well I didn't buy anyone. Since I don't plan to own avarice, but I'm using asteroid relocator now....feels a bit wierd, but the only way for now. I'd love to see it working for my sectors too.
Also, I was thinking that it could be set up like http://forum.egosoft.com/viewtopic.php?t=169667
e.g. paying 110K for 1 yield sounds about fair
PHQ Sector
Board Index » Roguey's X3 Mod » General » PHQ Sector
NetHawk
Eagleguey (11)
Eagleguey (11)
Burn rubber, not your soul!
Roguey
Trueguey (22)
Trueguey (22)
You do know in my mod there are 3 more buyable sectors, each with their own merits? they cost 250, 350 and 750 million. I know the last is pricey, but there's some great stuff there.
My bbs rock saler script could be changed a bit, so you can buy rocks
My bbs rock saler script could be changed a bit, so you can buy rocks
NetHawk
Eagleguey (11)
Eagleguey (11)
I know about them, and can't wait to get 'em. Just saying through, not everyone plans on having that much money at any time, but having an own sector (pirates for instance). So I guess I'd be a great thing to change that bbs script, so that it asks for player owned sector....or random....also....maybe it being a tad more often wouldn't hurt
Burn rubber, not your soul!
Roguey
Trueguey (22)
Trueguey (22)
Well I can update the script but ill have to include just in classic rules. To update the the mod ill have to re-upload 100mb+ for the sake of a few kb's. Its easy to make a small update to classic rules because its not that big in size.
NetHawk
Eagleguey (11)
Eagleguey (11)
That'd be great. I'd say let's get classic rules out first, and then maybe we'll find more stuff to add, and when it's enough....BAM 3.4
Burn rubber, not your soul!
Roguey
Trueguey (22)
Trueguey (22)
v3.4?
on v3.3 I was the only person who worked on the mod, it was sad not to have a modeller or two helping with new ships. Normally new releases have a new ship or two.
on v3.3 I was the only person who worked on the mod, it was sad not to have a modeller or two helping with new ships. Normally new releases have a new ship or two.
NetHawk
Eagleguey (11)
Eagleguey (11)
Lol well it's not just about the ships....the bbs msg for roids, the ship stats, sectors, competitors there is a lot that can count for 3.4, that's what I wanted to say
Anyway, I'm offering help with the mod....but I'm no modeller, so if it's about scripting/testing I'm totally there
Anyway, I'm offering help with the mod....but I'm no modeller, so if it's about scripting/testing I'm totally there
Burn rubber, not your soul!
Roguey
Trueguey (22)
Trueguey (22)
im not a modeller either, although I did make the laser-tower, fighter drones and the new cargo container myself.
What sort-of things did you have in mind to add? I kind-of ran out of ideas
What sort-of things did you have in mind to add? I kind-of ran out of ideas
NetHawk
Eagleguey (11)
Eagleguey (11)
Well just stuff I'm missing...couple more missions, maybe an own plot, that could be fun, maybe some sectors...
dunno man, there is allways something to work on, if nothing else new sectors
Or making what is now better
Maybe make competition or sth.
I've got nothing special in mind, just saying.
I bet you have some idea or stuff laying around you didn't yet want to add to the mod
dunno man, there is allways something to work on, if nothing else new sectors
Or making what is now better
Maybe make competition or sth.
I've got nothing special in mind, just saying.
I bet you have some idea or stuff laying around you didn't yet want to add to the mod
Burn rubber, not your soul!
Roguey
Trueguey (22)
Trueguey (22)
hmm... well most ideas were completed... in the end. If you look at the scripts folder there are 85 files, which range from missions to AL scripts. I know not everything is covered by my scripts but its likely that someone else has created the script on the egosoft forums. It is very hard to think of things which arent in the mod, or already been done.
v3.3 was really the a tidy up of the mod.
v3.3 was really the a tidy up of the mod.
NetHawk
Eagleguey (11)
Eagleguey (11)
Hmm point taken, I can't think of much either
Anyway, I wanted to ask, would you mind if I start working on the readme?
I think it's kinda missing a couple pages (sector claiming, classic rules explanation, additions, etc.)?
I am quite sure I've read it twice and still there were a lot of things that surprised me (SCS already installed, ecm already installed, AutoHullRepair already there etc.). Maybe it would be good to update this, and put it in the readme.
I was also thinking if you allow me to then copy/paste it from the readme to ego forums, so people have a better idea what this mod is about, what it contains/fixes.
that, and well....maybe (oh I know you're gonna shoot me for this), it would be a good idea to make a classic rules page, with ship stats.
Anyway, I wanted to ask, would you mind if I start working on the readme?
I think it's kinda missing a couple pages (sector claiming, classic rules explanation, additions, etc.)?
I am quite sure I've read it twice and still there were a lot of things that surprised me (SCS already installed, ecm already installed, AutoHullRepair already there etc.). Maybe it would be good to update this, and put it in the readme.
I was also thinking if you allow me to then copy/paste it from the readme to ego forums, so people have a better idea what this mod is about, what it contains/fixes.
that, and well....maybe (oh I know you're gonna shoot me for this), it would be a good idea to make a classic rules page, with ship stats.
Burn rubber, not your soul!
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