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Ah, well currently these bits are used for the missile mask:
SG_MISSILE_LIGHTÂ Â Â Â Â Â Â Â Â Â Â Â //bit 0 : 1
SG_MISSILE_MEDIUMÂ Â Â Â Â Â Â Â Â Â Â Â //bit 1 : 2
SG_MISSILE_HEAVYÂ Â Â Â Â Â Â Â Â Â Â Â //bit 2 : 4
SG_MISSILE_TR_LIGHTÂ Â Â Â Â Â Â Â //bit 3 : 8
SG_MISSILE_TR_MEDIUMÂ Â Â Â Â Â Â Â //bit 4 : 16
SG_MISSILE_TR_HEAVYÂ Â Â Â Â Â Â Â //bit 5 : 32
SG_MISSILE_KHAAKÂ Â Â Â Â Â Â Â Â Â Â Â //bit 6 : 64
SG_MISSILE_BOMBERÂ Â Â Â Â Â Â Â Â Â Â Â //bit 7 : 128
SG_MISSILE_TORP_CAPITALÂ Â Â Â Â Â Â Â //bit 8 : 256
SG_MISSILE_AF_CAPITALÂ Â Â Â Â Â Â Â //bit 9 : 512
SG_MISSILE_TR_BOMBERÂ Â Â Â Â Â Â Â //bit 10 : 1024
SG_MISSILE_TR_AF_CAPITALÂ Â Â Â //bit 11 : 2048
SG_MISSILE_TR_TORP_CAPITALÂ Â Â Â //bit 12 : 4096
SG_MISSILE_BOARDINGPODÂ Â Â Â Â Â Â Â //bit 13 : 8196
SG_MISSILE_COUNTERÂ Â Â Â Â Â Â Â Â Â Â Â //bit 14 : 16384
Maybe 32768 might be available to use, but otherwise there isnt more free bits. That's if ego have used an unsigned INT for the number, otherwise 32767 is the max, and wont allow a 15 bit. Although if its signed INT maybe negative numbers could be used? (although I dont see many negative bitmask, maybe cos of a reason?)
cycrow (im sure you know who i mean) and apparently there is a way.
Ive heard of him ofcourse, just not really spoken to him much
create some sort of ware that gives a ship the possibility to destroy any missiles within a 1 to 2 km radius?
Something like that could probably be scripted. Maybe a AI script could be ran to check missile every so-often and remove some. - Roguey
But still I don't know how to had another one to the Missiles Subtypes.
As far as I know the laser subtypes are 32 and the missiles subtypes are 16 there fore we should be able to had more 16 missiles subtypes eaven if we can't name them since they are hard coded on the EXE file, But we can put the number by hand in the Tships file what I don't know how is to put the number in the Tmissiles file.
And BTW the Tships file uses negative numbers for the lasers subtypes
hey JCC, nice to see you are around again. Yeah, you are right that bit 14 is DMBF not counter. I noticed this when re-building the stats on the site.
Oh, btw I dont think counter uses bit 15 although. If its how I rememberer then the counter group doesnt isnt signed a group, and is given to a ship if a ship can fire any missile.