Ok, this is my first post on the "new" site (roguey.freewha anyone?
), so it's going to be a bit long.
First of i'd like to THANK YOU roguey,PJM, Killertide, Crip67, =DC=Shadow and everyone else who contributed to the X3R mod. Many many thanks.
Honestly said, I doubt I'd play X3 ...or even buy it if it wasn't for this mod.
Well, I bought the game....the linux version that is, and it's working fine, but I've got minor problems with it. First of all...I had to delete the 00800 from MOV....since it crashes the game on linux it seems....maybe some other linux users have some insight? Maybe it's just my codecs or something. Well anyway, I wanted to ask what is it for at all?
another problem I've noticed is, I've installed the GUI mini-mod, but to no avail...it doesn't change anything....maybe it's just the linux version or something....but maybe someone has some insight.
Oh and yes...roguey, you said you won't work on the mod anymore on the old site....I'm glad you changed your mind. I'm still willing to help out
In other news, I suggest everyone to use Leveling AI with this mod. The unclustering, the more FPS and the Leveling AI seem to work together, as I can see some SERIOUS improvements in the AI overal.
Now on the Wulfen topid....one word: INSANE!
It's powerful and beautiful. I'm using it as my main ship for now and it's serving me well. Even more, altrough it's extremelly powerful, it's not "over-the-top"...I can take on almost anything alone ...well except the R and T....which prove to be SERIOUS enemy's. Anyway, I almost thought it's too powerfull...until I run into a xenon convoy. 2xPv2, 4xL, some M, and N.....the made almost short work of me......I barelly managed to get the first P out of the way when my shields went down. After that I saw a couple more times my shield failing (trying to attack a J on my own....). So it's perfect, strong enough to make the M7 class valuable, but not too strong.
Also it seems that the mod bring new life to the universe, since sometimes stations are created by some "corporations" (oceania inc.?
) which really makes it more fun and challenging to actually get a trade empire going.
Well now for some questions, first and foremost....HOW do I claim a sector?...what's the rules about that...didn't find any info in the .rtf
Second of all...is there a "complete" ship list? E.g. having all the ships in it you added. I don't care about stats...just pics....I'm somewhat of an collector of beautiful ships
Ok, now for some suggestions.....well first I'd like to suggest getting stations an overhaul.
The all look almost the same...it would be nice to have them a bit unique at least....if some modelers are for it (the XTM boron shipyard anyone?....I'd love to see this in this mod.).
My main reason for this is...it's hard to make complexes....since even if I manage to link the stations nicelly...the hub get's placed a bit wierd...maybe I'm missing some tricks or something.
Also a suggestion...maybe some more TL's....it would be interesting to have the yaki the pirates and terran have their own TL's.....that should add a bit of work for us collectors
Other then that...if you are thinking of adding new sectors...might I suggest something....how about making them south of the current map...and making somewhat of a "new" map...consisting only of border/pirate/xenon/etc sectors.....so it's a wild place full of possibiletis
Well I think I rambled enough and should let others say something too.
PS: the suggestions are not something that I'm "missing" in game, just ideas I had.
PSS: Thanks again everyone who devoted their time to this mod....it's really a pleasure to play. hope it get's developed more
Cookie settings
Privacy policy.
Login / Register
Eagleguey (11)
Rebelguey (24)
Markoguey (10)