Request: Launcher slots in ship database

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TheSylance

TheSylance avatar
Level badge Tropguey (5)
Posted 1 month ago.

Hi, first of all: Thank you for your wonderful Website that has helped me countless Times by now.
I am especially glad to see the ship database being back an rolling.
Just one question: Could you also include a column for "Missile Launcher Slots" so that Ships with launchers are easy to find and compare?

Once more, thank You for Your time and effort and max the holy threedimensionality be with you!
TheSylance

Roguey

Roguey avatar
Level badge Rebelguey (24)
Posted 1 month ago.

hi there,

Ive done some work on the section.. hopefully including launcher count. It needs checking more - im not sure its 100% correct. I just ran out of time for the moment, if you could let me know - always helps another person checking stuff Smile

btw: you may need to clear out your browser cache to see the changes.

TheSylance

TheSylance avatar
Level badge Tropguey (5)
Posted 1 month ago.

Wow, that response was way faster than i expected it to be, thank you!

As far as I can see the only mistake is concerning the Yasur and its iterations as far as I can check (I only own a Mk1.) as it only has [Bran / Advanced] slots, that can not use any Launchers.
On that note: Maybe you should also add something to clarify that the "Wep"-integer includes Main-Guns AND Launcher slots. So a Ship like the Thresher for example has 3 Weapon slots, but two of those are for a 2-Pack of launchers and only one is a gun.
But the List makes it seem as if there are 3 main guns + 8 Turrets + a 2-Pack of Launchers.
Or maybe it would be better to have the slots devided into "Main Guns","Turrets" and "Launchers" ?



Roguey

Roguey avatar
Level badge Rebelguey (24)
Posted 1 month ago.

As far as I can see the only mistake is concerning the Yasur and its iterations as far as I can check (I only own a Mk1.) as it only has [Bran / Advanced] slots, that can not use any Launchers.
- TheSylance


Thats very strange, when checking the xml for the ship it has the tag missile on all 4 guns. Did this change in v9?

<connection name="con_weapon_02" tags="weapon small platformcollision standard combat venture missile symmetry symmetry_left symmetry_1 "/>
<connection name="con_weapon_04" tags="weapon small platformcollision standard combat venture missile symmetry symmetry_left symmetry_2 "/>
<connection name="con_weapon_01" tags="weapon small platformcollision standard combat venture missile symmetry symmetry_right symmetry_1 "/>
<connection name="con_weapon_03" tags="weapon small platformcollision standard combat venture missile symmetry symmetry_right symmetry_2 "/>



On that note: Maybe you should also add something to clarify that the "Wep"-integer includes Main-Guns AND Launcher slots. So a Ship like the Thresher for example has 3 Weapon slots, but two of those are for a 2-Pack of launchers and only one is a gun.
But the List makes it seem as if there are 3 main guns + 8 Turrets + a 2-Pack of Launchers.
Or maybe it would be better to have the slots devided into "Main Guns","Turrets" and "Launchers" ?
- TheSylance

Indeed.. hmm, thinking the best way to do it. The trouble is some points can fit missiles or guns .. so how I count that? a weapon or launcher?

TheSylance

TheSylance avatar
Level badge Tropguey (5)
Posted 1 month ago.

Thats very strange, when checking the xml for the ship it has the tag missile on all 4 guns. Did this change in v9?

- Roguey

Hi, the First Screenshot below shiws the weapon selection a Yasur MK1 is offered at the argon wharf in Argon Prime at +28 Reputation.
No Missiles. Maybe "venture missile" is just their way of stating "Bran" in the .xml

Indeed.. hmm, thinking the best way to do it. The trouble is some points can fit missiles or guns .. so how I count that? a weapon or launcher?
- Roguey

I have found 0 ships that can select missile OR guns for a given slot, except of turrets of course.
But main guns/missiles is always a unique slot by now.
I have created sreenshots of at least the M-Class ships AND the Yasur so you can see yourself. So just substract the "Launch Slots" from the "Wep Slots" and it should be correct.
Screenshots


TheSylance

TheSylance avatar
Level badge Tropguey (5)
Posted 3 weeks ago.

are you still alive? *poke*

Roguey

Roguey avatar
Level badge Rebelguey (24)
Posted 3 weeks ago.

are you still alive? *poke*
- TheSylance

hi there, sorry - i am still around. Ive just been quite busy and its so hot in the UK, so not been ideal to sit-down to code. I do appreciate the pictures, as I will go through and check things.

TheSylance

TheSylance avatar
Level badge Tropguey (5)
Posted 3 weeks ago.

hi there, sorry - i am still around. Ive just been quite busy and its so hot in the UK, so not been ideal to sit-down to code. I do appreciate the pictures, as I will go through and check things.
- Roguey

No reason to apologize! I'm glad to hear you're fine.

Roguey

Roguey avatar
Level badge Rebelguey (24)
Posted 3 weeks ago.

hi there, sorry - i am still around. Ive just been quite busy and its so hot in the UK, so not been ideal to sit-down to code. I do appreciate the pictures, as I will go through and check things.- Roguey
No reason to apologize! I'm glad to hear you're fine.
- TheSylance

Yeah, im fine - thank-you for asking (hopefully you are okay too). As for us in the UK - we arent used to the heat (27-30c all the time), with 36-37c (not sure if we got another heatwave coming soon). Its something ill will get to Smile

TheSylance

TheSylance avatar
Level badge Tropguey (5)
Posted 3 weeks ago.

hi there, sorry - i am still around. Ive just been quite busy and its so hot in the UK, so not been ideal to sit-down to code. I do appreciate the pictures, as I will go through and check things.- Roguey
No reason to apologize! I'm glad to hear you're fine.- TheSylance
Yeah, im fine - thank-you for asking (hopefully you are okay too). As for us in the UK - we arent used to the heat (27-30c all the time), with 36-37c (not sure if we got another heatwave coming soon). Its something ill will get to
- Roguey


Lol never mind, I'm from Germany and your heatwave is traveling towards us.
As did the last two. So I know what you're talking about. Big Grin

Roguey

Roguey avatar
Level badge Rebelguey (24)
Posted 1 week ago.

hi there,

sorry its been so long. The Yasur Mk1 is causing me some problems - the XML doesnt tie up the pictures you posted. I am thinking the game is using another xml. I remove duplicates from my lists, so I reckon the wrong duplicate is being removed. I will need to look into this, its not high priority at the moment (a single ship).

As for the missile launchers, when checking against your images, the site does appear to have the correct number of weapons/missiles on the individual ship pages (albeit displayed somewhat different - the game groups some weapons/launchers together, as I show them individually).

The launcher count.. looking into it today. I cant really subtract the missile launcher count from the weapon total. If a ship has a missile launcher in a turret, minus one from the weapon would be wrong eg. If ship has 4 forward weapons (all of which normal weapons) and 4 missile launcher (in turrets), 4-4 = 0 weapons (which would be wrong).. it should read: 4 weapons, 4 missile launchers.

Take the Erlking (XL), 1 forward weapon.. 6 launchers (two x3). That would be 1 - 6 = -5 weapons otherwise.

However.. if my count excludes any weapons with the tag missile, it should be correct. Weapons without missile tags are counted correctly, and the missile launcher count just means how many missile launchers on a ship, and turrets just normal turrets.

Hopefully thats corrected things, its took a few hours to get my head around it.

Just checking a few stats, then ill post it live if it looks good.

[Update 1] Should be updated now. You may need to clear out your browsers cache.

[Update 2] It looks like L/XL ships have the missile tag on all turrets. So I had to include those into the turret count, otherwise ships such as Raptor would have 0 turrets otherwise.

TheSylance

TheSylance avatar
Level badge Tropguey (5)
Posted 1 week ago.

I cant really subtract the missile launcher count from the weapon total. If a ship has a missile launcher in a turret, minus one from the weapon would be wrong eg. If ship has 4 forward weapons (all of which normal weapons) and 4 missile launcher (in turrets), 4-4 = 0 weapons (which would be wrong).. it should read: 4 weapons, 4 missile launchers.Take the Erlking (XL), 1 forward weapon.. 6 launchers (two x3).
- Roguey



Yes, you can. Because we are talking SLOTS that the ship has, not what it has equipped and I am only talking about he front guns / Missile launchers. Ignore Turrets in this discussion.
Most Turret slots can select either a Gun or Missiles. So you can just list them as "Turrets" (maybe differentiate between M/L, but thats all.)
Main Weapons: The Number you readout is the total number of weapon mounts (NOT TURRETS) on a given ship.
Example Cerberus Sentinel: Has 4 Weapon mounts, but only two for front facing guns, and 2 for Missile launchers.
And that is a FIXED Slotlayout.
The "Launcher" Value on the Website does not need to show how many launchers could be fitted, but how many of the Front-Weapons are reserved for Laucher Bays on a given Hull and can not serve in any other role.
It's like in EvE Online now. You have Turret Hardpoints, and Launcher Hardpoints.
That's what the table needs.
Turrets are nothing I really considered, because they usually can fit both. It's purely for Frontguns/Missiles.
But being able to see more clearly:
This M-Ship has 2 Front Guns + 2 Missile Launchers + x Turrets.
compared to the old incorrect:
This M-Ship has 4 Front Guns + 2 Launchers + x Turrets.
This way it is easy to see if a ship can perform in the interceptor role for example.

0 Launchers: not that good for intercepting
1 Launcher: EMP Missiles for interception
2 Launchers: EMP Missiles and another Missile type for Burst damage!

That's what I think is missing.
Not "Let me see how many launchers any ship can potentially fit if I also set all turrets to missiles!" but "Let's see how many Front weapons, and how many Front Launchers each ship has without having to do a substraction each time.

Sorry if I confused you.

O/ Fly Safe

TheSylance

Roguey

Roguey avatar
Level badge Rebelguey (24)
Posted 1 week ago.

hi there,

no problem, often its more confusing working out how someone wants something displayed rather than the actual code LOL

Anyway.. I think I know you mean now - you want to know the forward facing missile launchers separated from the front weapon count.

Easy enough;

F. Wep = Forward facing weapons (which arent missile launchers),
F. ML = Forward facing missile launchers (only),
Turrets = Just a count of how many turrets have (regardless of what they can fit),

Hopefully this is what you meant.. you once again may need to clear out the cache again on the ship pages.

TheSylance

TheSylance avatar
Level badge Tropguey (5)
Posted 1 week ago.

Thanks, that is exactly what I was asking for.
The Yasur is still showing 4 Launcher Slots and Might need to be manually changed since it can not fit any missiles at all.

Roguey

Roguey avatar
Level badge Rebelguey (24)
Posted 1 week ago.

Thanks, that is exactly what I was asking for.
The Yasur is still showing 4 Launcher Slots and Might need to be manually changed since it can not fit any missiles at all.
- TheSylance

Thats great to hear.

I think with the Yasur, my site is loading in the wrong version of it. Egosoft often have multiple ships called the exact same name, so I have to remove duplicate versions (having 4 or 5 ships with the same name in the list wouldnt be helpful). It would help a lot if knew the exact name of the in-game name (macro name). Do you have a save-game with the ship?

TheSylance

TheSylance avatar
Level badge Tropguey (5)
Posted 1 week ago.

Sorry Roguey, yes of course I have a savegame with the Yasur. I somehow forgot that not everybody has the collectors edition...


I don't think you'll be able to load the savegame with the Yasur if you don't own the collectors edition, but I might be wrong.
You can find the Savegame here

The Default fitting of the Yasur directly after claiming it from the menu:
<loadout id="player_1786188984" name="Yasur-Standard-Fit" description="" macro="ship_ven_s_fighter_01_a_tier1_macro" player="1" version="900" revision="611726">
<patches>
<patch extension="ego_dlc_ventures" version="127" name="Multiverse Team Seasons"/>
</patches>
<macros>
<engine macro="engine_ven_s_allround_01_mk1_macro" path="../con_engine_02"/>
<engine macro="engine_ven_s_allround_01_mk1_macro" path="../con_engine_01"/>
<weapon macro="weapon_gen_s_gatling_01_mk1_macro" path="../con_weapon_02" weaponmode="defend"/>
<weapon macro="weapon_gen_s_plasma_01_mk1_macro" path="../con_weapon_04" weaponmode="defend"/>
<weapon macro="weapon_gen_s_plasma_01_mk1_macro" path="../con_weapon_03" weaponmode="defend"/>
<weapon macro="weapon_gen_s_gatling_01_mk1_macro" path="../con_weapon_01" weaponmode="defend"/>
<shield macro="shield_ven_s_standard_01_mk1_macro" path="../con_shield_01"/>
</macros>
<ammunition>
<ammunition macro="countermeasure_flares_01_macro" exact="2"/>
</ammunition>
<software>
<software ware="software_flightassistmk1"/>
<software ware="software_scannerlongrangemk1"/>
<software ware="software_scannerobjectmk1"/>
<software ware="software_targetmk1"/>
</software>
<virtualmacros>
<thruster macro="thruster_gen_s_allround_01_mk1_macro"/>
</virtualmacros>
<crew>
<crew role="service" exact="0"/>
<crew role="marine" exact="0"/>
</crew>
</loadout>



If you need any additional assistance/Info just tell me!

O/ Fly Safe

TheSylance

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