Would you join a Roguey's SC guild?

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Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 11 years ago.

Since we been talking about the idea, it would be good to see how many of you guys would be interested in joining such a thing. I have included a poll to make it easier to see.

Mauzi

Mauzi avatar
Level badge Skillguey (7)
Posted 11 years ago.

Yup, happily joining in. As said in "that other post" I am willing to do guild management.

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 11 years ago.

big thanks Mauzi, I just thought this thread might give us some idea of what sort-of numbers we are dealing with. So no disrespect.

Raptor

Raptor avatar
Level badge Instruguey (13)
Posted 11 years ago.

Hi Roguey, if I'm going to play Star Citizen one day, then it would be nice (and interesting) to join your SC guild but unfortunately for me I'm not sure if I'll play this game, however I was voting for 'Start a Star-Citizen site' before!

So I vote for 'Maybe later'. Smile

It does not matter what we were in the past but what we are now, what we do and what we are going to be, our destiny.
Mauzi

Mauzi avatar
Level badge Skillguey (7)
Posted 11 years ago.

Welcome aboard ! It's fair enough really to call for "maybe later" since the actual game is about a year and a half to go, if all goes well. Meanwhile we hopefully can lick at the single-player portion in a couple of months already.

Also, if SC delivers the multiplayer as promised (well, even 25% only!) it will surely capture everyone's heart, considering the enourmous depth and athmosphere that has already been shown - in which case you won't want to miss it !

Raptor

Raptor avatar
Level badge Instruguey (13)
Posted 11 years ago.

Hi Mauzi, thanks. And indeed the multiplayer would be a great feature especially for a space game like SC. Smile

It does not matter what we were in the past but what we are now, what we do and what we are going to be, our destiny.
Sarakin

Sarakin avatar
Level badge Tropguey (5)
Posted 11 years ago.

Just voted "maybe". I am really interested in the single player versions of SC. However as a veteran WOW player, I may be sucked into the multi side of SC if the right group of people formed.

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 11 years ago.

Ah, nice to see a few. I guess some of you are just a bit hesitate at the moment, which is understandable. I guess things will change when its out, hopefully it will be great. I will dif. be posting videos on youtube.

Mauzi

Mauzi avatar
Level badge Skillguey (7)
Posted 11 years ago.

religious sect? now that would be funny.
- Roguey

As said in that other thread, I'd like to discuss this further - got some chat means ?

thedesertwolf

thedesertwolf avatar
Level badge Tropguey (5)
Posted 11 years ago.

Any joining would be situational and highly depend upon guild/corp/alliance primary goals. Personally, I want to see how the caterpillar and boarding work first because the idea of violently hijacking someones ship from them and stealing it away entertains me.

If you don't mind folks occasionally rendering 'idiot liberation' services then quite possible.

YittriumOxide

YittriumOxide avatar
Level badge Rookiguey (4)
Posted 11 years ago.

I just signed up so I comment on this post.

I wanted to say that I have used Roguey's site for many many hours of albion prelude play. And I'm glad I checked here first before getting Rebirth. You all are a great resource in the genre

I signed up for Star Citizen after seeing it here and would definetly join any group or guild your created.

My opinion on the group should be one that allows for "casual" and more "dedicated" users. Sometimes you just need a wingman. Having teamspeak and actually working together would be awesome. But sometimes I would also like to fly in a capital type ship, as a crewman.

I think the goal for the group should be territorial. Not just a trade group or an escort group but one that aims to control system X. Prevent piracy in system X, manage trade for system X, etc

Mauzi

Mauzi avatar
Level badge Skillguey (7)
Posted 11 years ago.

Welcome, and glad to see you onboard !

And yes, considering that everyone of us has RL duties any such guild would need to allow for both, the more casual and the more dedicated members. I think that such can be covered nicely via the roles and rank system.

Myself I would prefer to run a guild setting that covers all aspects of the game, including limited territory (agreeing that a system would be nice but possibly hard to get). Though, of course, one would most likely need to join an alliance to make sure that we wouldn't just get overrun by whatever large evil group that seeks to expand their territory.

My taking for now is that almost everyone so far agrees to remain in positive standing, mostly refraining from piracy and killing (unless what I call "cover operations", done possibly with an unguilded character). So, the above "capturing of ships" might fall into such area, if at all.

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 11 years ago.

I totally agree with Mauzi, you cant run a guild with only hard-core gamers - casual players are are important too. With RL, even the most dedicated players will need a break from it too. A guild is mix of people, with different roles - some being big, whilst others being small - but all adds to the greater good.

Sorry if atm I havnt been that excited about SC atm - its just ive learnt not to count your chickens before they hatch. Chris is offering a lot of bold statements.

@YittriumOxide thank-you Smile

Mauzi

Mauzi avatar
Level badge Skillguey (7)
Posted 11 years ago.

Sorry if atm I havnt been that excited about SC atm - its just ive learnt not to count your chickens before they hatch. Chris is offering a lot of bold statements.
- Roguey


Hehe, I hear you there. But unlike some developers they at least try to be as transparent as possible and allow for some peeking at stuff even way before release already. That's not quite standard these days, and some even don't deliver anything except bold statements before release at all, while for some reason suddently not delivering anymore statements after release - not to speak of a proper game...

So... while we might be burnt in a way, I consider the approach Chris takes to be the most transparent one possible. Can't expect more than what he does at this point, I say - and I'll not call for bad eggs without reason. Being mature about expectations is key though, but as said before: Even if he delivers only 25% of what he talks, it'd be 10x more than any other game out there. Works for me.

Though, e.g. in regards to the guild settings he's again sort of pre-delivering by allowing to form group at this early stage already using the forums for managing the later ingame settings. Hard to beat that - if it's actually in the game lateron, of course.

Btw, myself I am back to good ol' Skyrim again using plenty of great mods since none of the space games really cut it at this time for me, and even the strategy soace games only keep one entertained for so long.

Roguey

Roguey avatar
Level badge Trueguey (22)
Posted 11 years ago.

Yeah, Chris has been very transparent about what he is doing (which is very good to see/hear). For me he as said a lot of bold statements, some hard to believe he will do (some of it just sound too good to be true).

I guess a lot of people have faith in Chris, and hopefully he can pull it off. Its amazing to see the amount of support he does have.

For me, its a little hard to plan a guild atm. I dont know much of the game (I know there's plenty of text out there, but for me its not the same as playing the game). Plus we are looking at a years time before release? so, I guess a lot could change during the development process too.

Mauzi

Mauzi avatar
Level badge Skillguey (7)
Posted 11 years ago.

It surely is quite a while to go, but then, planning a guild setup with adequate RP background and roles to cover all the playstyles while fitting into the theme needs a while as well if done properly.

Thus I suggest that we start planning out things as soon as there's enough detail information revealed about key aspects of the game. This also will allow to attract more people since they'll know what we are about - nobody sane/mature joins a group without goals, afterall, and it's those sane/mature people I'd prefer to be the bulk of future members.

Of course, for this to start off we'd firstly need a bunch of core/founding members who are willing to take on responsibilities and run the guild lateron across the various areas - which is what this thread could be useful for.

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