Most shipyards have hidden equipment lists. To check what they will buy/sell, simply park or buy an empty ship and click to upgrade it. There, you can see the equipment/ware list for the specific shipyard.
Example:
Ceo's Sprite - Energy Bolt Chaingun, Firestorm Torp, Flail Missile, Hammer Heavy Torp, Tomahawk missile, and some others.
The Moon - PSP, Starbust Shockwave Cannon, Wraith Missile, Shadow Missile, EMPC and some others.
Here is the interesting part. Buy 2 or more cheapest TS. Lets assume 2. Click on the new "equip x ships at once" to upgrade x number of identically equiped ships. x=2 in this example and assume you are parked at the shipyard in Ceo's Sprite, and that all the hidden wares have at least 1 for sale (if not, simply sell 1 via another ship using "upgrade this ship".
Upgrade 2 ships at once:
1)Shipyard has 1/16 hammer torp for sale.
2)Buy 1 hammer. Ships has 1 hammer torp each. Total hammer now = 2 LOL
3)Sell 1 hammer. Shipyard now has 2/16 hammer for sale.
4)Directly buy 2 hammer at once. Ships have 2 hammers each. Shipyard 0. Total hammers = 4 LOL
5)Sell 2 hammers at once. Shipyard now have 4/16 hammers for sale.
6)Buy 4 hammers at once. Total hammers now = 8 LOL
7)Sell 4 hammers at once. Shipyard now have 8/16 hammers for sale.
8]Buy 8 hammers at once. Total hammers now = 16.
9)Sell 8 hammers at once. Shipyard now have 16/16 hammers for sale.
10)Buy all 16 at once. Hammers in TSs = 32. Sell 8 hammers. Hammers in TSs= 16. Hammers in Shipyard=16.
11)Buy all 16 at once. Hammers in TSs = 48. Sell 8 hammers. Hammers in TSs= 32. Hammers in Shipyard=16.
12)Buy all 16 at once. Hammers in TSs = 64. Sell 8 hammers. Hammers in TSs= 48. Hammers in Shipyard=16.
13)... Repeat and get 16 more hammers for each iteration until you are bankrupt/out of cargo space.
The more number of ships (e.g. x= 16), the faster you can fill up your TSs and bankrupt yourself.
However, i am unable to find IBL/Ghoul missile in any shipyard's list accessible in my game.
I think the fault is that the "upgrade x ships at once" failed to stop the trade if number of wares available <x.
However, you still need to pay the average price for each ware you "purchased in bulk" and this, in a way, suits my small and casual playing style (i dont do boarding). Me like to go J/K/I/Q hunting in a panther raider/cobra since playing in a M2 makes me fall asleep/bored.
The game create ships out of thin air to kill each other and for players to board and earn credits and wares anyways. And this method simply evens out certain supply issues, when for goodness's sake, its only the player that is actually using the weapons/munitions/shields that are really produced in factories.
Thank you for reading and hope it helps for players like me!
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