Altering ship specs with script editor.

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deadjesta

deadjesta avatar
Level badge Tropguey (5)
Posted 11 years ago.

Ahh! Cuckoo lol
Was wondering if it was that, but couldn't figure out what to do with the <RetVar/IF> ...as it wasn't mentioned, I thought I had the wrong thing! Dizzy

Can it be any variable? ~I'll just set it to "null" for now!

Thanks for that mate. Really appreciate your help.

:roguey Love

iMac 3.1 GHz Intel Quad Core i7
OS X 10.8.4 Mountain Lion
16 GB 1600 MHz DDR3
NVIDIA GeForce GT 650M 512 MB
deadjesta

deadjesta avatar
Level badge Tropguey (5)
Posted 11 years ago.

Yeahman! Banana step dancing

Nice one. Beer

Got it all working... except the cargo bays! It won't add any extra cargo space. Never mind though! Big grin

:ban-dance Banana hi Banana music Roguey supporter Banana skipping rope Banana step dancing Banana winner

iMac 3.1 GHz Intel Quad Core i7
OS X 10.8.4 Mountain Lion
16 GB 1600 MHz DDR3
NVIDIA GeForce GT 650M 512 MB
Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 11 years ago.

ah, glad you got it working finally Smile

the cargo bay extension should work the same although, but may need a lot more of them. Since 1 upgrade, adds just 1 extra space.

deadjesta

deadjesta avatar
Level badge Tropguey (5)
Posted 11 years ago.

the cargo bay extension should work the same although, but may need a lot more of them. Since 1 upgrade, adds just 1 extra space.
- Roguey


I was adding 20 at a time. There was no change at all.

Some items have to be added rather than installed. It's just trial and error to determine which.
Seemed to work on quite a "common sense" basis too!
Generally, if it's a permanent fixture like a ship component... "Install"! If it isn't, just "add" it and install from your cargo bay later if necessary.
~Didn't work with my cargo bays either way. Cry

iMac 3.1 GHz Intel Quad Core i7
OS X 10.8.4 Mountain Lion
16 GB 1600 MHz DDR3
NVIDIA GeForce GT 650M 512 MB
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