-> There will be no planet landing.
i think this could be a future development, with the scale of internal modelling of stations i dont think we can be truly that far away from this... but im in two minds, done properly it could be great, if its a "cheap" patch in job i think it could be tacky.
-> There will be no running around stations.
no it seems we will still be held on some sort of flight deck/hanger, next to our ship, and again this could be a future thing to see, obviously if the Skunk can do it then its possible for it to be done. it will just be one heck of a lot of work to make each ships interior different!!
-> There will be a way to "leave" the ship
kind of the same as above, it seems to be limited on how and what you can do out of the ship,
-> We get stations managers, pilots, station personel.
this is one of the things im both dreading and looking forward to, it could make immersion brilliant, BUT if its a matter of only a dozen or so "models" of what they look like it will be kind of immersion breaking for me.
-> Jump gates are gone.
not true, they are still there, they are simply not working at the moment.... from my understanding of it, you get the standard highway for travel around a planet for example, which allows us to travel across distances and jump in and out as we please. we have super highways which allow us to travel around a system, (from planet to planet kind of thing) but the jumpgates will still be there for traveling from one system to another.
-> SETA is gone.
i wanna say thank god... but im holding my judgement of this fact till i play the game, without seta it could make exploring potentially boring if they dont have a decent balance to it some how.
-> Control of capital ships WILL be different.
yeh, no more taking command of an M2 and leveling an entire system, should help balance things better and in a way i like the idea, but you can still own them and command them like you would your NPC controlled ships currently.
-> The game will not be for console.
this is one of the biggest reasons i LOVE Egosoft!! they dont dumb games down for the 12-16yr old console gamers who take a temper tantrum because they cant beat the computer, or because they need to think to play the game...
-> The interface will be easier to maneuver/use
as ive said over in the Egosoft forums im hoping this may incorporate a sort of OPTIONAL RTS control system so you can command your larger fleets during your endgame. but have it optional to use, and dont take anything away from what we had to turn the game into an RTS.
-> There will be a new Economics system.
all i can hope for is some sort of non player dependant system where the economy can stand on its own, yes we can influence it to certain degrees but we wont be depended upon to keep it running. i do like the idea of no "spawning" ships, everything being required to be built or produced, meaning that your stations mean more and your traders have a proper impact,
-> Ships and Stations will have parts (?engines, weapons?) which can be targeted.
loving this idea!! take out a ships engines, sheilds, weapons then hopefully board it!!
-> There will be modding support
i think this was to be expected, Ego knows how strong their fan based S&M community is, they have even came up with things Egosoft have used, if they took it away more and more people would be scepticle of the games replayability if we didnt have access to the mods and scripts we have/had for the previous games.
tho' we are not now that strength which in old days moved earth and heaven, that which we are, we are
One equal temper of heroic hearts, made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield
- Tennyson