Boarding stations with marines

Home Board Index » X3: Albion Prelude » Boarding stations with marines

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 11 years ago.

What do you think of the idea of being able to board stations with marines? I know its not possible in vanilla just wondered how many would do it Smile

Sinxar

Sinxar avatar
Level badge Cruguey (18)
Posted 11 years ago.

What would be the point?

But yea if it was available I would do it.

Kirlack

Kirlack avatar
Level badge Specoguey (14)
Posted 11 years ago.

I think marines boarding stations would be an excellent idea, but only if the station can be re-packed into a kit for transport via TL. Otherwise the local defences are just going to pummel your new factory.

What would be the point?
- Sinxar


Well, for example in my current DiD game I'm not allowed to trade with the Paranid, meaning I have to rely on luck to pick up two of my favourite missiles, Hurricanes and Hornets. At some point I'm going to have to try and steal factories for both from the 'nids, plus the supporting food factories.

There is already a script available for TC to board stations. It's somewhere on the EGO boards.

Madder than a Bastard on fathers day.
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
Sinxar

Sinxar avatar
Level badge Cruguey (18)
Posted 11 years ago.

http://forum.egosoft.com/viewtopic.php?t=250936

Just spotted it when looking at the mod index heh.

cjm3fl

cjm3fl avatar
Level badge Instruguey (13)
Posted 11 years ago.

Are you be talking about Marines being able to board any/all stations, Roguey?

I've given the idea some thought since you posted your question and "if" it was possible, for AP or TC, I would like Marines to board only certain Stations. Like the Shipyard, Equipment Dock, and the Trading Station in the main sector of a race...their Home Sector. This would complete, or win, a war against that race...if someone wants to go to war.
Kinda like "capture the flag". The Endgame of a war.

Certain Pirate Stations would be interesting to board and capture with Marines.

Corporation Headquarters? Being able to increase the player's financial influence, maybe?

I don't know about being able to board 'every' Station. Where's the benefit (fun) in taking over a Cahoona Bakery?

Kirlack makes a good point about if a Station could be captured and transported.
Then I can see taking over all types of Stations. But I'd like to see some kind of limit, either the number of Stations or a time limit between "captures".


And to take it one step further, would a player be able to "capture" all the Stations in a Sector and then claim the Sector as their own? Or to go back to Kirlack's idea...completely empty a Sector by boarding and transporting all the Stations?

It's not what someone has done..it's about what they are about to do!
Ripskar

Ripskar avatar
Level badge Proguey (12)
Posted 11 years ago.

If you could combine boarding with tow-through-gate then yeah...

Somewhere out there is a Cobra Mk III with my name on it.
It isn't mine, some rando actually wrote my name across the side of his ship...
Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 11 years ago.

hmm. some great ideas you guys have and seems like someone already thought of the idea: lol.

I guess no point boarding random stations, like Cahoona Bakeries etc. - there have to be some unique point to it. I do agree that it would be good if you could repack stations: maybe a way of transporting mines then and moving PHQ (encase you placed it in a bad place).

martimus

martimus avatar
Level badge Boneguey (9)
Posted 11 years ago.

I like the idea of boarding Stations. Although unlike others, I think it would be more fun if the station stayed where it is and cannot be moved (other than with a tractor beam). I would like to go into Mercenaries Rift and just take all the stations there and build a defense force to hold them. It sounds like a fun way to play at endgame.

ConCorDian

ConCorDian avatar
Level badge Proguey (12)
Posted 11 years ago.

i like the idea of boarding stations, the obvious flaw thats been stated is that its pretty much undefendable (if you take cost to benifit into account)

just to through a few idea's out there though...
big one... if it was combined with a functional shipyard system that ment you could board the station not for the capture but to get to the computer room and download the blueprints and then get off... the blueprints download would take so long at which your marines would be on the defencive for a change. then you could build your own stations this way. (youd need to take the blueprints and upload them to a shipyard before coming available which would give you a time to defend your transport whilst race military chases them down as well)

others have been mentioned... repack the station some how... means youd need to bring a TL with you and it would be better if it had a length of time to "repack" meaning youd need to defend the TL and the station.

i suppose the tow through gates would be the easier to implement... the scripts are already available in the S&M forum i think... so it would be a simple request permission job and then allowing the capture of stations to happen.


only other point id like to make though... considering the size of stations it should take A LOT of marines to be able to secure the thing... especially HQ stations id say should take 50-100 marines... meaning a multi ship operation... either 2-5 M7M's launching marine boarding pods or perhaps (an idea anyways) TP/M6's could dock and offload marines... allowing you to keep the TP/M6's there to recover them once the job is done.

tho' we are not now that strength which in old days moved earth and heaven, that which we are, we are
One equal temper of heroic hearts, made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield
- Tennyson
Kirlack

Kirlack avatar
Level badge Specoguey (14)
Posted 11 years ago.

others have been mentioned... repack the station some how... means youd need to bring a TL with you and it would be better if it had a length of time to "repack" meaning youd need to defend the TL and the station.
- ConCorDian


The script for this already exists Smilehttp://forum.egosoft.com/viewtopic.php?t=224396 I use it alongside the one Sinxar listed above to do exactly what we're discussing. The station has to be clear of any resources or products before it can be repacked.

In TC it's not such a problem, because you can easily keep a sector suppressed long enough to clear the factory of stock and pack it, but in AP as soon as RRF gets involved it's going to be messy lol.

Madder than a Bastard on fathers day.
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
ConCorDian

ConCorDian avatar
Level badge Proguey (12)
Posted 11 years ago.

late/end game when your boarding stations messy is good!!!

tho' we are not now that strength which in old days moved earth and heaven, that which we are, we are
One equal temper of heroic hearts, made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield
- Tennyson
Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 11 years ago.

but in AP as soon as RRF gets involved its going to be messy lol.
- Kirlack

If anything, I do find RRF actually spoil AP; either my kill missions, me attacking or trying to get friendly. So I can understand how they cause problems with boarding/claiming. Although surely a TP or something wouldnt cause RRF ships to spawn?

ConCorDian

ConCorDian avatar
Level badge Proguey (12)
Posted 11 years ago.

as far as im aware any armed enemy vessel can cause RRF to spawn.

perhaps another mod for you Roguey... an RRF rebalance... where the response is relative to the attacking force whilst taking into account the police forces in sector already.

tho' we are not now that strength which in old days moved earth and heaven, that which we are, we are
One equal temper of heroic hearts, made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield
- Tennyson
Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 11 years ago.

perhaps another mod for you Roguey... an RRF rebalance...
- ConCorDian

hmmm.. just need to find the delete button Spit

ConCorDian

ConCorDian avatar
Level badge Proguey (12)
Posted 11 years ago.

see i actually like the RRF, at least in concept. what needs done is a balanced response, right now regardless if your in a single fighter or a fleet the response is fairly standard... tokyo, couple of destroyers, etc etc you know the drill if youve played the game... what i think is that the response should reflect what its responding too.

if you have a wing of fighters, it will likly dispatch a wing of fighters which will match you plus some (the plus some being dependant on your fight rank) or if its a large wing it might send a few corvettes/flak frigate something a bit more substantial. if its frigates or large the RRF should be maybe a bomber with fighter defence, or perhaps their own frigate with fighter escort. something that reflects what you have atacking them, making it a fairly fair fight but still slightly biased towards the RRF.

not only would it make things more interesting when attacking but it would give you different strategies, if you wanna take something down/cap a certain ship, youll need to work out roughly what you will need to take it and make it successful whilst not incurring too much wrath from RRF, whereas if you wanna launch a full scale attack they will respond in kind and it would give you a full fleet battle..

right now its too powerful early game, and not enough in the end game!!

tho' we are not now that strength which in old days moved earth and heaven, that which we are, we are
One equal temper of heroic hearts, made weak by time and fate, but strong in will
To strive, to seek, to find, and not to yield
- Tennyson
Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 11 years ago.

see i actually like the RRF, at least in concept. what needs done is a balanced response
- ConCorDian

That's a bit like the war missions too; in concept it could of been really good - helping the Terran's or Argons expand their territory by claiming sectors; aiding in the war efforts. However when nothing comes of it, it doesnt feel like it has much point to it all. Myself I usually turn off war reports, as its more annoying seeing a random guy appear telling that a sector is under-attack, when there is nothing there..

I guess RRF too could of been good, but it needs more code to make it cleaver response.

1 2 »


You need to log-in to post here.