Are m'7s worth buying???

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Rassyu

Rassyu avatar
Level badge Stickguey (8)
Posted 12 years ago.

ive been wondering lately if M7's are worth buying,im new to X3 and im at that point where i need bigger ship's(last patrol mission i did i solo killed 135 xenon ships,there where alot of M6's 2 or 4 M7's and 1 J!!!and no friendly ships to help had to wait like 1 hour for them to show up becuz they massed up at the en and could not kill 4 M6's and 1 M7's with there M3 and M4 escorts.)nowive been looking into M7's and some are tempting but here is where i wonder if i should get one,the guns i can buy are all made for M2's or M1's so i would run out of energy in about 10 sec's or i can put some M3 guns on it but then i could just buy a few M'3s and it would total up to more firepower.So are M7's worth buying????

P.S.:for those wondering how i solo killed an M1 and those M7 i have an M8 and put 30 tomahawk's in the M1 and 6 to 8 on the M7's.

cjm3fl

cjm3fl avatar
Level badge Instruguey (13)
Posted 12 years ago.

I can't speak about AP...don't have it yet.
But I've read that it's a lot like TC (that I've been playing).

Many people that play the later releases of X3 games wind up using an M7 as there personal ship.
I'm one of those...a Tiger, the Geneva.

As you've found out, missiles can play a big part in battles.
Besides a nice weapons' load-out, I carry a large selection of missiles in my M7.
There's something nice about being able to "reach out and touch" someone with a few Fire-storm torpedoes!!!

I've looked at the ships available for AP. Seems all the BIG ships from TC are available in AP.
Most will tell you that a Panther (which can carry 24 fighters) is a great ship. I agree and have 2 in my fleet.

The one thing that takes away from this ship, in my opinion, is that there are no 'main guns'--the ones you get to aim and fire. But with all turrets commanded to 'attack my target' this isn't the much of an issue.

I would tell you that your probably at a the time to start looking to add an M7 to your fleet.
There are plenty of weapons that don't reduce your energy too much.
I only have energy problem with close-in, heavy combat situations, against multiple targets...but I still have missiles.

I load out my M7 with different missiles.
A few that are good for M5's, one that work great against M4's, M3's, TS's, and TP's.
I never leave port without a good load-out of the "heavies" like Hornets, Fire-storms, Hammerheads, and Torpedoes.

If you liked the damage you did with your M6...you might want to check out one of the M7M's.
Missile frigates (I consider all M7's as Cruisers myself) that carries great heavy missiles, marines for boardings, and boarding pods to get your grunts to target.
I acquired 2 Carracks using one of my M7M's.
And an M7M, with some M8 escorts, can be a formidable offensive force.

Yea...it's always a good time to check out M7's.

Welcome to the site....
And big congrats on our massive kill score Beer

It's not what someone has done..it's about what they are about to do!
Rassyu

Rassyu avatar
Level badge Stickguey (8)
Posted 12 years ago.

ok thx for you're imput,ill start saving for one i was thinking about the boros thresher,i like having 10 main guns and i already have em that J i killed droped 7 photon pulse cannons and i bought 3 last night.

so ya ill try it out then.

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 12 years ago.

Hard to say really - depends what you like, as M7's are a mix of M6 and M1/2's. However because of this mix they dont lead in any set role. M1/2 are very slow (speed and tuning) and can make them a little boring to control for some.

M7M however are completely different, fill them with missiles and go wipe out an sector - or board something Smile

Rassyu

Rassyu avatar
Level badge Stickguey (8)
Posted 12 years ago.

yes was considering one of those to just take some ships but i have a question about bording,do i lose rep if i steal a ship from a faction and do i need to waer it down or i just launch the boarding pod and the marines go to work?

dutzan

dutzan avatar
Level badge Skillguey (7)
Posted 12 years ago.

After I made enough credits doing missions with the Centaur, I bought an Griffon Sentinel as my first M7 ship. It attracted me because it's small, faster than some others and it could carry 9 ships - which was great, since at the time I also enjoyed capping pirate fighters in maelstrom. It's also small and maneuvrable enough. I never had any trouble running out of energy no matter what lasers I mounted on it, thing is it had only 4 main weapons and 4 more placed on forward turrets. But it was great since I set them to missile protection and I almost never had to worry about missileswith it. The rest of the turrets would cover it pretty well against fighters while I focused on the bigger objectives. Was fun engaging a carrack or something bigger, I would keep moving sideways avoiding the capital ship's big guns and hearing the enemy fighters dieing.
After that I got a Cobra with which I capped many ships. Eventually caped me the best M6+ ever, the Hyperion... loved it so much I made it my player ship as it could mount the same 8 main guns and it was fast and nimble as a fighter. Anyway, it's totally worth upgrading to an M7, in my case especially because of the shields and turrets.

Oh, and about the thresher.. I bought one a week ago because I wanted a ship with direct control over the photon pulse cannons. Well, after I fully equipped and upgraded it, I was pretty disappointed. You can barely aim those things because of the way they're mounted, and I could rarely hit even a big ship as an M7. Really didn't like that ship. And it ran out of energy pretty fast with 10 PPCs as I equipped it.

Edit:
About capping with cobra, yes, you do loose reputation just as if you would destroy the ship. And you need to get the shields under 5% to initiate the capping and keep them there until your marines cut through the ship and start fighting. I also scan the target to see what it has on board, like hull polarising, internal sentry lasers, advanced firewall, marines. I recently capped an M2 with all those things aboard it, but I kept hitting it and damaging it until they were all destroyed.

cjm3fl

cjm3fl avatar
Level badge Instruguey (13)
Posted 12 years ago.

The shields of your target need to be below 10% before the boarding pods will launch.
They have to remain below 10% or the boarding will fail.

There are ways around losing rep during a capture.
You can tell your target your sorry for the attack, just as your marines start to hack the computer core.

Taking a target outside of one of "it's" sectors is a way to avoid pissing anyone off.

If you get an M7M and go ahead with boardings....remember to "save your game" before you begin the attack.
It has saved me marines, missiles, and accidentally destroying my target TOO MANY times.

It's not what someone has done..it's about what they are about to do!
Rassyu

Rassyu avatar
Level badge Stickguey (8)
Posted 12 years ago.

Oh, and about the thresher.. I bought one a week ago because I wanted a ship with direct control over the photon pulse cannons. Well, after I fully equipped and upgraded it, I was pretty disappointed. You can barely aim those things because of the way theyre mounted, and I could rarely hit even a big ship as an M7. Really didnt like that ship. And it ran out of energy pretty fast with 10 PPCs as I equipped it.
- dutzan


Ok thx for the info about the thresher my first game was with the terran's and hated the katana for that reason the guns are too spread out and miss you're target at both the front end and rear end....that kindda disapoints me about the thresher.

and thx for the info about boarding.

so i have alot to think about while i make some money for a new ship,thx all who helped me here.

dutzan

dutzan avatar
Level badge Skillguey (7)
Posted 12 years ago.

Heh, if you hated katana shooting more regular guns whith that spread, I think thresher was worse, considering that you can't shoot the photons like regular guns in a stream of projectiles. They load up while you keep the key pressed, and their projectile speed is pretty awful. Hell, my boreas automated frontal turrets could hit enemy fighters coming straight at me but I couldn't with these.

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 12 years ago.

I would say the rep lost isnt too bad (when boarding) - usually an odd kill mission or so can restore your rep. Although if you do board, do it in sector without police, otherwise they will attack also.

cjm3fl

cjm3fl avatar
Level badge Instruguey (13)
Posted 12 years ago.


a Panther (which can carry 24 fighters)

- cjm3fl


Misspoke here...
In AP the Panther can carry 20 fighters.
In TC is carries 32.

It's not what someone has done..it's about what they are about to do!
Rassyu

Rassyu avatar
Level badge Stickguey (8)
Posted 12 years ago.

Heh, if you hated katana shooting more regular guns whith that spread, I think thresher was worse, considering that you cant shoot the photons like regular guns in a stream of projectiles. They load up while you keep the key pressed, and their projectile speed is pretty awful. Hell, my boreas automated frontal turrets could hit enemy fighters coming straight at me but I couldnt with these.
- dutzan


i bought a Thresher just to test it out and i actuly like the gun placement on it as they center on youre target if you are at the proper range.as for the energy usage you can charge the photons witch cost 50% of youre energy but if you just spam click with em its not as hard on it,in my test run i made a rapid response shark jump away from me with only a 200 MJ sheild on my thresher.

So i finaly have my M7 woot!!!! now to save up for a M7M.

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 12 years ago.

Congratulations on your Thresher - those front mounted PPC's are usually very useful and deal lots of damage (when charged). Its kind-of odd charging-up PPC's, as its probably the very few ships you will ever do it on. Turrets will simply keep firing rather than charge. 10 x PPC's is kind-of nuts anyway Smile

Kirlack

Kirlack avatar
Level badge Specoguey (14)
Posted 12 years ago.

10 x PPC, charged or not, will eat through your laser energy like a hungry worm through a shiny apple. Granted, 90% of the time whatever you're firing at will be very very dead by then, but if it had friends you probably won't have the energy to hold them off for long.

...

Maybe I just don't like the Thresher :p

When I fly my Shrike in TC I only keep 4 IBL aboard, to fill half of my main weapon bank. Left and right turrets are Gauss Cannon or flak arrays. If I had IBL in the L/R turrets though, even my beloved Shrike would have the same problem as the Thresher, a lack of sustainable fire.

Madder than a Bastard on fathers day.
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 12 years ago.

True, it will eat through your laser energy however the amount of damage the Thresher can do is a lot for an M7. Sure if you want continuousness PPC fire then get an M2, bare in mind the Thresher is only an M7!

Kirlack

Kirlack avatar
Level badge Specoguey (14)
Posted 12 years ago.

Yes, of course, and I'm not comparing it to an M2, but its lack of ammo based weaponry lets it down, in my opinion. That said, I am hugely biased towards the Shrike for that very reason, Gauss Cannons give it the edge over several other Commonwealth M7s.

Funnily enough, in my first ever play through of TC my first choice of frigate was a Thresher, based on the fact that it has 10 slots in the main weapon bank. Having now had some experience with the various different M7s since I just find the Thresher...lacking Smile Maybe if the Thresher had a hangar bay, 8-12 ships say, I wouldn't notice it so heavily, but as it stands...well I just don't like it.

Madder than a Bastard on fathers day.
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
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