As we all know Star Citizen is comming to us preaty fast! There are tons of info, art, ideas ...yet about guild system that will work in game we know very little. After some talking that me and Roguey had on chat + here on forum, I would like to present to all of Roguey Site & Star Citizen fans an IDEA about creating our own GUILD!
Few things at start:
1. For now there is no name for it, no ranks, no leader etc...
2. We do not know how this guild should work and how it will work in game itself, but I belive there should be some main goals, policy and maby even an in-guild codex.
So I think we should discuss every detail here on forum, then vote best ideas, goals, leadership etc.
I would like your opinion / ideas about:
A) Guild Name
B) In guild ranks
C) Should there be some kind of guild codex
D) On what we should focus as guild MILITARY OPS / TRADING
Well thats all for now. As subject will grove I'll make POOLs so we all can vote and choose the best of ours ideas.
GUILD - If You are Star Citizen fan - read me!
Board Index » Star Citizen » GUILD - If You are Star Citizen fan - read me!
jaml
Markoguey (10)
Markoguey (10)
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me...
Roguey
Trueguey (22)
Trueguey (22)
sorry to be thick, but what do you mean by in-guild codex?
jaml
Markoguey (10)
Markoguey (10)
In my history of being guildmember, I notice there are always 2 types of guilds
1: For guildmembers guild is only kind of ogranisation without any rules. It's like Guild in which everybody do what they want. No goals, no strategy...
2: Guilds that have kind of codex (some rules). Here if any of guildmembers often break this rules are simply kick out. Most of this guild beside codex, have main goals, strategy that sould work for advantage to all guild members. This rules are kind of similar to some things that you ask of us on this forum. Like (here) "Dont insult other" (guild) "Dont attack guildmates". All this sounds obvious but from my expirience i know that there are always someone who try to take advantage on guildmembers. (like thievery etc.)
For me this is fundamental question and simple question. Becouse I dont want to be member of guild without rules.
1: For guildmembers guild is only kind of ogranisation without any rules. It's like Guild in which everybody do what they want. No goals, no strategy...
2: Guilds that have kind of codex (some rules). Here if any of guildmembers often break this rules are simply kick out. Most of this guild beside codex, have main goals, strategy that sould work for advantage to all guild members. This rules are kind of similar to some things that you ask of us on this forum. Like (here) "Dont insult other" (guild) "Dont attack guildmates". All this sounds obvious but from my expirience i know that there are always someone who try to take advantage on guildmembers. (like thievery etc.)
For me this is fundamental question and simple question. Becouse I dont want to be member of guild without rules.
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me...
Kirlack
Specoguey (14)
Specoguey (14)
A guild without rules simply doesn't work. You have to have some kind of structure or hierarchy for it to be a guild, otherwise it's just an unruly mob I've run a guild for an old browser game called Planetarion, and you can't work it without rules.
Madder than a Bastard on fathers day.
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
Roguey
Trueguey (22)
Trueguey (22)
Oh, of course there be some rules although how strict? dif. things like bad behaviour won't be tolerated, and everyone wondering around on themselves isnt much fun. I guess what I mean, is in guild wars some guilds required me to donate a certain amount of faction points every day (to stay in it). I guess we not going to be that strict?
In my experience, I do miss when a guild arranges a time and a date for an event. I can write something so high level members could create a event(s) for others to join. I could make it display the correct time for each person - has I often found it confusing what time the guild event started (usually missing it by a hour).
We can have ranks on the site, like officer etc. what would you recommend? I would suggest leader
In my experience, I do miss when a guild arranges a time and a date for an event. I can write something so high level members could create a event(s) for others to join. I could make it display the correct time for each person - has I often found it confusing what time the guild event started (usually missing it by a hour).
We can have ranks on the site, like officer etc. what would you recommend? I would suggest leader
jaml
Markoguey (10)
Markoguey (10)
A guild without rules simply doesn't work. You have to have some kind of structure or hierarchy for it to be a guild, otherwise it's just an unruly mob
I agree
About guild, rules etc...
IMO Guild = Group of friens, that respect each other, who work together. I think there should be no donations of any kind. I know it is hard to point in-game rules at this time, becouse we dont have enough info how everything will work. But there is enough info about guild structures, becouse they are same no matter what game we play.
Here is few of my ideas:
1. We work together and help each other.
2. We never take any job that will put guild at risk or danger.
3. If there is official announcement about in-game event, whole guild work as best as we can to win!
4. Every (choose day+time) we meet to discus recent problems, ideas and strategy.
Well, its not much but some ideas at start, what do you think guys?
Roguey, about behaviour - write everything that is on your mind in points (i fully agree that bad beheviour should not be tolerated!).
We can have ranks on the site, like officer etc. what would you recommend? I would suggest leader
Sure thing Its sounds cool. Kind of military ranks will do just fine! (its only idea)
(I dont know english that good so please - someone make this list)
general,private,commander,lieutenat,capitan,corporal... (well maby general isn't a good idea, maby commander should be max. rank, it sounds more cool - what do you think?)
And we shouldn't forget about guildmates that don't want to be a fighters (or any of similar), but explorers or traders... (we know for sure, that exploring and trading will be part of SC world)
Will that be good idea that: instead of showing ranks only as text, there will be some kind of graphics showing - i dont know the word - on shoulder rank, fragment of uniform...? (in my opinion this would be great!)
In my experience, I do miss when a guild arranges a time and a date for an event. I can write something so high level members could create a event(s) for others to join. I could make it display the correct time for each person - has I often found it confusing what time the guild event started (usually missing it by a hour).
Really nice idea! I love it! And abour missing it by... -its true! All events, both ours and official ingame should be announced here, with GMT + / - and current time for person that is reading about them. (if it is possible, and You have time to make it - like i said, i love it!)
@Roguey - is there any possibility to contact You by mail / or private message?
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me...
Kirlack
Specoguey (14)
Specoguey (14)
In my experience playing Planetarion, we had the core heads of the guild, our 'HC' (High Command), who basically had the last word on any subject. Below them were the BC/DC (Battle Co-ordinators/Defence Co-ordinators), the individuals who'd plan attacks/arrange defense for any of the guild under attack.
Below them we had our scanners, the guys who'd collect and collate any relevant intel, then finally the member base.
Of course, SC will work very differently to PA, but I think the basic premise is sound.
Below them we had our scanners, the guys who'd collect and collate any relevant intel, then finally the member base.
Of course, SC will work very differently to PA, but I think the basic premise is sound.
Madder than a Bastard on fathers day.
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
Roguey
Trueguey (22)
Trueguey (22)
I think there should be no donations of any kind.
Oh, I should make it abit clearer. The donations I was talking about were faction points. These were earned when in-game by doing certain missions. It would take anything between 30mins to a few hours to build up enough faction points to reach the daily requirement. After you got enough points, you could donate them to the guild to improve their ranking. Some guilds didnt care, some forced the rules quite harshly.
IMO Guild = Group of friends, that respect each other, who work together.
Its a shame in some-ways there been no online in the x-games, although I guess that makes them what they are. For me, it kind-of tests the 'metal' of the site (if you know what i mean), has usually I think there be only a few people. The steam-group did surprise me big-time, reaching over 200+ members! However im not so interested in a number game, but good friends.
I havnt lead any guilds in the past, so if im leading it may take a bit for me to get used to things. Some guilds can be very hard to 'get' into, and I would often do my own thing.
Please dont think im not keen on the idea, I am just busy with this new ship system atm. Normally it wouldnt take as long, but im trying to make it work on multiple games; encase rebirth did come out.
I thought I could use this system in the guild, as players could select their current ship. I will get around to everything, just that I am one person, so it may take me some-time.
Do you both like to be like 2nd in leadership?
jaml
Markoguey (10)
Markoguey (10)
There is one more option of leadership. It could be more than 1 person. For example 5 ppl who vote. From this 5 ppl 1st is responsible for military force, 2nd for economy, trading, 3rd intel & exploring, 4th for guild structure, announcment, members, 5th for all 1,2,3,4th (sub-leaders), and that person can be (master leader)...
This gives some bonuses:
- All of them can do their work better (becouse there is no 1 specific person responsible for eveything, and it requires a bit less time they need to have reserved for their duties)
- If someone can't make it online due to (real life), it has less impact on things in game
- everyone from them are watching over basic guild rules (like behaviour)
- its 5 ppl so most of time at last 1 or 2 of them will be online
well thats only idea...
I would rather be an adviser. I can offer my help, suggestions etc... I dont have enough time to be in leadership, and from my exp i know it will require much of free time (solving problems, participate in all events, etc...) I see my role more in (exploration, intel, advise...).
This gives some bonuses:
- All of them can do their work better (becouse there is no 1 specific person responsible for eveything, and it requires a bit less time they need to have reserved for their duties)
- If someone can't make it online due to (real life), it has less impact on things in game
- everyone from them are watching over basic guild rules (like behaviour)
- its 5 ppl so most of time at last 1 or 2 of them will be online
well thats only idea...
I would rather be an adviser. I can offer my help, suggestions etc... I dont have enough time to be in leadership, and from my exp i know it will require much of free time (solving problems, participate in all events, etc...) I see my role more in (exploration, intel, advise...).
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me...
Kirlack
Specoguey (14)
Specoguey (14)
I agree with jaml, having an odd numbered 'council' at the top of the hierarchy allows for diplomatic discussion of the guild's plans and future. Of course, even said council need to consider both what might be best for the guild, but also what the members want. I've known a few occasions where an guild's command structure have completely ignore their members wishes, and most of those members left
Madder than a Bastard on fathers day.
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
Roguey
Trueguey (22)
Trueguey (22)
Sounds like a good idea. What about a name for this guild?
jaml
Markoguey (10)
Markoguey (10)
Thanx for posts!
Most of guilds dont have their (web-space) where they can read about meetings etc... I think its good idea (in future) to create some special, hiden forum or sub-page for guild only where we can discuss all things about strategy, goals etc... in/for guild.
About guild name. Hmmm - IDK, i feel that the name should be related to main jobs/strategy of the guild. For example if guild want to work in pirate business guld can be named Dark Pearl (hahahah) And guild master cpt. Jack Sparrow
Well anyway, my point is that we should in first decide what is our main goal? (trading/ship building), (helping military / boarding).... what are you think?
Most of guilds dont have their (web-space) where they can read about meetings etc... I think its good idea (in future) to create some special, hiden forum or sub-page for guild only where we can discuss all things about strategy, goals etc... in/for guild.
About guild name. Hmmm - IDK, i feel that the name should be related to main jobs/strategy of the guild. For example if guild want to work in pirate business guld can be named Dark Pearl (hahahah) And guild master cpt. Jack Sparrow
Well anyway, my point is that we should in first decide what is our main goal? (trading/ship building), (helping military / boarding).... what are you think?
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me...
Kirlack
Specoguey (14)
Specoguey (14)
I don't really know enough about SC to make any suggestions about the guild's 'mission', but in my experience you'll need a bit of everything to make it work. A trading corps, military members, spies, intel types...etc.
Madder than a Bastard on fathers day.
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
My DiDs: Peace(s) of Eight - Way of the Gun - Status: Online, A Xenon DiD
jaml
Markoguey (10)
Markoguey (10)
I think Youre right.
Ok than, lets think about the name...
Im waiting for suggestions
Ok than, lets think about the name...
Im waiting for suggestions
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me...
Roguey
Trueguey (22)
Trueguey (22)
Oh, diff. hidden boards would be created., At the moment its good to keep it publicly available for people to join in and shown their interest. I will get around to coding a SC guild, but atm with SC being so long off release, Ive got time to develop things - I cant build everything in a day
So we looking at having like 4 or 5 main departments - like explore, trading etc. where the role is transferable between the high level members? surely we only want one person taking the lead role at any one time? otherwise wont it get confusing if we got two leaders of trading for example.
So we looking at having like 4 or 5 main departments - like explore, trading etc. where the role is transferable between the high level members? surely we only want one person taking the lead role at any one time? otherwise wont it get confusing if we got two leaders of trading for example.
jaml
Markoguey (10)
Markoguey (10)
Here is my algorythm of chain of command: (just a suggestion)
1st: Leader (final word, policy, diplomacy etc...)
2nd: 4 ppl responsible for:
a) Military Ops (attacks, defending, escort, boarding etc...)
b) Economy (all aspects of trading policy, investments, supply, building, etc...)
c) Intel and Exploration (spying, exploration, charting, diversions, etc...)
d) Guild (members, recruting, solving individual problems, events, structure etc...)
3rd Guild members
Any inguild problems should be raported to (d)
Any foreign problems should be raported both (c) and (d)
Any attacks on guild members or ops should be reported to (a)
Any trading threats to (b)
Depending on problem a,b,c,d (take actions if problem is "little") or report to 1st Leader (like guild wars etc...)
1st Leader job = guild policy, diplomacy, relationship with other guilds (like aliances).
what do You think ?
1st: Leader (final word, policy, diplomacy etc...)
2nd: 4 ppl responsible for:
a) Military Ops (attacks, defending, escort, boarding etc...)
b) Economy (all aspects of trading policy, investments, supply, building, etc...)
c) Intel and Exploration (spying, exploration, charting, diversions, etc...)
d) Guild (members, recruting, solving individual problems, events, structure etc...)
3rd Guild members
Any inguild problems should be raported to (d)
Any foreign problems should be raported both (c) and (d)
Any attacks on guild members or ops should be reported to (a)
Any trading threats to (b)
Depending on problem a,b,c,d (take actions if problem is "little") or report to 1st Leader (like guild wars etc...)
1st Leader job = guild policy, diplomacy, relationship with other guilds (like aliances).
what do You think ?
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me...
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