Multi-Cannon (Fixed)
Multi-Cannon are high speed projectile weapons that are designed to do hull damage. In large groups they can do a lot of damage. However they are ammo based, meaning they will need to be rearmed at nearby stations when low. The fix variant will often lead to a lot of shots missing, so I would recommend getting the gimbal version instead.
| Class 1 | Cost | Mass | Power | DMG | DPS | AP | ROF | T. load | P. speed | Range | D. type | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
1F
|
9,500cr | +2.0t | -0.28mw | 1.2 | 9.1 | 22 | 7.7 | 0.1 | 1600 | 4.0 | kinetic | |
| Class 2 | Cost | Mass | Power | DMG | DPS | AP | ROF | T. load | P. speed | Range | D. type | |
2E
|
38,000cr | +4.0t | -0.46mw | 2.2 | 15.6 | 37 | 7.1 | 0.2 | 1600 | 4.0 | kinetic | |
| Class 3 | Cost | Mass | Power | DMG | DPS | AP | ROF | T. load | P. speed | Range | D. type | |
3C
|
140,410cr | +8.0t | -0.64mw | 3.5 | 20.8 | 54 | 7.1 | 0.3 | 1600 | 4.0 | kinetic | |
| Class 4 | Cost | Mass | Power | DMG | DPS | AP | ROF | T. load | P. speed | Range | D. type | |
4A
|
1,177,600cr | +16.0t | -0.73mw | 4.0 | 24.5 | 68 | 3.0 | 0.4 | 1600 | 4.0 | kinetic |
DMG = damage, DPS = damage per second, ROF = Rate of fire, T. load = Thermal load, P. speed = Projectile speed, AP = Armour piercing.
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1F
