Would you like Rebirth to have planet landing?

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Roguey

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Level badge Trueguey (22)
Posted 13 years ago.

Would you like to see planet landing in Rebirth? myself im not sure.. I dont know if they would add much unless a lot of time was invested.

KongRudi

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Posted 13 years ago.

I don't see the point of landing on planets or attacking planets, when most of the fun stuff is up in space.

The big rock in Aldrin for example is one of the most annoying things in TC.
And I foresee alot of similar fly-arounds in Rebirth - only longer - if they add planets.

Maybe if the population in various colonies boosts production of goods, and wares, or add to the ecconomy, it might be good to do a bomb-run on a opponents planet, or bring more people to friendly places, etc. etc. to make it worthwhile.

But just to get planets to land on, with no function, I do not want.

Roguey

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Level badge Trueguey (22)
Posted 13 years ago.

I totally agree with you. Planet landing would look great, but without any use you would try it a few times then never bother. Elite kind-of used, as docking was mixed between them. You did have two missions too photo/bomb an outpost. I guess they could offer missions similar to that, but again they would get old quick. I guess without enough missions, or even a fps style it would be really good. ie. land on the planet and kill someone.

I really doubt we see a mix of genre's from ego... more likely just one: space sim (hopefully).

OliasOfSunhillo

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Posted 13 years ago.

Yes definitely with markets and casinos and maybe plot leads and missions or am I just thinking of an expanded X2 (remember that?)




Beer Beer

Roguey

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Level badge Trueguey (22)
Posted 13 years ago.

hi there, a big welcome to the site (looks like I got my code working again),

Well if ego made it so planets had a use, then it would good, like you said: markets, casinos and plot leads. However to simply add planet landings without no use then it will get boring after a couple of landings.

escobatt

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Posted 13 years ago.

maybe not planet landing but perhaps building factories that produce something you cant make in space, gem mine or something. what i would like to see (but more then likely wont happen) is fps mode. Like, sending a boarding party onto a khaak ship and can fight your way to the bridge. Or to a lesser extent having a crew that you can interact with on your ship. I am completely fine with how the game is already, it would just add some variety when your bored of trading or dogfighting

Roguey

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Level badge Trueguey (22)
Posted 13 years ago.

Walking around could be fun on larger ships.. atleast it would make you feel you owned a larger ship. The first sort-of time this happen was in X-Tension when you see animation when landing at your TL (but you couldnt move). Since then its never been expanded on. If anything more scenes got removed: in X-BTF/X-Tension you had internal docking scenes.

An fps could be funny, "Take this Teladi" :P

Mike_slain3

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Level badge Skillguey (7)
Posted 13 years ago.

Well chaps it's good to be back. They could have mining colonies on planets and they wouldn't have to have an animation in the first release. Some minerals could be worth alot of credits and only be available on planetary bodies. It could all be done thru menu screens to start with. Ship yards could also be based on planets. I always have a bit of fanfare when I launch a new ship and planetary launches might be cool. We could explore planets by parking your m6 into orbit and disconnecting your specialised atmospheric ship (ie with wings) and fly thru the hills and forests and such. As you said rogue it would be nice but only if the effort was put into it

Picture
Roguey

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Level badge Trueguey (22)
Posted 13 years ago.

Welcome back to the site m8!

well it does seem that rebirth is getting very close to the planet surface. If it hasnt got planet landings then its going to use some massive textures to display all that detail. Its starting to seem that using massive textures for planets is a bit old way of doing things. If there are landings, then hopefully it will be done by a less blukly method. It would be crazy if the game required 4gb minimum.

Mike_slain3

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Level badge Skillguey (7)
Posted 13 years ago.

Me and some friends are beggining work on an mmorpg. I'm using the same software egosoft use for ship creation. The problem with walking in ships and planet landing I think is the game engine. Certain engines work great for space sims but can't handle the physics of bipedal movement. Imagine the x3tc engine trying to animate the wind in trees and the associated shadows...

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Roguey

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Level badge Trueguey (22)
Posted 13 years ago.

well they did say that rebirth has a new engine and isnt based on the old X3/TC engine. Although its been in development for 4 years! ... so how much the new engine can do it is another question. All we know atm is there some very close planet views.

Anaraavi

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Level badge Rookiguey (4)
Posted 12 years ago.

If there are planet landings my guess is that they would be relativly basic very much like Evochron or freespace was it?, I forget. Mybe somewhere to pick up a mission to some minor trade, shipyard etc.

Roguey

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Level badge Trueguey (22)
Posted 12 years ago.

hmm.. I played freespace 2 and I didnt think there was any planet landings in it.. There was some big battles between capital ships although, with massive beam weapons.

Anaraavi

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Level badge Rookiguey (4)
Posted 12 years ago.

Or could have been freelancer I do get them mixed up.

Roguey

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Level badge Trueguey (22)
Posted 12 years ago.

Well I never played freelancer, so I wouldnt know. Although it can be easy to mix up games - often each one has something from another.

I do think personally there wont be planet landings, as they concentrated large stations and lanes.

NetHawk

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Level badge Eagleguey (11)
Posted 12 years ago.

Simple: There will be no planet landing.

Krawall.de: Gibt es Planeten, auf denen man landen kann?

Bernd Lehan: Nein

Krawall.de: Nichtmal irgendwelche Mondbasen?

Bernd Lehan: Nein…also, mehr oder weniger. Wir haben natürlich Stationen, die sind sehr tief in der Atmosphäre. Schon fast auf der Oberfläche, nach den Maßstäben in denen wir uns bewegen. Aber man läuft nicht auf einem Planeten rum oder so.

Let me translate this:

Krawall.de: Are there (will there be) any planets you can land on?

Bernd Lehan: No.

Krawall.de: Not even MoonBases?

Bernd Lehan: No...well, more or less. Of course we have stations, which are very deep in the atmosphere, almost on the surface (of planets), considering the sizes (messurements) we use. But you won't be able to run around planets or something like that.


Tried to translate as best as I can, if the last part isn't understandable:
"Not even MoonBases?
-No, not really. We do have stations which appear to be quite close to planets surfaces. But you won't be able to walk around planets per-se."

Hope that clears that up.

here is the complete german quote:

Krawall.de: Wird es auch Dinge geben, die man im Umfeld der Stationen erledigt, die eher auf Geschicklichkeit basieren? Andockmanöver, auftanken oder sowas?

Bernd Lehan: Äh…ja. Ja, sowas gibt’s.

Krawall.de: Kann man nun auch aussteigen aus seinem Raumschiff und kann sich vielleicht sogar auf der Station umsehen?

Bernd Lehan: Nein, man läuft nicht auf Raumstationen herum. Man kommt raus aus dem Raumschiff, man interagiert mit anderen Leuten um eben Missionen zu spielen, Manager anzuheuern, um seinen eigenen Stationen Personal zu verschaffen…also, das sind zumindest die Konzepte, die wir da bisher haben.

Krawall.de: Gibt es Planeten, auf denen man landen kann?

Bernd Lehan: Nein

Krawall.de: Nichtmal irgendwelche Mondbasen?

Bernd Lehan: Nein…also, mehr oder weniger. Wir haben natürlich Stationen, die sind sehr tief in der Atmosphäre. Schon fast auf der Oberfläche, nach den Maßstäben in denen wir uns bewegen. Aber man läuft nicht auf einem Planeten rum oder so.

Krawall.de: Du hast gesagt, ihr habt nicht alles von Hand modelliert…ich schätze, die ganzen Stationen und so werden aus einem modularen System zusammengesetzt, einer Art Baukasten?

Bernd Lehan: Naja, so einfach ist das natürlich nicht. Ja, es stimmt: wir müssen ein riesiges Universum mit Inhalt füllen und nicht jeder Gegenstand darin kann einzigartig sein. Wir haben also schon in gewisser Weise „Baukastensysteme“. Aber der Detailgrad ist nicht zu vergleichen mit dem, was wir früher so hatten.

Krawall.de: Aber erzähl uns doch trotzdem mal, wie wir uns das vorstellen müssen. Werden da alle Stationen von den Designern anhand eines „Baukastens“ – ich nenn das jetzt mal weiter so – zusammengesetzt und eben noch weiter angepasst? Oder generiert ihr praktisch einen Großteil zufällig und dann passt ihr die Bereiche im Universum nochmal richtig schön an, die wichtig sind in der Handlung?

Bernd Lehan: Also, zufällig generiert ist hier gar nix! Das Universum ist viel mehr durchdesigned und gestaltet als alle, die wir bisher gemacht haben. Wir haben auch darauf verzichtet, irgendwelche quantitativen Rekorde zu brechen um am Ende sagen zu können: „Wir haben 200 Sektoren!“, nur um am Ende jede Menge mit Copy&Paste zu füllen. Das Universum ist gestaltet von vorne bis hinten und ist eben vor allem im Detailgrad viel „größer“ und aufwändiger und nicht dadurch, dass man doppelt so viele Sektoren hätte, wie früher.

Krawall.de: Gibt es einzelne Orte, die ganz besondere Aufmerksamkeit bekommen haben, weil sie vielleicht für die Story wichtig sind? Echte „Landmarks“, wie das die englischen Designer nennen?

Bernd Lehan: Naja, eigentlich alles. Das ist das Ziel. Das ganze Universum soll einmalig und etwas besonderes sein. Jede Zone, jede Gegend im Universum soll etwas besonderes haben, dass war unser Anspruch.

Krawall.de: Was gibt’s da so an tollen Sachen in deinem Universum? Sind das dann…Asteroidenfelder? Oder was muss man sich da vorstellen?

Bernd Lehan: Also bitte! Asteroidenfelder…pff! Natürlich gibt’s Asteroidenfelder. (er sagt das in etwa so, als führe er jeden Morgen durch eines zur Arbeit ).

Krawall.de: Schon klar, dass das nicht das originellste Beispiel der Welt war. Aber gibt’s denn was, von dem du sagst: „Sowas, das habt ihr noch nicht gesehen!“?

Bernd Lehan: Ganz viel! Es gibt ein paar alte Sachen von früher, die man in der Form und der Qualität noch nicht gesehen hat. Oder gigantische Stationen die einzigartig sind im Universum.

Krawall.de: Einer der letzten großen Konkurrenten wäre wohl „Eve Online“. Habt ihr euch das mal näher angeschaut?

Bernd Lehan: Ich habe es selber nie gespielt, aber wir haben da immer ein Auge drauf gehabt. Ich hab’s mir auf einer Messe mal vorführen lassen und natürlich haben das auch einige von uns mal gespielt. Es ist cool, keine Frage…sehr schöne Trailer…ich kann da nichts negatives zu sagen. Mein Eindruck ist aber, dass es schon eher das Gegenteil von dem ist, was wir gerade versuchen. Da macht man eben sehr lange das Gleiche und auch monotone Dinge. Das ist nun mal etwas, worauf MMOs selten Rücksicht nehmen.

Krawall.de: Alle alten Rassen noch dabei?

Bernd Lehan: Dazu kann ich nix sagen. Die Geschichte ist eine neue und ein paar Rassen gibt’s, andere nicht. Es ist anders. Es spielt im selben Universum und man begegnet manchen Bekannten und manchen Unbekannten.


and my translation

Krawall.de:Will there be things to do, around stations (for example), which are based upon skill? Docking maneuvers, re-tanking, or something like that?

Bernd Lehan: Ah...yeah.Something in that sense is there.

Krawall.de: Can we now actually exit the ship and maybe even walk around stations?

Bernd Lehan: No. You won't be able to walk around the stations. You get to get out of the ship, interacting with other people (NPS's probably) to get/do missions, hire Managers, and hire personel for your own stations...well, those are the concepts we have this far.

Krawall.de: Are there (will there be) any planets you can land on?

Bernd Lehan: No.

Krawall.de: Not even MoonBases?

Bernd Lehan: No...well, more or less. Of course we have stations, which are very deep in the atmosphere, almost on the surface (of planets), considering the sizes (messurements) we use. But you won't be able to run around planets or something like that.

Krawall.de:You said, you didn't model everything by hand...I guess, the stations and other things might be built using a modular system? Some kind of building blocks?

Bernd Lehan:Well, it not really that easy. It's true, we have a huge universe with lots of content to fill and not every object can be unique. So, in a sense we have a Building Blocks system, but the degree of details can't be compared to what we had before. (read: the degree of detail is much higher)

Krawall.de: Well, how about you tell us what we should imagine by that? Will all stations be build by the designers using a Building Block system - I'm just gonna call it that way for now - and then reviewed and fitted (more details, small changes etc.) if needed?
Or are you generating a big part randomly and then just revisit the parts of the universe which are important for the story and make 'em look good?

Bernd Lehan: First of, nothing will be generated randomly! The universe is more designed and better layed out then the others we had before. We have not been looking to break some quantitative records, just so we can say "We have 200 Sectors!", which would be basically copy&paste from others. The universe is modeled from start to finish and a high degree of detail is being pursued, which makes the universe much bigger, rather then just adding twice as many sectors.

Krawall.de: Are there any specific places in the universe which got "special" attention, because they are important for the story? Some real "landmarks" maybe?

Bernd Lehan: Actually everything. That's the goal. The whole universe should be unique and special. Each sector, every landscape in the universe should have something special about it, that's our demand (goal, mission)

Krawall.de: So, what kind of cool stuff is there in the universe? Are those then asteroid fields? Oder what should we imagine?

Bernd Lehan: Please. Asteroid fields...pff! Of course there are Asteroid fields. (he says that as if he's driving through one each morning on the way to work).

It's not a word by word translation! I tried to translate the message and not the words.

Burn rubber, not your soul!
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