Vulture


The Vulture is a combat vessel with very strong shielding. It only has 2 gun-mounts, however both are class 3 (large). The ship has very good manoeuvrability, making it lethal in the right hands.

Summary
Manufacturer Core Dynamics
Added in patch v1.2,+
Ship launched fighter No
Maximum speed 210m/s (340 m/s with boost),
Manoeuvrability 5 (out of 10),
Price ship 4,925,615cr    where to buywhere to buy ship    where to buywhere to buy armour    where to buyship builds
Customize
Weapon Weapon mounts Priority Item Cost Power Mass
Gun mount (C3)
Gun mount (C3)
Utility Utility mounts Priority Item Cost Power Mass
Utility Mount -
Utility Mount -
Utility Mount -
Utility Mount -
Sub-systems Sub-systems Priority Item Cost Power Mass
Bulkhead Re-enforcement -
Reactor (C4)
Thruster Mounting (C5)
Frame Shift Drive Housing (C4)
Environment Control (C3)
Power Coupling (C5)
Sensor Suite (C4)
Fuel Store/Tank noteNote: Default: Fuel-Tank (8) (C3)
Ship / cargo hatch 4,925,615cr -0.6MW 230t
Internal Internal Compartments Priority Item Cost Power Mass
Internal Compartment (C5)
Internal Compartment (C4)
Internal Compartment (C2)
Internal Compartment (C1)
Internal Compartment (C1)
Military slot (C5)
Totals
Cargo-bay Insurance cost Cost Power Mass
    0cr
Hull strength Shield Strength Weapon damage
- - -
FSD optimal mass boost Fuel-tank Jump-range
0
0
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Ship build

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oken_pierre avatar
oken_pierre  •  3 days ago
Local limited combat reinforced trainer
Fyrzo avatar
Fyrzo  •  1 year ago
The Vulture's thrusters are class 5 not 6
Roguey avatar
Roguey  •  1 year ago
thanks for letting me know, the vulture has now been updated.
Fyrzo avatar
Fyrzo  •  1 year ago
I have put what I'm equip with and the power usage is not right and the total mass is off by 2 T. I'm suppose to be at 15.84MW instead of 15.2MW like the simulator is showing.

It need's an unpate as it's now giving more of an idea of what the ship's stats instead of accurate informations.
Fyrzo avatar
Fyrzo  •  1 year ago
The hull Reinforcement Package Class 1's only options is 1E or 1E. Where's 1D ? 1D is 2T and 1E is 4T, so that's why I'm off by 2T.
Roguey avatar
Roguey  •  1 year ago
hi there, well the hull Reinforcement Package was simply a mistake when typing. I have no corrected it, but to take effect you may need to clear out your cache for the updated xml to be loaded.

as for the power usage and mass, could you post your share link; so I could have a look in the beta? thanks.
Fyrzo avatar
Fyrzo  •  1 year ago
I found out that the power coupling MW is wrong. The game doesn't say what it is. So I sum up my MW without the power distributor (14.50) and calculated that my power distriburor (power coupling) is of 1.34MW (5A)

Also, there'S 2 class 2B. The 2A is missing in power coupling.

I'm curruntly calculating all the power coupling MW from 1E to 5A. I'll post the result here in a few minutes.
Fyrzo avatar
Fyrzo  •  1 year ago
Power coupling MW:
1E - 0.92
1D - 0.96
1C - 1.00
1B - 1.04
1A - 1.08

2E - 0.96
2D - 1.01
2C - 1.05
2B - 1.10
2A - 1.14

3E - 1.00
3D - 1.05
3C - 1.10
3B - 1.15
3A - 1.20

4E - 1.05
4D - 1.10
4C - 1.16
4B - 1.22
4A - 1.27

5E - 1.10
5D - 1.16
5C - 1.22
5B - 1.28
5A - 1.34
Roguey avatar
Roguey  •  1 year ago
hi there, after doing some investigation, the cargo-hatch uses -0.6mw power, regardless of the ship size. I wasnt factoring into the calculations, and so meant things were a little out. ie. take 1E power Distributor; uses -0.32 add the -0.6 (cargo hatch) = 0.92.

I also had a few errors in the thruster power-usage too. So hopefully with a clear-cache and refresh it should be closer to in-game stats now.
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