What do you think of this? This is my complex HUB from my X3 mod stuck into Terran Conflict:
This allows capital ships to dock (Mammoth docked in second picture), as well more docking arms. Got my small billboard working on it too now:
Roguey's X3T mod (WIP)
Board Index » Roguey's TC Mod » Roguey's X3T mod (WIP)
Roguey
Trueguey (22)
Trueguey (22)
Roguey
Trueguey (22)
Trueguey (22)
TheWhiteTiger
Specoguey (14)
Specoguey (14)
Nice Pictures..
Roguey
Trueguey (22)
Trueguey (22)
novacatt
Skillguey (7)
Skillguey (7)
Nice Pictures..
- The White tiger
- The White tiger
Hiya Roguey & Peeps,
I have to agree with The White tiger, they are nice looking pics...
Glad to see you've managed to get them ported into TC & working properly, Roguey!
I dare say once you've worked out what needs to be done, you'll probably end up porting your X3:R mod straight across into TC with great success...
Cheers & Thranx
change without Subject to notice.... watch this space... (<-- --> this one, not that one.. --> <-- )
Roguey
Trueguey (22)
Trueguey (22)
Well there are some limits, the removal of the BBS means the news system etc. will not be online - I also dont know how to code egosoft's 'new' mission(s) which you contact someone on-board the station but many sectors, backgrounds, suns, ships and scripts should import across.
Its not as simple as copy 'n paste (wish it was) because they have added stuff to the files and I need to add my stuff under theirs which means the ID's have moved, some cases just 3 or 4, others 45+.
Here's an idea what I need to run to do it (left side is X3, right is TC):
A couple more pictures:
A couple more:
Its not as simple as copy 'n paste (wish it was) because they have added stuff to the files and I need to add my stuff under theirs which means the ID's have moved, some cases just 3 or 4, others 45+.
Here's an idea what I need to run to do it (left side is X3, right is TC):
A couple more pictures:
A couple more:
jjhawk
Markoguey (10)
Markoguey (10)
Heya Roguey, they use the mission director for the missions, it doesn't seem all that hard to use..
Roguey
Trueguey (22)
Trueguey (22)
Mace24de
(2)
(2)
Looks good so far, but the backgrounds needs some work. There are distortions on the background and it doesn't look steamlined, alomst like you are flying in a cube.
Roguey
Trueguey (22)
Trueguey (22)
:laugh you are flying in a cube although! That's how sectors are built up. One large cube, some dust clouds and star background. Ill try and improve them however I figured they didnt look that bad.
Mace24de
(2)
(2)
:laugh you are flying in a cube although! That's how sectors are built up. One large cube, some dust clouds and star background. Ill try and improve them however I figured they didnt look that bad.
- Roguey
- Roguey
I'm aware of that but you have to create the illusion of the vastness of space ^^ and the distortions, plus messy texture wraping makes you feel that your are in a cage .
Just take a look at this Pic
Roguey
Trueguey (22)
Trueguey (22)
:rofl atm textures are not my biggest worries for TC. Importing all the data is worrying me more, ships, stations, etc.. Just think of that as my first draft.
Roguey
Trueguey (22)
Trueguey (22)
Another status report
- I have now checked and linked all new sectors to the existing universe, there are currently 27 new sectors. I have changed a few of them,
- Sounds file updated,
- Khaak engine noise changes,
- Trail effects added from my X3 mod,
- Xenon Gate added,
- Ships are now being added:
Here's a couple of pictures of newly updated things:
- I have now checked and linked all new sectors to the existing universe, there are currently 27 new sectors. I have changed a few of them,
- Sounds file updated,
- Khaak engine noise changes,
- Trail effects added from my X3 mod,
- Xenon Gate added,
- Ships are now being added:
Killertide's
- Goner M3, M4, M5 ships,
- Yaki M3+, M3, M4, M5
Crip's
- Yaki OMega (M6+),
- Xenon V (M0),
- Argon Goliath (M0),
- Goner M3, M4, M5 ships,
- Yaki M3+, M3, M4, M5
Crip's
- Yaki OMega (M6+),
- Xenon V (M0),
- Argon Goliath (M0),
Here's a couple of pictures of newly updated things:
novacatt
Skillguey (7)
Skillguey (7)
Hiya Roguey & Peeps,
@ Roguey......
Hiya Bossman,
Looking good so far....
I would like to make one suggestion though, when you get around to fine tuning the Mod.... (concerning the stations of a few sectors)
I noticed a few sectors in your X3:R Version lacked a Trading Station, especially such sectors as "NovaCatt's Retreat", "Argon Core", "Tri-star" & "Genesis Moon", is there any possibility of adding them in, as you tweak everything to work with TC?
Oh yeah, one other thing....
I want MY sector to be large enough to fill the entire map all by itself, with enough room in it for at least 100 million ultramegasized complexes, 500 thousand PHQ's, assorted SY's & EQD's.... (sorry, couldn't resist it.... )
Cheers & Thranx
@ Roguey......
Hiya Bossman,
Looking good so far....
I would like to make one suggestion though, when you get around to fine tuning the Mod.... (concerning the stations of a few sectors)
I noticed a few sectors in your X3:R Version lacked a Trading Station, especially such sectors as "NovaCatt's Retreat", "Argon Core", "Tri-star" & "Genesis Moon", is there any possibility of adding them in, as you tweak everything to work with TC?
Oh yeah, one other thing....
I want MY sector to be large enough to fill the entire map all by itself, with enough room in it for at least 100 million ultramegasized complexes, 500 thousand PHQ's, assorted SY's & EQD's.... (sorry, couldn't resist it.... )
Cheers & Thranx
change without Subject to notice.... watch this space... (<-- --> this one, not that one.. --> <-- )
Roguey
Trueguey (22)
Trueguey (22)
Id like to see your frame rate with all that
Thanks for the suggestion, I will add trading stations to novacatt and Argon core. I have started added the Xenon V and the Argon Goliath (M0's). After that I plan to change the PPC to my effects and add more ships.
I dont think I will add as many sectors as before because there are a load more in TC anyway.
Thanks for the suggestion, I will add trading stations to novacatt and Argon core. I have started added the Xenon V and the Argon Goliath (M0's). After that I plan to change the PPC to my effects and add more ships.
I dont think I will add as many sectors as before because there are a load more in TC anyway.
Roguey
Trueguey (22)
Trueguey (22)
4th: Status report
- Trade station added to Novacatt's sector,
- 3 more sectors added - for Battlegrounds,
- Added gate tags to existing sectors - ie. linking the new sectors,
- Dead star sector re-done,
- Readtext fixes (moved ref's from 8,000 to 75,000),
- Removed some sector names that match with TC sectors,
- Trade station added to Novacatt's sector,
- 3 more sectors added - for Battlegrounds,
- Added gate tags to existing sectors - ie. linking the new sectors,
- Dead star sector re-done,
- Readtext fixes (moved ref's from 8,000 to 75,000),
- Removed some sector names that match with TC sectors,
Sorry but this thread has been locked.