Roguey's X3T mod (WIP)

Home Board Index » Roguey's TC Mod » Roguey's X3T mod (WIP)

TheWhiteTiger

TheWhiteTiger avatar
Level badge Specoguey (14)
Posted 13 years ago.

You're doing really good with your Mods Roguey Nod..

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 13 years ago.

Thanks m8, nice to hear!

5th August update

- More fixes to readtext errors and removed all used sector names,
- Shipyard now have the upgraded docking points (from X3 mod),
- Yaki Base and Hideout stations added,
- Fighter drones and laser tower models replaced with my own,
- More sectors completed,
- 37 Sectors now,
- More ships added:

=DC=Shadow
(M1) Pirate Galleon,
(M2) Pirate Man-O-War,
(M1) TerraCorp Notus,
(M2) TerraCorp Aquilo,


New pictures
Picture
Picture
Picture
Picture
Picture
Picture
Picture
Picture

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 13 years ago.

6th August update

More ships added (30 now), here's the current list of ships:

Crip 67
(M0) Xenon V,
(M0) Argon Goliath,
(M6+) Argon Themis (changed from M7),
(M6+) Yaki Omega,
(M3) Pirate Bayamon MKIII,
(M3) Pirate Bayamon MKIII Sentinel
(M3+) Pirate Bayamon MKIII Vanguard
(M6+) Khaak Cruiser (changed from M7),

=DC=Shadow
(M1) TerraCorp Notus,
(M2) TerraCorp Aquilo,
(M3) TerraCorp Hunter,
(M4) TerraCorp Protector,
(M5) TerraCorp Seeker,
(M6) TerraCorp Zephyr,
(M1) Pirate Galleon,
(M2) Pirate Man-O-War,

killertide
(M3+) Boron Hammerhead,
(M3) Goner Defender,
(M4) Goner Preacher,
(M5) Goner Priest,
(M3+) Yaki Psi,
(M3) Yaki Chi,
(M4) Yaki Phi,
(M5) Yaki Upsilon,

PJM
(M6+) Split Wulfen (changed from M7),
(M3+) Perseus Proto,
(M3+) Argon Nova-X,

Roguey
(M0) Khaak M0,
(M1) Xenon J v1,
(M2) Xenon K v1,


I have changed the old M7's to M6+ because TC M7 size is much bigger. This change also allows those ships to land like normal fighter ships like X3.

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 13 years ago.

8th August update

Well, a small update:

Pirate's now use a purple engine effect,
Xenon use red engine effects,
Shields have been changed to the following:

1MJ, drain: 50kw ... WAS 33kw,
5MJ, drain: 100kw ... WAS 83kw,
5MJ, drain: 150kw (Military)
10MJ, drain: 200kw (Military)
25MJ, drain: 250kw ... unchanged,
75MJ, drain: 350kw (Military),
200MJ, drain: 500kw ... WAS 1500kw,
500MJ, drain: 1000kw,
800MJ, drain: 1500kw,
1,000MJ, drain: 2000kw ... unchanged,
2,000MJ, drain: 2500kw ... WAS 2000kw,

This makes the shield upgrade smoother. There was a leap of x6 faster regeneration of the 200MJ over the 25MJ in the vanilla game. This also meant that the 200MJ also had around x 45 times regeneration than a 1MJ - crazy! Small ships have less shielding, so less to buffer the damage but shouldn't spend 40-50 times longer to regenerate their small buffer (I know they get hit less but not that less).

I will now look at the weapons. One quick thing I have noticed with the guns is that the Pulsed Beam Emitter fires bullets at nearly 7,000 m/s (so unmissable), at 1153rnd/min (ie. 19.2 bullets per second - crazy!), which does 945 shield damage each!

Working that out:

1153 x 945 = 1,089,585 shield damage/minute, or:
(1153 x 945) / 60 = 18,159.75 shield damage per second!


The PBE can remove 75MJ of shields within 4.13 seconds! This seems completely is unbalanced to me. So 75MJ worth of shields on a Nova would take around 111 seconds to restore but gone within 4.13 seconds! Or a Buster, 0.82 seconds and 111 seconds to restore.

You cant even dodge it (especially a M4/5), although its only weakness is its 1km range.

Regeneration not took into calculation, but its not high enough to counter it ie (111 seconds vs 4).

Picture

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 13 years ago.

Another update, now its balancing:

This is what I have currently:

(Bullet damage x rnd/min ) = DMG/SEC (easier than showing over a minute),


----------------------------------------------------------------------------------------------------
SMALL WEAPONS
----------------------------------------------------------------------------------------------------



        Before Shield                New shield                New Hull per sec
----------------------------------------------------------------------------------------------------
IRE        (220 x 400)    = 1,467        (300 x 100)    = 500        (60 x 100)     = 100
PAC        (1155 x 314)    = 6,045        (592 x 76)    = 750        (143 x 76)    = 181

MASS                                                        (15 x 185)    = 46    

PRG        (680 x 638 )    = 7,231        (320 x 160)    = 853        (72 x 160)    = 192
EBC        (1357 x 395)    = 8,934        (545 x 99)    = 899
FBL        (2793 x 189)    = 8,798        (1149 x 47)    = 900
HEPT        (1995 x 283)    = 9,410        (998 x 70)    = 1,164
Ion D        (1575 x 127)    = 3,334        (2450 x 32)    = 1,307
PBE        (945 x 1154)    = 18,176    (187 x 289)    = 901        (35 x 289)    = 169

PBG        (468 X 55)    = ???

EMP        (2000 x 157)    = 5,233        (2000 x 39)    = 1,300
EXp. EMP                    (2000 x 35)    = 1,167


CIG        (7845 x 75)    = 9,806        (2920 x 19)    = 925        (2615 x 19)    = 828


----------------------------------------------------------------------------------------------------
MEDIUM WEAPONS
----------------------------------------------------------------------------------------------------

IPG        (12563 x 63)    = 13,191    (12563 x 16)    = 3,350

ISR        (2671 x 231)    = 10,283    (2671 x 58 )    = 2,581
Matter        (8350 x 72)    = 10,020    (8350 x 18 )    = 2,505
Exp. MAM                    (8350 x 16)    = 2,227

SBG        (10 x 20785)    = 3,464

----------------------------------------------------------------------------------------------------
HEAVY WEAPONS
----------------------------------------------------------------------------------------------------

IBL        (50860 x 14)    = 11,867
PPC                        (63778 x 11)     = 12,500
GAUSS        (28540 x 22)    = 10,465    (39546 x 22)    = 14,500

PSP        (252310 x 6)    = 25,231    (200000 x 6)    = 20,000

----------------------------------------------------------------------------------------------------
KHAAK WEAPONS
----------------------------------------------------------------------------------------------------

A KHAAK        (960 x 50)     = 800
B KHAAK        (2727 x 33)     = 1,500

G KHAAK        (9545 x 22)     = 3,500


All guns refire rates have been reduced by 4, and the HEPT is my benchmark gun.

This now means a Nova takes around 83 seconds of 1 x PBE without any shield regeneration (compared to the 4 seconds in vanilla). If you say 8 PBE's are fitted (which I have to guess is), then: 75MJ takes around 10 seconds to zero (0.515 seconds compared to vanilla TC).

Another comparison a Argon Heavy Centaur has 800MJ of shields. In the vanilla game 8 x PBE can reduce the shields to zero just over 5.5 seconds. Now its 110 seconds - which I think its lot more fair!

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 13 years ago.

11th August update

Here's a couple more pictures from the most up-to-date version:

Picture
Picture
Picture

These are 'upgraded' sectors - Kingdom End, Red light and Cardinals Domain.

Gomorragh

Gomorragh avatar
Level badge Stickguey (8)
Posted 13 years ago.

pity the trade stations for the boron dont look more like a squid, with docking on each of the tentacles, always gets me too ... we are a trade hub for the sector ..... you can dock 5 ships .... to me a trade hub would dock at least 50 ships

Cmdr Gomorragh - Stares at players, just waiting ......
Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 13 years ago.

I know what you mean - shipyards have 6 capital docking points but only 5 fighters could dock. I have upgraded that in the mod now.

If you could find a modeller who would make such a station, then I would include it but its hard work finding active modellers who are willing to help unfortunately - normally busy with other stuff.

I am hoping that the TC mod will be out by this weekend coming.

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 13 years ago.

23th August update

A couple of things have been found and fixed in the test phrase however there has been one report of a CTD. This is being looked into to try and find the cause - hopefully this should be found and fixed soon. After then, the mod will be released afterwards.

jjhawk

jjhawk avatar
Level badge Markoguey (10)
Posted 13 years ago.

Good to see the changes to the pbe's because in vanilla they are stupid.... Will be interesting to see what you can do with other weapons.

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 13 years ago.

I have now locked this thread because the mod has been officially released, and is no longer WIP.

« 1 2


Sorry but this thread has been locked.