple of days ago, a new update rolled out for Elite Dangerous; entitled the September update. In this update we see 3 main things;

The first being a new starter experience - in the form of a fully voiced tutorial by the instructor Theo Arcosta. The tutorial explains the basics of the game including; basic flight controls, navigation, hyperspace travel and docking. This is a nice feature and should help new commanders get into the game. I do feel Elite can be very confusing for new commanders, and this should really help. I think Frontier should of gave us multi-able commanders saves, as they only way I can test the beginning of the game again is to either wipe my save (and loose all my progress), or buy another account. I would have probably created a video explaining the start of the game otherwise.

The second feature - a new livery system (ship appearance), allows you to change the appearance of your ship in the main menu. So no longer do you need to be docked at an station to change it. This will be welcomed news for any deep explorer, where there are no near-by stations. I feel this feature might be used by some, but isnt that required. I guess it depends how much you use the livery system.

And finally the third change - ARX. In the past the only way to get new paint-jobs, ship kits, bobbleheads etc. was to pay for them in the store, with real money. Instead, now commanders will will use in-game Virtual Currency called ARX. ARX can be either brought in the store (for real money), or earn in-game (up-to a maximum of 400 ARX a week);

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This means commanders can now buy paint-jobs, ship kits, bobbleheads etc. without using real money. This is surely good news to some commanders, who have wanted certain items from the store, but didnt want to spend real money.

I am not a fan of the store but understand it supports the game. I do find it somewhat frustrating owning the Life Time Pass (LTP) but having to buy cosmetic items too. Originally the LTP was for a bunch of expansions, which seems unlikely now. I dont really understand what the Life Time Pass was for.

Anyway, if you have any thoughts or comments, please leave them below.

Ship build section back

Sunday 28th April, 2019 · Posted by Roguey · Comment 3 comments ·
For the past few days ive been working on the Elite dangerous ship section. I wanted to improve the design, as I felt it could be better. I will keep improving the design, as I feel it could be tweaked more.

The other thing ive been working on is the ship build section. In the past ship-builds used a single code to equip a ship (weapons, utility, sub-systems and internal compartments). Later on I added a second code for power priory (ie. 1, 2, 3, 4). This worked fine for awhile until the April update were every ship received a extra one or two internal compartments. This meant every build on the site wouldnt align; the extra compartments made the code longer at the start (as didnt expect extra internal compartments on ships). So what ive done now is to split the equipment code into four, and each section has the power priory within. This means in the future if extra spaces are added to ships, it wont effect the other sections. If extra compartments are added in the future (like the April update), I could add the new compartments to the relevant code (at the end), then re-order item on the ship page (so if say a class 4 slot was added, it would go at the end, but re-order the class 4 slot on the ship pages). This would allow me to add extra compartments (if required), unlike my previous method ( extra compartments affected the whole code).

Anyway, hopefully that explains the recent changes and why I had to delete the existing ship builds. Please let me know if you have any feedback or suggestions. many thanks,

The April update

Thursday 25th April, 2019 · Posted by Roguey · Comment 1 comments ·
A few days ago an update for Elite & Dangerous was released; entitled as the April update. This update is aimed at making the game easier for new players, as Elite can be daunting for new players. So what Frontier have done is to update the GUI, add two new modules (Super-cruise assist and the Advanced Docking computer) and create a new beginner area. The new beginner area should be friendlier, allowing new players to get some footing in the game before heading out into the more hostile universe.

For existing commanders you may find an some extra internal slots on your ships. This is to give you more space to fit the new modules - if you choose to do so. Other that this update doesnt add much for existing commanders, as its primarily geared for new players.

I did think this would of been a good time to add multiple commander saves. This would of allowed many of us to start again but keep our existing progress. Starting again is inconceivable for many of us - simply too much time and effort has been spent with our current save, to delete it. There is no way that I will be starting again. This is a shame because I did think about creating a new beginner guide either on here or youtube.

Anyway, I will be adding the new modules to the site shortly, but the additional internal slots as presented me with a problem. The extra internal slots has effected my share-code, meaning all existing builds will not align when the new ship stats are uploaded. Being the case, I am thinking of changing the share-code works so this wont be such an issue in the future, but this will mean every build in the ship build section will have to be deleted. This isnt something I want to do, but dont see no other option.

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