And I kind of felt like writing a post saying not that much at all...
I am quite enjoying myself so far after 10hours or so. I specially like the way a bigger ship is not always a better ship. I sold my starting M4 and transfered to a Split M5 which was originally for speed and exploration purposes.
But what a surprise to realize that even with (or because of?) my tiny ship and tiny guns, no enemy fighter stands a chance. Even an M3! With your speed advantage, you simply can avoid all incoming shots
Just have to be a bit careful of those pesky Novas that can shoot backwards.
So here I am having a good time looting from baddies with my cheap M5. And I am starting to understand how far I am from owning any of those bigger ships like an M6, let alone an M1 or M2. But how far am I expectedly? Hours (seems like not)? Days? Weeks?
If you have any, what is your advice for spending my early monnies efficiently?
In the same time, I have tried to play with scripts to try those bigger ships (that I will not get nearly soon enough). And I am already a bit worried about one of the additions from the mod: the M0 class.
I seem to understand that the bigger vanilla ships (M1 and M2) although very powerful in their own role have their weaknesses: the M2 is a kind of tanker that can soak up plenty of damage but needs an escort of its own to deal the damage and defend itself from smaller foes, whereas the M1 provides exactly that and can make good use of an M2 to take the damage.
Its balanced and I like it.
But what about the M0 (say the Goliath)? It seems that it has all the advantages (shields, firepower, can deploy fighters) for about the price of an M1 + an M2.
Doesn't it make the M1 and M2 classes obsolete on the long term?
Cookie settings
Privacy policy.
Login / Register
(3)
Rebelguey (24)