Terran Reputation
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DangerClose
Proguey (12)
Proguey (12)
Terran ships are great, right? Well, I recently spent some time in Terran space trying to build rep so I could buy their M1, M2 and M7. I hit Guardian of Earth in the middle of a retrieve ship mission, and immediatley bought one of each, because that M7M had no chance of making it to that outer reaches mining facility on time. Glad I did, because failing that mission dropped me down to Warrior of Io. Any advice on how to up my reputation witbhout recover ship missions?
Kirlack
Specoguey (14)
Specoguey (14)
Buy a Kestrel, fit a mk1 turbo booster + docking computer and run taxi missions
Madder than a Bastard on fathers day.
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
RandomTank
Assoguey (17)
Assoguey (17)
I agree with Kirlack, that can be very effective. I got lucky and got 4 'Need Resource' Missions in Asteroid Belt and Mars, all wanting Energy cells (between 15k and 50k of them though!), so I just brought in a few Mistral SF's and blitzed all of them, which put me up nearly 3 ranks! So keep an eye out for some of those missions in/near Jumpgate sectors. Also, any mission from Argon Stations in Heretics End seem to bump your Terran Rep, so find some Xenon Patrol missions and your rank should shoot up!
And no, Terran ships aren't great
And no, Terran ships aren't great
I will be the one to take you down!
DangerClose
Proguey (12)
Proguey (12)
Their capitals outstrip any commonwealth ships. Until I'm ready to capture ATF ships, their vessels are the best I could have at one time purchased. Thanks for the advice anyway. Where do I get the turbo booster? Is that the same as the boost extension?
Kirlack
Specoguey (14)
Specoguey (14)
I have to agree with Tank, Terran ships aren't all that. Well, the ships themselves are pretty cool, but Terran weaponry fails in comparison to commonwealth ones
Mk1 turbo booster is a piece of Split equipment, available at all their EqDs and Military Outposts. You'll need to set up a hotkey for it, and it's only available if you've installed the bonus pack. No, it's not the same as the basic boost extension.
Mk1 turbo booster is a piece of Split equipment, available at all their EqDs and Military Outposts. You'll need to set up a hotkey for it, and it's only available if you've installed the bonus pack. No, it's not the same as the basic boost extension.
Madder than a Bastard on fathers day.
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
RandomTank
Assoguey (17)
Assoguey (17)
Yeah, that's what I meant by Terran Capitols being crap, moreover them being let down by the PSP being probably the worst anti-Capitol weapon of them all. The SSC is alright, but the FAA beats it with higher ROF, higher DPS and less energy usage, so meh. If I could have an Osaka with IBLs (not even PPCs!) I wouldn't need any other ship! The stat-lines for the Osaka is awesome, the Tyr even better; but they are both let down by the PSP's: Huge cargo space usage, really low ROF, low shield DPS (you know, the one that really matters in TC!), really slow turret turning speed and amazingly high energy usage.
Though I'll give them 1 pro: they are really good OOS, I use an Osaka to defend my home sectors!
Though I'll give them 1 pro: they are really good OOS, I use an Osaka to defend my home sectors!
I will be the one to take you down!
DangerClose
Proguey (12)
Proguey (12)
Terran ships are equiped with crap? Roguey's guide suggests PSP's almost stand up to PPC's. Do Terran ships' performance stop at small craft combat?
Kirlack
Specoguey (14)
Specoguey (14)
The stats belie the effectiveness IS. OOS, as Tank suggests, Terran ships 'teh bomb', but I find EMPCs miss M6 or smaller targets 60+% of the time IS, and PSPs....don't even bother :/
Madder than a Bastard on fathers day.
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
RandomTank
Assoguey (17)
Assoguey (17)
(I'm assuming you mean M6/M7 by small craft?) Actually (IMHO), their small craft combat isn't too bad, as M/AML are probably the only decent weapon they have! Compared to a CIG it only drops 3RPM off the ROF, but does extra shield and hull damage, but also combined by the fact that it doesn't use hardly any energy! I call them the CIG+ as they're a straight upgrade basically.
The Katana is pretty meh as it lacks weaponry, but the Vidar you get is a powerhouse with loadsa guns and the Vali is the toughest M6, with not bad weaponry (if you can get one!).
The Yoko seems to be very love/hate (and most hate), but I don't mind it. It has good turret coverage, it can hold SSC in the top and bottom for decent Anti-fighter, and it's stupidly small; these features make it quite good as an escort, but a Griffon is far better (IMHO).
*EDIT Didn't put it in: The Aegir! This is flat out my favourite Terran ship: it's very fast; its quite agile; it has the biggest cargo bay in its class (and also doesn't use much for equipment, allowing to easily carry 5000 e-cells plus missiles); it has 16 M/AML that can fire forward (which means it isn't gonna wreck big Cap-ships like a Tiger or Shrike does, but will easily hold its own against M7s and M6s!); its got an awesome gen, plus ammo weapons means it can fire the SSC for years; it can take a few SSC and loadsa M/AML, making it very good as an escort for an M2 or M1!
The problems with the PSP are very numerous, but here's a list:
They use up 200 units of cargo (compared to the PPC's 100), which makes it very difficult to fully equip a Tyr.
Their turret rotation speed is lower than any other Anti-Capitol weapon in the game, and I think the only weapon lower is the MDS. This means that lots of turning/rolling (you know, avoiding fire!) will make your guns lose their targets.
They are the most expensive Anti-Cap weapon.
They are the hardest Anti-Cap weapon to obtain in numbers.
Their ROF is 6rpm (1 shot every 10 seconds) which makes it very difficult to land shots, and they are incredibly easy to avoid; this also means if you miss, all that damage for the next 10 seconds has been wasted.
They have the highest shield damage (252,000) and hull damage (95,000) per shot in the game, but because of the awful rate of fire, it has the lowest shield DPS of any Anti-Cap weapon (25,200), and a not bad, but not amazing hull DPS (9500); just to put in perspective, the PPC's Shield DPS is 46,770 and hull DPS is 8,310.
Its range is good at 6.4km, but loses out to the PPC's 6.6km (and you can abuse this very easily!).
It uses a lot of energy to fire, which isn't a problem on the Osaka and Tyr, but will drain a Tokyo's much smaller reactor very quickly.
They are also just generally very hard to use as they travel slow and not very often, and the AI is awful with them.
The Katana is pretty meh as it lacks weaponry, but the Vidar you get is a powerhouse with loadsa guns and the Vali is the toughest M6, with not bad weaponry (if you can get one!).
The Yoko seems to be very love/hate (and most hate), but I don't mind it. It has good turret coverage, it can hold SSC in the top and bottom for decent Anti-fighter, and it's stupidly small; these features make it quite good as an escort, but a Griffon is far better (IMHO).
*EDIT Didn't put it in: The Aegir! This is flat out my favourite Terran ship: it's very fast; its quite agile; it has the biggest cargo bay in its class (and also doesn't use much for equipment, allowing to easily carry 5000 e-cells plus missiles); it has 16 M/AML that can fire forward (which means it isn't gonna wreck big Cap-ships like a Tiger or Shrike does, but will easily hold its own against M7s and M6s!); its got an awesome gen, plus ammo weapons means it can fire the SSC for years; it can take a few SSC and loadsa M/AML, making it very good as an escort for an M2 or M1!
The problems with the PSP are very numerous, but here's a list:
They use up 200 units of cargo (compared to the PPC's 100), which makes it very difficult to fully equip a Tyr.
Their turret rotation speed is lower than any other Anti-Capitol weapon in the game, and I think the only weapon lower is the MDS. This means that lots of turning/rolling (you know, avoiding fire!) will make your guns lose their targets.
They are the most expensive Anti-Cap weapon.
They are the hardest Anti-Cap weapon to obtain in numbers.
Their ROF is 6rpm (1 shot every 10 seconds) which makes it very difficult to land shots, and they are incredibly easy to avoid; this also means if you miss, all that damage for the next 10 seconds has been wasted.
They have the highest shield damage (252,000) and hull damage (95,000) per shot in the game, but because of the awful rate of fire, it has the lowest shield DPS of any Anti-Cap weapon (25,200), and a not bad, but not amazing hull DPS (9500); just to put in perspective, the PPC's Shield DPS is 46,770 and hull DPS is 8,310.
Its range is good at 6.4km, but loses out to the PPC's 6.6km (and you can abuse this very easily!).
It uses a lot of energy to fire, which isn't a problem on the Osaka and Tyr, but will drain a Tokyo's much smaller reactor very quickly.
They are also just generally very hard to use as they travel slow and not very often, and the AI is awful with them.
I will be the one to take you down!
Hammerit
Stickguey (8)
Stickguey (8)
Yeah the big problem I see with EMPCs is the ridiculously slow speed of the shoots. There are some Terran ships which work well despite the slow speed, but the further the turrets / guns are apart the more of a problem it becomes. There's no point in a anti fighter weapon doing more damage per hit if it doesn't allow you to hit anything that's moving fast.
The PSP's does very much damage per hit as well yes, but it doesn't shoot very often and charging it literally takes forever. A specialized anti capital ship can destroy another capital before the PSPs on your Terran destroyer even get a fully charged shot off.
The SSC is awesome. Personally I prefer it to any alternative despite it's higher energy usage and slower speed.
The MAML is nice, but personally I've never been a fan of projectile based weapons arrays (missile turrets are the exception of course). So I can't say much about it's usefulness in a combat scenario. Though they seem like a nice weapon to give NPC pilots considering what terrible shots they are with everything that doesn't hit instantly.
The missile selection is very nice though. The one that truly stands out is the ATF Skirnir though because that thing is outright ridiculous in oh so many ways.
Out of their Fighter selection my absolute favorite is the Scimitar. All the weapons are in the same spot so the slot projectile speed isn't an issue. The generator is strong enough to handle about half a minute of constant fire which is more than enough to kill multiple fighters before the generator is depleted. And even then it's back full in no time anyways. It has strong shields, a nice speed, more than enough cargo space for its role and is pretty easy to replace. I had a dozen of them already before I even set foot in Terran space. What more could you ask for?
The PSP's does very much damage per hit as well yes, but it doesn't shoot very often and charging it literally takes forever. A specialized anti capital ship can destroy another capital before the PSPs on your Terran destroyer even get a fully charged shot off.
The SSC is awesome. Personally I prefer it to any alternative despite it's higher energy usage and slower speed.
The MAML is nice, but personally I've never been a fan of projectile based weapons arrays (missile turrets are the exception of course). So I can't say much about it's usefulness in a combat scenario. Though they seem like a nice weapon to give NPC pilots considering what terrible shots they are with everything that doesn't hit instantly.
The missile selection is very nice though. The one that truly stands out is the ATF Skirnir though because that thing is outright ridiculous in oh so many ways.
Out of their Fighter selection my absolute favorite is the Scimitar. All the weapons are in the same spot so the slot projectile speed isn't an issue. The generator is strong enough to handle about half a minute of constant fire which is more than enough to kill multiple fighters before the generator is depleted. And even then it's back full in no time anyways. It has strong shields, a nice speed, more than enough cargo space for its role and is pretty easy to replace. I had a dozen of them already before I even set foot in Terran space. What more could you ask for?
RandomTank
Assoguey (17)
Assoguey (17)
Yeah, I changed my post to add the Aegir, and the Skinir is a BEAST in TC.
Actually, I agree about the Scimitar, as it has the statline of an M3+ but faster! The AI isn't too bad with its EMPCs (though they can't hit anything fast like M5's still!) probably because the hard-points are so compact, so found them useful as AI wingmen early game; I may build up a wing of them and see how it goes!
Too bad EMPC's have lower shield DPS than a PAC...
Actually, I agree about the Scimitar, as it has the statline of an M3+ but faster! The AI isn't too bad with its EMPCs (though they can't hit anything fast like M5's still!) probably because the hard-points are so compact, so found them useful as AI wingmen early game; I may build up a wing of them and see how it goes!
Too bad EMPC's have lower shield DPS than a PAC...
I will be the one to take you down!
Hammerit
Stickguey (8)
Stickguey (8)
Actually, I agree about the Scimitar, as it has the statline of an M3+ but faster! The AI isn't too bad with its EMPCs (though they can't hit anything fast like M5's still!) probably because the hard-points are so compact, so found them useful as AI wingmen early game; I may build up a wing of them and see how it goes!
- RandomTank
- RandomTank
Scimitars are pretty awesome as a NPC escort wing. As you already pointed out the closely packed together front weapons make NPCs excellent shots at all ranges against other NPCs. And since bigger NPC ships are usually horrible at missile defense they can work wonders with a few spectres too.
I still have the whole complement I started out with, never lost a single one of them. They just instantly mow down everything that comes close so long as it's not bigger than a Q. Everything bigger is vaporized by the Panther they're babysitting
They just don't always do too well in OOS though, but that's not really an issue for me.
AlphanInfidel
Proguey (12)
Proguey (12)
I don't fly big ships much/at all, but the Vidar has been the weapon of choice in TC and AP. It has enough shields to let you get away with being an only average pilot, and can have enough firepower to kill anything, as any player ship lets you turbo boost away if you mess an attack up (Bonus for player's ship.) In addition it has one of the most effective M6 missile loadouts, Poltergeist, SPECTRE, and Wraith.
Although it is better shielded than the Spitfyre, the scimitar does not have any turrets. The spitfyre is quite good fun to fly because it has a 2 X Weapon turret, is ridiculously fast, and can carry the prototype variant of M/AM.
Although it is better shielded than the Spitfyre, the scimitar does not have any turrets. The spitfyre is quite good fun to fly because it has a 2 X Weapon turret, is ridiculously fast, and can carry the prototype variant of M/AM.
I am an Alien!
RandomTank
Assoguey (17)
Assoguey (17)
Everything bigger is vaporized by the Panther they're babysitting
- Hammerit
- Hammerit
Ahhh, you're a Panther man too? Gotta love that ship! I have mine equipped with purely CIGs, PBEs and FAA for killing fighters and M6s, with 10 MD Solanos and 10 Nova Protos; it's escorted by a Tiger with IBL, CIG and PBE, and my Cobra for Flail strikes and Boarding Ops, I also sometimes have a couple of heavy dragons with ISR and PBG for a bit more punch!
@Alphan You give your Spitfyres weapons? Oh....
I just let mine smash into their target like expensive torpedoes before I got tired of using them...
I will be the one to take you down!
Hammerit
Stickguey (8)
Stickguey (8)
Everything bigger is vaporized by the Panther they're babysitting - Hammerit
Ahhh, you're a Panther man too? Gotta love that ship! I have mine equipped with purely CIGs, PBEs and FAA for killing fighters and M6s, with 10 MD Solanos and 10 Nova Protos; it's escorted by a Tiger with IBL, CIG and PBE, and my Cobra for Flail strikes and Boarding Ops, I also sometimes have a couple of heavy dragons with ISR and PBG for a bit more punch!
- RandomTank
Ahhh, you're a Panther man too? Gotta love that ship! I have mine equipped with purely CIGs, PBEs and FAA for killing fighters and M6s, with 10 MD Solanos and 10 Nova Protos; it's escorted by a Tiger with IBL, CIG and PBE, and my Cobra for Flail strikes and Boarding Ops, I also sometimes have a couple of heavy dragons with ISR and PBG for a bit more punch!
- RandomTank
Sadly I must revise that last statement. Two of my Scimitars were killed in an epic battle against a K, a J and a truckload of Qs and Ps that just kept coming ... My panther was heavily damaged as well (3% hull left) :/. Luckily I managed to personally take out the whole fighter wing of the J before it got into range of my Panther. Static formation flying against a foe armed to the teeth with Nukes is a really dumb idea. Those robots should really know better. I guess sector 627 is no good site for a forward mining outpost. At least not without an operational Skinir screen.
It's really absurd if you thing about it that 2 Skinirs can keep a Xenon sector clean from any and all enemies without any danger to themselves as long as you keep them suplied with missiles.
DangerClose
Proguey (12)
Proguey (12)
So they're the best warships OOS, once you can equip them. Now how do I go about capturing/boarding ATF ships without hurting my standing with the Terrans? Or is there no way to do it without breaking a few eggs?
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