I cannot for the life of me get the HQ plot to start; I have all the requirements, own a station, reputations, found stations, etc, but it won't show the book icon.
So, I am trying to spawn an HQ using the script editor. The problem is, it doesn't work right. The spawned HQ won't recycle or reverse engineer ships. I figured out how to add shields (also not included), but there is still something missing from the script. Does anyone know how to spawn a fully functioning HQ? If not, does anyone know how to force start the HQ plot?
Headquarters via script editor
Board Index » X3: Albion Prelude » Headquarters via script editor
nmorrish
Rookiguey (4)
Rookiguey (4)
Sinxar
Cruguey (18)
Cruguey (18)
Been a while since I've seen anything about spawning an HQ. IIRC you cannot directly spawn it else it doesn't work as intended (as you have found). I think you have to spawn it in a TL then build it from the ship.
HQ FAQ
If you look at the official modding forums there is most likely a script to start/restart any plot you want.
HQ FAQ
If you look at the official modding forums there is most likely a script to start/restart any plot you want.
nmorrish
Rookiguey (4)
Rookiguey (4)
Thanks for the reply. How do you spawn it in a transport, though? Stations are not in the ware list on trade commands.
Luminourm
Rookiguey (4)
Rookiguey (4)
This post is a little older, and OP may no longer need this info, but as I just had to re-learn how to do it, and saw this along the way, I figured I'd go ahead and post the solution.
Where regular factories generally just need factory production task set to true, HQ needs this:
station trade and production tasks: on=
Under general object commands.
Reference: http://www.xai-corp.net/msci-handbook/editor/instructions/objects/69
Once that is set to true, it will begin recycling, reverse engineering, and building as normal.
Sorry I didn't see this post a year ago!
Where regular factories generally just need factory production task set to true, HQ needs this:
station trade and production tasks: on=
Under general object commands.
Reference: http://www.xai-corp.net/msci-handbook/editor/instructions/objects/69
Once that is set to true, it will begin recycling, reverse engineering, and building as normal.
Sorry I didn't see this post a year ago!
1
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